264 lines
11 KiB
C#
264 lines
11 KiB
C#
using System;
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using System.Collections;
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using Server;
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using Server.Targeting;
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using Server.Items;
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using Server.Mobiles;
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using Server.Spells;
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namespace Server.ACC.CSS.Systems.Ancient
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{
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public class AncientMassCharmSpell : AncientSpell
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{
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private Timer m_Timer;
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private static SpellInfo m_Info = new SpellInfo(
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"Mass Charm", "Vas An Xen Ex",
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218,
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9012,
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Reagent.BlackPearl,
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Reagent.Nightshade,
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Reagent.SpidersSilk,
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Reagent.MandrakeRoot
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);
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public override SpellCircle Circle
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{
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get { return SpellCircle.Seventh; }
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}
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public AncientMassCharmSpell(Mobile caster, Item scroll)
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: base(caster, scroll, m_Info)
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{
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}
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public override void OnCast()
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{
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if (CheckSequence())
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Caster.Target = new InternalTarget(this);
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}
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public void Target(Mobile ma)
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{
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BaseCreature m = ma as BaseCreature;
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if (ma is CharmedMobile)
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{
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ma.Kill();
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Caster.SendMessage("You free them from their charm!");
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}
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else if (m != null)
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{
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if (!Caster.CanSee(m))
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{
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Caster.SendLocalizedMessage(500237); // Target can not be seen.
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}
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else if (m.Controlled || m.Summoned)
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{
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Caster.SendMessage("That target is already under somone's control!");
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}
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else if (!m.Alive)
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{
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Caster.SendMessage("The dead are beyond your charms.");
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}
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else if (m.Blessed)
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{
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Caster.SendMessage("You have no chance of charming that!");
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}
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else if (Caster.Followers >= 2)
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{
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Caster.SendMessage("You couldn't control that if you did charm it!");
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}
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else if (CheckHSequence(m))
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{
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SpellHelper.Turn(Caster, m);
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if (!m.Controlled && m != null && !m.Deleted)
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{
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int charmchance = Caster.Int + Utility.Random(1, 6);
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if (charmchance <= m.Int + Utility.Random(1, 6))
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{
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Caster.SendMessage("You have no chance of charming them.");
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}
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else
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{
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Caster.SendMessage("You charm them!");
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Point3D mloc = new Point3D(m.X, m.Y, m.Z);
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CharmedMobile dg = new CharmedMobile(m);
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dg.Owner = m;
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dg.Body = m.Body;
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dg.AI = m.AI;
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dg.Hue = m.Hue;
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dg.Name = m.Name;
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dg.SpeechHue = m.SpeechHue;
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dg.Fame = m.Fame;
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dg.Karma = m.Karma;
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dg.EmoteHue = m.EmoteHue;
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dg.Title = m.Title;
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dg.Criminal = (m.Criminal);
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dg.Str = m.Str;
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dg.Int = m.Int;
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dg.Hits = m.Hits;
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dg.Dex = m.Dex;
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dg.Mana = m.Mana;
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dg.Stam = m.Stam;
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dg.VirtualArmor = (m.VirtualArmor);
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dg.SetSkill(SkillName.Wrestling, m.Skills[SkillName.Wrestling].Value);
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dg.SetSkill(SkillName.Tactics, m.Skills[SkillName.Tactics].Value);
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dg.SetSkill(SkillName.Anatomy, m.Skills[SkillName.Anatomy].Value);
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dg.SetSkill(SkillName.Magery, m.Skills[SkillName.Magery].Value);
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dg.SetSkill(SkillName.MagicResist, m.Skills[SkillName.MagicResist].Value);
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dg.SetSkill(SkillName.Meditation, m.Skills[SkillName.Meditation].Value);
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dg.SetSkill(SkillName.EvalInt, m.Skills[SkillName.EvalInt].Value);
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dg.SetSkill(SkillName.Archery, m.Skills[SkillName.Archery].Value);
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dg.SetSkill(SkillName.Macing, m.Skills[SkillName.Macing].Value);
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dg.SetSkill(SkillName.Swords, m.Skills[SkillName.Swords].Value);
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dg.SetSkill(SkillName.Fencing, m.Skills[SkillName.Fencing].Value);
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dg.SetSkill(SkillName.Lumberjacking, m.Skills[SkillName.Lumberjacking].Value);
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dg.SetSkill(SkillName.Alchemy, m.Skills[SkillName.Alchemy].Value);
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dg.SetSkill(SkillName.Parry, m.Skills[SkillName.Parry].Value);
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dg.SetSkill(SkillName.Focus, m.Skills[SkillName.Focus].Value);
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dg.SetSkill(SkillName.Necromancy, m.Skills[SkillName.Necromancy].Value);
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dg.SetSkill(SkillName.Chivalry, m.Skills[SkillName.Chivalry].Value);
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dg.SetSkill(SkillName.ArmsLore, m.Skills[SkillName.ArmsLore].Value);
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dg.SetSkill(SkillName.Poisoning, m.Skills[SkillName.Poisoning].Value);
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dg.SetSkill(SkillName.SpiritSpeak, m.Skills[SkillName.SpiritSpeak].Value);
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dg.SetSkill(SkillName.Stealing, m.Skills[SkillName.Stealing].Value);
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dg.SetSkill(SkillName.Inscribe, m.Skills[SkillName.Inscribe].Value);
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dg.Kills = (m.Kills);
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// Clear Items
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RemoveFromAllLayers(dg);
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// Then copy
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CopyFromLayer(m, dg, Layer.FirstValid);
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CopyFromLayer(m, dg, Layer.TwoHanded);
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CopyFromLayer(m, dg, Layer.Shoes);
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CopyFromLayer(m, dg, Layer.Pants);
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CopyFromLayer(m, dg, Layer.Shirt);
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CopyFromLayer(m, dg, Layer.Helm);
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CopyFromLayer(m, dg, Layer.Gloves);
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CopyFromLayer(m, dg, Layer.Ring);
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CopyFromLayer(m, dg, Layer.Talisman);
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CopyFromLayer(m, dg, Layer.Neck);
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CopyFromLayer(m, dg, Layer.Hair);
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CopyFromLayer(m, dg, Layer.Waist);
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CopyFromLayer(m, dg, Layer.InnerTorso);
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CopyFromLayer(m, dg, Layer.Bracelet);
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// CopyFromLayer(m, dg, Layer.Unused_xF);
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CopyFromLayer(m, dg, Layer.FacialHair);
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CopyFromLayer(m, dg, Layer.MiddleTorso);
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CopyFromLayer(m, dg, Layer.Earrings);
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CopyFromLayer(m, dg, Layer.Arms);
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CopyFromLayer(m, dg, Layer.Cloak);
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CopyFromLayer(m, dg, Layer.OuterTorso);
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CopyFromLayer(m, dg, Layer.OuterLegs);
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CopyFromLayer(m, dg, Layer.LastUserValid);
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CopyFromLayer(m, dg, Layer.Mount);
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dg.ControlSlots = 5;
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dg.Controlled = true;
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dg.ControlMaster = Caster;
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TimeSpan duration = TimeSpan.FromSeconds(Caster.Skills[SkillName.Magery].Value * 1.2); // 120% of magery
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m_Timer = new InternalTimer(dg, duration);
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m_Timer.Start();
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dg.Map = m.Map;
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dg.Location = m.Location;
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m.Blessed = true;
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m.Hidden = true;
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m.Location = new Point3D(m.X, m.Y, m.Z - 95);
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}
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}
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}
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else
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Caster.SendMessage("You have no chance of charming them.");
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}
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FinishSequence();
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}
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private void CopyFromLayer(Mobile from, Mobile mimic, Layer layer)
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{
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if (mimic.FindItemOnLayer(layer) != null && mimic.FindItemOnLayer(layer).LootType != LootType.Blessed)
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mimic.FindItemOnLayer(layer).LootType = LootType.Newbied;
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}
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private void DeleteFromLayer(Mobile from, Layer layer)
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{
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if (from.FindItemOnLayer(layer) != null)
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from.RemoveItem(from.FindItemOnLayer(layer));
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}
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private void RemoveFromAllLayers(Mobile from)
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{
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DeleteFromLayer(from, Layer.FirstValid);
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DeleteFromLayer(from, Layer.TwoHanded);
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DeleteFromLayer(from, Layer.Shoes);
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DeleteFromLayer(from, Layer.Pants);
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DeleteFromLayer(from, Layer.Shirt);
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DeleteFromLayer(from, Layer.Helm);
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DeleteFromLayer(from, Layer.Gloves);
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DeleteFromLayer(from, Layer.Ring);
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DeleteFromLayer(from, Layer.Talisman);
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DeleteFromLayer(from, Layer.Neck);
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DeleteFromLayer(from, Layer.Hair);
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DeleteFromLayer(from, Layer.Waist);
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DeleteFromLayer(from, Layer.InnerTorso);
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DeleteFromLayer(from, Layer.Bracelet);
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// DeleteFromLayer(from, Layer.Unused_xF);
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DeleteFromLayer(from, Layer.FacialHair);
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DeleteFromLayer(from, Layer.MiddleTorso);
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DeleteFromLayer(from, Layer.Earrings);
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DeleteFromLayer(from, Layer.Arms);
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DeleteFromLayer(from, Layer.Cloak);
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DeleteFromLayer(from, Layer.OuterTorso);
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DeleteFromLayer(from, Layer.OuterLegs);
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DeleteFromLayer(from, Layer.LastUserValid);
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DeleteFromLayer(from, Layer.Mount);
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}
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private class InternalTimer : Timer
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{
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private CharmedMobile m_Item;
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public InternalTimer(CharmedMobile item, TimeSpan duration)
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: base(duration)
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{
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m_Item = item;
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}
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protected override void OnTick()
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{
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if (m_Item != null)
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m_Item.Delete();
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}
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}
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public class InternalTarget : Target
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{
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private AncientMassCharmSpell m_Owner;
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public InternalTarget(AncientMassCharmSpell owner)
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: base(12, false, TargetFlags.Harmful)
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{
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m_Owner = owner;
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}
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protected override void OnTarget(Mobile from, object o)
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{
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if (o is Mobile)
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m_Owner.Target((Mobile)o);
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}
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protected override void OnTargetFinish(Mobile from)
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{
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m_Owner.FinishSequence();
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}
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}
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}
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}
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