Files
abysmal-isle/Scripts/SubSystem/ACC/Complete Spell System/-=+ 03 Systems/Ancient/Spells/SleepFieldSpell.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

350 lines
11 KiB
C#

using System;
using System.Collections;
using Server.Targeting;
using Server.Network;
using Server.Misc;
using Server.Items;
using Server.Spells;
namespace Server.ACC.CSS.Systems.Ancient
{
public class AncientSleepFieldSpell : AncientSpell
{
private static SpellInfo m_Info = new SpellInfo(
"Sleep Field", "In Zu Grav",
230,
9052,
false,
Reagent.BlackPearl,
Reagent.Ginseng,
Reagent.SpidersSilk
);
public override Server.Spells.SpellCircle Circle
{
get { return SpellCircle.Sixth; ; }
}
public AncientSleepFieldSpell(Mobile caster, Item scroll)
: base(caster, scroll, m_Info)
{
}
public override void OnCast()
{
if (CheckSequence())
Caster.Target = new InternalTarget(this);
}
public void Target(IPoint3D p)
{
if (!Caster.CanSee(p))
{
Caster.SendLocalizedMessage(500237); // Target can not be seen.
}
else if (SpellHelper.CheckTown(p, Caster) && CheckSequence())
{
if (this.Scroll != null)
Scroll.Consume();
SpellHelper.Turn(Caster, p);
SpellHelper.GetSurfaceTop(ref p);
int dx = Caster.Location.X - p.X;
int dy = Caster.Location.Y - p.Y;
int rx = (dx - dy) * 44;
int ry = (dx + dy) * 44;
bool eastToWest;
if (rx >= 0 && ry >= 0)
{
eastToWest = false;
}
else if (rx >= 0)
{
eastToWest = true;
}
else if (ry >= 0)
{
eastToWest = true;
}
else
{
eastToWest = false;
}
Effects.PlaySound(p, Caster.Map, 0x20B);
int itemID = eastToWest ? 0x3915 : 0x3922;
TimeSpan duration = TimeSpan.FromSeconds(3.0 + (Caster.Skills[SkillName.Magery].Value * 0.4));
for (int i = -2; i <= 2; ++i)
{
Point3D loc = new Point3D(eastToWest ? p.X + i : p.X, eastToWest ? p.Y : p.Y + i, p.Z);
new InternalItem(itemID, loc, Caster, Caster.Map, duration, i);
}
}
FinishSequence();
}
[DispellableField]
private class InternalItem : Item
{
private Timer m_Timer;
private DateTime m_End;
private Mobile m_Caster;
private SleepingBody m_Body;
public override bool BlocksFit { get { return true; } }
public InternalItem(int itemID, Point3D loc, Mobile caster, Map map, TimeSpan duration, int val)
: base(itemID)
{
bool canFit = SpellHelper.AdjustField(ref loc, map, 12, false);
Visible = false;
Movable = false;
Light = LightType.Circle300;
Hue = 1169;
Name = "sleep field";
MoveToWorld(loc, map);
m_Caster = caster;
m_End = DateTime.Now + duration;
m_Timer = new InternalTimer(this, TimeSpan.FromSeconds(Math.Abs(val) * 0.2), caster.InLOS(this), canFit);
m_Timer.Start();
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
if (m_Timer != null)
m_Timer.Stop();
}
public InternalItem(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)1); // version
writer.Write(m_Caster);
writer.WriteDeltaTime(m_End);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 1:
{
m_Caster = reader.ReadMobile();
goto case 0;
}
case 0:
{
m_End = reader.ReadDeltaTime();
m_Timer = new InternalTimer(this, TimeSpan.Zero, true, true);
m_Timer.Start();
break;
}
}
}
public void ApplySleepTo(Mobile m)
{
m.Hidden = true;
m.Frozen = true;
m.Squelched = true;
SleepingBody body = new SleepingBody(m, m.Blessed);
body.Map = m.Map;
body.Location = m.Location;
m_Body = body;
m.Z -= 100;
m.SendMessage("You fall asleep");
RemoveTimer(m);
TimeSpan duration = TimeSpan.FromSeconds(m_Caster.Skills[SkillName.Magery].Value * 1.2); // 120% of magery
Timer t = new BodyTimer(m, duration, m_Body);
m_Table[m] = t;
t.Start();
}
private static Hashtable m_Table = new Hashtable();
public static void RemoveTimer(Mobile m)
{
Timer t = (Timer)m_Table[m];
if (t != null)
{
t.Stop();
m_Table.Remove(m);
}
}
private class BodyTimer : Timer
{
private Mobile m_Mobile;
private SleepingBody m_Body;
public BodyTimer(Mobile m, TimeSpan duration, SleepingBody body)
: base(duration)
{
m_Mobile = m;
m_Body = body;
}
protected override void OnTick()
{
m_Mobile.RevealingAction();
m_Mobile.Frozen = false;
m_Mobile.Squelched = false;
m_Mobile.Z = m_Body.Z;
if (m_Body != null)
{
m_Body.Delete();
m_Mobile.SendMessage("You wake up!");
}
RemoveTimer(m_Mobile);
}
}
public override bool OnMoveOver(Mobile m)
{
if (Visible && m_Caster != null && SpellHelper.ValidIndirectTarget(m_Caster, m) && m_Caster.CanBeHarmful(m, false))
{
ApplySleepTo(m);
m.PlaySound(0x474);
}
m.Hidden = true;
return false;
}
private class InternalTimer : Timer
{
private InternalItem m_Item;
private bool m_InLOS, m_CanFit;
private static Queue m_Queue = new Queue();
public InternalTimer(InternalItem item, TimeSpan delay, bool inLOS, bool canFit)
: base(delay, TimeSpan.FromSeconds(1.5))
{
m_Item = item;
m_InLOS = inLOS;
m_CanFit = canFit;
Priority = TimerPriority.FiftyMS;
}
protected override void OnTick()
{
if (m_Item.Deleted)
return;
if (!m_Item.Visible)
{
if (m_InLOS && m_CanFit)
m_Item.Visible = true;
else
m_Item.Delete();
if (!m_Item.Deleted)
{
m_Item.ProcessDelta();
Effects.SendLocationParticles(EffectItem.Create(m_Item.Location, m_Item.Map, EffectItem.DefaultDuration), 0x376A, 9, 10, 5040);
}
}
else if (DateTime.Now > m_Item.m_End)
{
m_Item.Delete();
Stop();
}
else
{
Map map = m_Item.Map;
Mobile caster = m_Item.m_Caster;
if (map != null && caster != null)
{
bool eastToWest = (m_Item.ItemID == 0x3915);
IPooledEnumerable eable = map.GetMobilesInBounds(new Rectangle2D(m_Item.X - (eastToWest ? 0 : 1), m_Item.Y - (eastToWest ? 1 : 0), (eastToWest ? 1 : 2), (eastToWest ? 2 : 1))); ;
foreach (Mobile m in eable)
{
if ((m.Z + 16) > m_Item.Z && (m_Item.Z + 12) > m.Z && SpellHelper.ValidIndirectTarget(caster, m) && caster.CanBeHarmful(m, false))
m_Queue.Enqueue(m);
}
eable.Free();
while (m_Queue.Count > 0)
{
Mobile m = (Mobile)m_Queue.Dequeue();
m.PlaySound(0x3C4);
m_Item.ApplySleepTo(m);
}
}
}
}
}
}
private class InternalTarget : Target
{
private AncientSleepFieldSpell m_Owner;
public InternalTarget(AncientSleepFieldSpell owner)
: base(12, true, TargetFlags.None)
{
m_Owner = owner;
}
protected override void OnTarget(Mobile from, object o)
{
if (o is IPoint3D)
m_Owner.Target((IPoint3D)o);
}
protected override void OnTargetFinish(Mobile from)
{
m_Owner.FinishSequence();
}
}
}
}