89 lines
2.7 KiB
C#
89 lines
2.7 KiB
C#
using System;
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using Server.Targeting;
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using Server.Network;
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using Server.Misc;
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using Server.Items;
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using System.Collections;
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using Server.Mobiles;
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using Server.Spells;
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namespace Server.ACC.CSS.Systems.Ancient
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{
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public class AncientGreatIgniteSpell : AncientSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Great Ignite", "Vas In Flam",
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233,
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9012,
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false,
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Reagent.SulfurousAsh,
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Reagent.SpidersSilk
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);
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public override SpellCircle Circle
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{
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get { return SpellCircle.First; }
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}
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public AncientGreatIgniteSpell(Mobile caster, Item scroll)
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: base(caster, scroll, m_Info)
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{
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}
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public override void OnCast()
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{
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if (CheckSequence())
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Caster.Target = new InternalTarget(this);
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}
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private class InternalTarget : Target
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{
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private AncientGreatIgniteSpell m_Owner;
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public InternalTarget(AncientGreatIgniteSpell owner)
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: base(12, true, TargetFlags.None)
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{
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m_Owner = owner;
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}
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protected override void OnTarget(Mobile from, object o)
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{
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if (o is IPoint3D)
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m_Owner.Target((IPoint3D)o);
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}
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protected override void OnTargetFinish(Mobile from)
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{
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m_Owner.FinishSequence();
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}
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}
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public void Target(IPoint3D p)
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{
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if (!Caster.CanSee(p))
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{
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Caster.SendLocalizedMessage(500237); // Target can not be seen.
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}
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else if (SpellHelper.CheckTown(p, Caster) && CheckSequence())
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{
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SpellHelper.Turn(Caster, p);
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SpellHelper.GetSurfaceTop(ref p);
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Effects.PlaySound(p, Caster.Map, 0x1DD);
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Point3D loc = new Point3D(p.X, p.Y, p.Z);
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IEntity to = new Entity(Serial.Zero, new Point3D(p), Caster.Map);
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Effects.SendMovingParticles(Caster, to, 0xf53, 1, 0, false, false, 33, 3, 1260, 1, 0, EffectLayer.Head, 0x100);
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GreaterNaturalFire fire = new GreaterNaturalFire(Caster.Location, Caster.Map, Caster);
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fire.MoveToWorld(loc, Caster.Map);
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}
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FinishSequence();
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}
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}
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}
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