47 lines
1.4 KiB
C#
47 lines
1.4 KiB
C#
using System;
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using Server;
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using Server.Items;
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namespace Server.ACC.CSS.Systems.Druid
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{
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public class DruidBag : ScrollBag
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{
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[Constructable]
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public DruidBag()
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{
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Hue = 0x48C;
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PlaceItemIn( 30, 35, new DruidBlendWithForestScroll() );
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PlaceItemIn( 50, 35, new DruidEnchantedGroveScroll() );
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PlaceItemIn( 70, 35, new DruidFamiliarScroll() );
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PlaceItemIn( 90, 35, new DruidGraspingRootsScroll() );
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PlaceItemIn( 30, 55, new DruidHollowReedScroll() );
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PlaceItemIn( 50, 55, new DruidLureStoneScroll() );
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PlaceItemIn( 70, 55, new DruidMushroomGatewayScroll() );
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PlaceItemIn( 90, 55, new DruidNaturesPassageScroll() );
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PlaceItemIn( 30, 75, new DruidPackOfBeastScroll() );
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PlaceItemIn( 50, 75, new DruidRestorativeSoilScroll() );
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PlaceItemIn( 70, 75, new DruidShieldOfEarthScroll() );
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PlaceItemIn( 90, 75, new DruidSpringOfLifeScroll() );
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PlaceItemIn( 30, 95, new DruidStoneCircleScroll() );
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PlaceItemIn( 50, 95, new DruidSwarmOfInsectsScroll() );
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PlaceItemIn( 70, 95, new DruidLeafWhirlwindScroll() );
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PlaceItemIn( 90, 95, new DruidVolcanicEruptionScroll() );
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}
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public DruidBag( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |