91 lines
2.3 KiB
C#
91 lines
2.3 KiB
C#
using System;
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using Server;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.ACC.CSS.Systems.Druid
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{
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[CorpseName( "a dryad corpse" )]
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public class DryadFamiliar : BaseCreature
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{
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[Constructable]
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public DryadFamiliar () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a dryad";
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Body = 401;
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Hue = 33770;
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BaseSoundID = 0x4B0;
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SetStr( 200 );
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SetDex( 200 );
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SetInt( 100 );
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SetHits( 175 );
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SetStam( 50 );
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SetDamage( 6, 9 );
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SetDamageType( ResistanceType.Physical, 50 );
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SetDamageType( ResistanceType.Energy, 50 );
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SetResistance( ResistanceType.Physical, 40, 50 );
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SetResistance( ResistanceType.Fire, 30, 40 );
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SetResistance( ResistanceType.Cold, 35, 45 );
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SetResistance( ResistanceType.Poison, 50, 60 );
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SetResistance( ResistanceType.Energy, 70, 80 );
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SetSkill( SkillName.Meditation, 110.0 );
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SetSkill( SkillName.EvalInt, 110.0 );
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SetSkill( SkillName.Magery, 110.0 );
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SetSkill( SkillName.MagicResist, 110.0 );
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SetSkill( SkillName.Tactics, 110.0 );
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SetSkill( SkillName.Wrestling, 110.0 );
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VirtualArmor = 45;
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ControlSlots = 2;
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Item hair = new Item( Utility.RandomList( 0x203B, 0x203C, 0x203D, 0x2044, 0x2045, 0x2047, 0x2049, 0x204A ) );
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hair.Hue = Utility.RandomHairHue();
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hair.Layer = Layer.Hair;
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hair.Movable = false;
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AddItem( hair );
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Item sash = new BodySash();
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sash.Hue = Utility.RandomList( 1165, 1166, 1167, 1168, 1169, 1170, 1171, 1172 );
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sash.Movable = false;
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AddItem( sash );
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Item shoes = new Sandals();
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shoes.Hue = Utility.RandomList( 1165, 1166, 1167, 1168, 1169, 1170, 1171, 1172 );
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shoes.Movable = false;
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AddItem( shoes );
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Item skirt = new LeatherSkirt();
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skirt.Hue = Utility.RandomList( 1165, 1166, 1167, 1168, 1169, 1170, 1171, 1172 );
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skirt.Movable = false;
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AddItem( skirt );
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Item garland = new FlowerGarland();
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garland.Hue = Utility.RandomList( 1165, 1166, 1167, 1168, 1169, 1170, 1171, 1172 );
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garland.Movable = false;
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AddItem( garland );
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}
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public DryadFamiliar( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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