Files
abysmal-isle/Scripts/SubSystem/ACC/Complete Spell System/-=+ 03 Systems/Ancient/Spells/GreatLightSpell.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

119 lines
3.5 KiB
C#

using System;
using System.Collections;
using Server.Network;
using Server.Items;
using Server.Targeting;
using Server.Spells;
namespace Server.ACC.CSS.Systems.Ancient
{
public class AncientGreatLightSpell : AncientSpell
{
private static SpellInfo m_Info = new SpellInfo(
"Great Light", "Vas Lor",
215,
9061,
Reagent.SulfurousAsh,
Reagent.MandrakeRoot
);
public override SpellCircle Circle
{
get { return SpellCircle.Second; }
}
public AncientGreatLightSpell(Mobile caster, Item scroll)
: base(caster, scroll, m_Info)
{
}
public override void OnCast()
{
if (CheckSequence())
Caster.Target = new InternalTarget(this);
}
public void Target(IPoint3D p)
{
if (!Caster.CanSee(p))
{
Caster.SendLocalizedMessage(500237); // Target can not be seen.
}
else if (CheckSequence())
{
SpellHelper.Turn(Caster, p);
SpellHelper.GetSurfaceTop(ref p);
ArrayList targets = new ArrayList();
if (this.Scroll != null)
Scroll.Consume();
Map map = Caster.Map;
if (map != null)
{
IPooledEnumerable eable = map.GetMobilesInRange(new Point3D(p), 3);
foreach (Mobile m in eable)
{
if (Caster.CanBeBeneficial(m, false))
targets.Add(m);
}
eable.Free();
}
Effects.PlaySound(p, Caster.Map, 0x299);
if (targets.Count > 0)
{
for (int i = 0; i < targets.Count; ++i)
{
Mobile targ = (Mobile)targets[i];
if (targ.BeginAction(typeof(LightCycle)))
{
new LightCycle.NightSightTimer(targ).Start();
int level = (int)Math.Abs(LightCycle.DungeonLevel * (Caster.Skills[SkillName.Magery].Base / 100));
if (level > 25 || level < 0)
level = 25;
targ.LightLevel = level;
targ.FixedParticles(0x376A, 9, 32, 5007, EffectLayer.Waist);
targ.PlaySound(0x1E3);
}
}
}
}
FinishSequence();
}
private class InternalTarget : Target
{
private AncientGreatLightSpell m_Owner;
public InternalTarget(AncientGreatLightSpell owner)
: base(12, true, TargetFlags.None)
{
m_Owner = owner;
}
protected override void OnTarget(Mobile from, object o)
{
IPoint3D p = o as IPoint3D;
if (p != null)
m_Owner.Target(p);
}
protected override void OnTargetFinish(Mobile from)
{
m_Owner.FinishSequence();
}
}
}
}