78 lines
2.7 KiB
C#
78 lines
2.7 KiB
C#
using System;
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using System.Collections;
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using Server.Network;
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using Server.Items;
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using Server.Targeting;
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using Server.Spells;
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namespace Server.ACC.CSS.Systems.Ancient
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{
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public class AncientMassDeathSpell : AncientSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Mass Death", "Vas Corp",
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233,
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9012,
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false,
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Reagent.Bloodmoss,
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Reagent.Ginseng,
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Reagent.Garlic,
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Reagent.MandrakeRoot,
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Reagent.Nightshade
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);
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public override SpellCircle Circle
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{
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get { return SpellCircle.Eighth; }
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}
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public AncientMassDeathSpell(Mobile caster, Item scroll)
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: base(caster, scroll, m_Info)
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{
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}
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public override bool DelayedDamage { get { return !Core.AOS; } }
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public override void OnCast()
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{
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if (SpellHelper.CheckTown(Caster, Caster) && CheckSequence())
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{
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if (this.Scroll != null)
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Scroll.Consume();
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ArrayList targets = new ArrayList();
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Map map = Caster.Map;
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if (map != null)
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{
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foreach (Mobile m in Caster.GetMobilesInRange(1 + (int)(Caster.Skills[SkillName.Magery].Value / 15.0)))
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{
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if (Caster != m && SpellHelper.ValidIndirectTarget(Caster, m) && Caster.CanBeHarmful(m, false) && (!Core.AOS || Caster.InLOS(m)))
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targets.Add(m);
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}
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}
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Caster.PlaySound(0x309);
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for (int i = 0; i < targets.Count; ++i)
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{
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Mobile m = (Mobile)targets[i];
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double damage = Core.AOS ? m.Hits - (m.Hits / 3.0) : m.Hits * 0.6;
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if (!m.Player && damage < 10.0)
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damage = 10.0;
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else if (damage > (Core.AOS ? 100.0 : 75.0))
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damage = Core.AOS ? 100.0 : 75.0;
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Caster.DoHarmful(m);
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SpellHelper.Damage(TimeSpan.Zero, m, Caster, damage, 100, 0, 0, 0, 0);
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m.Kill();
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}
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}
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FinishSequence();
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}
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}
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}
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