112 lines
3.4 KiB
C#
112 lines
3.4 KiB
C#
using System;
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using Server;
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using Server.Targeting;
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using Server.Network;
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using Server.Mobiles;
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using Server.Spells;
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namespace Server.ACC.CSS.Systems.Ancient
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{
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public class AncientLocateSpell : AncientSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Locate", "In Wis",
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224,
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9061,
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Reagent.Nightshade
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);
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public override SpellCircle Circle
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{
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get { return SpellCircle.First; }
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}
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public AncientLocateSpell(Mobile caster, Item scroll)
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: base(caster, scroll, m_Info)
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{
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}
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public override void OnCast()
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{
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if (CheckSequence())
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{
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if (this.Scroll != null)
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Scroll.Consume();
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int xLong = 0, yLat = 0;
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int xMins = 0, yMins = 0;
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bool xEast = false, ySouth = false;
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if (AncientLocateSpell.Format(Caster.Location, Caster.Map, ref xLong, ref yLat, ref xMins, ref yMins, ref xEast, ref ySouth))
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{
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string location = String.Format("Your current location is: {0} {1}'{2}, {3} {4}'{5}", yLat, yMins, ySouth ? "S" : "N", xLong, xMins, xEast ? "E" : "W");
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Caster.LocalOverheadMessage(MessageType.Regular, Caster.SpeechHue, false, location);
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}
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}
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}
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public static bool Format(Point3D p, Map map, ref int xLong, ref int yLat, ref int xMins, ref int yMins, ref bool xEast, ref bool ySouth)
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{
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if (map == null || map == Map.Internal)
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return false;
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int x = p.X, y = p.Y;
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int xCenter, yCenter;
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int xWidth, yHeight;
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xWidth = 5120; yHeight = 4096;
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if (map == Map.Trammel || map == Map.Felucca)
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{
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if (x >= 0 && y >= 0 && x < 5120 && y < 4096)
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{
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xCenter = 1323; yCenter = 1624;
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}
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else if (x >= 0 && y >= 0 && x < map.Width && y < map.Height)
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{
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xCenter = 1323; yCenter = 1624;
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}
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else
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{
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return false;
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}
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}
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else if (x >= 0 && y >= 0 && x < map.Width && y < map.Height)
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{
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xCenter = 5936; yCenter = 3112;
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}
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else
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{
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return false;
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}
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double absLong = (double)((x - xCenter) * 360) / xWidth;
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double absLat = (double)((y - yCenter) * 360) / yHeight;
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if (absLong > 180.0)
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absLong = -180.0 + (absLong % 180.0);
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if (absLat > 180.0)
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absLat = -180.0 + (absLat % 180.0);
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bool east = (absLong >= 0), south = (absLat >= 0);
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if (absLong < 0.0)
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absLong = -absLong;
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if (absLat < 0.0)
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absLat = -absLat;
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xLong = (int)absLong;
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yLat = (int)absLat;
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xMins = (int)((absLong % 1.0) * 60);
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yMins = (int)((absLat % 1.0) * 60);
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xEast = east;
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ySouth = south;
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return true;
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}
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}
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}
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