340 lines
12 KiB
C#
340 lines
12 KiB
C#
using System;
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using System.Collections;
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using Server.Targeting;
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using Server.Network;
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using Server.Misc;
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using Server.Items;
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using Server.Mobiles;
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using Server.Spells;
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namespace Server.ACC.CSS.Systems.Ancient
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{
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public class AncientFireRingSpell : AncientSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Fire Ring", "Kal Flam Grav",
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233,
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9012,
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false,
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Reagent.BlackPearl,
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Reagent.SpidersSilk,
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Reagent.SulfurousAsh,
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Reagent.MandrakeRoot
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);
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public override SpellCircle Circle
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{
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get { return SpellCircle.Sixth; }
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}
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public AncientFireRingSpell(Mobile caster, Item scroll)
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: base(caster, scroll, m_Info)
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{
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}
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public override void OnCast()
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{
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if (CheckSequence())
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Caster.Target = new InternalTarget(this);
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}
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public void Target(IPoint3D p)
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{
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if (!Caster.CanSee(p))
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{
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Caster.SendLocalizedMessage(500237); // Target can not be seen.
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}
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else if (SpellHelper.CheckTown(p, Caster) && CheckSequence())
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{
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if (this.Scroll != null)
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Scroll.Consume();
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SpellHelper.Turn(Caster, p);
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SpellHelper.GetSurfaceTop(ref p);
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Effects.PlaySound(p, Caster.Map, 0x1DD);
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Point3D loc = new Point3D(p.X, p.Y, p.Z);
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int mushx;
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int mushy;
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int mushz;
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InternalItem firstFlamea = new InternalItem(Caster.Location, Caster.Map, Caster);
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mushx = loc.X - 2;
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mushy = loc.Y - 2;
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mushz = loc.Z;
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Point3D mushxyz = new Point3D(mushx, mushy, mushz);
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firstFlamea.MoveToWorld(mushxyz, Caster.Map);
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InternalItem firstFlamec = new InternalItem(Caster.Location, Caster.Map, Caster);
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mushx = loc.X;
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mushy = loc.Y - 3;
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mushz = loc.Z;
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Point3D mushxyzb = new Point3D(mushx, mushy, mushz);
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firstFlamec.MoveToWorld(mushxyzb, Caster.Map);
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InternalItem firstFlamed = new InternalItem(Caster.Location, Caster.Map, Caster);
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firstFlamed.ItemID = 0x3709;
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mushx = loc.X + 2;
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mushy = loc.Y - 2;
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mushz = loc.Z;
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Point3D mushxyzc = new Point3D(mushx, mushy, mushz);
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firstFlamed.MoveToWorld(mushxyzc, Caster.Map);
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InternalItem firstFlamee = new InternalItem(Caster.Location, Caster.Map, Caster);
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mushx = loc.X + 3;
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firstFlamee.ItemID = 0x3709;
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mushy = loc.Y;
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mushz = loc.Z;
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Point3D mushxyzd = new Point3D(mushx, mushy, mushz);
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firstFlamee.MoveToWorld(mushxyzd, Caster.Map);
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InternalItem firstFlamef = new InternalItem(Caster.Location, Caster.Map, Caster);
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firstFlamef.ItemID = 0x3709;
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mushx = loc.X + 2;
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mushy = loc.Y + 2;
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mushz = loc.Z;
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Point3D mushxyze = new Point3D(mushx, mushy, mushz);
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firstFlamef.MoveToWorld(mushxyze, Caster.Map);
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InternalItem firstFlameg = new InternalItem(Caster.Location, Caster.Map, Caster);
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mushx = loc.X;
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firstFlameg.ItemID = 0x3709;
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mushy = loc.Y + 3;
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mushz = loc.Z;
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Point3D mushxyzf = new Point3D(mushx, mushy, mushz);
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firstFlameg.MoveToWorld(mushxyzf, Caster.Map);
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InternalItem firstFlameh = new InternalItem(Caster.Location, Caster.Map, Caster);
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mushx = loc.X - 2;
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firstFlameh.ItemID = 0x3709;
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mushy = loc.Y + 2;
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mushz = loc.Z;
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Point3D mushxyzg = new Point3D(mushx, mushy, mushz);
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firstFlameh.MoveToWorld(mushxyzg, Caster.Map);
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InternalItem firstFlamei = new InternalItem(Caster.Location, Caster.Map, Caster);
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mushx = loc.X - 3;
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firstFlamei.ItemID = 0x3709;
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mushy = loc.Y;
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mushz = loc.Z;
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Point3D mushxyzh = new Point3D(mushx, mushy, mushz);
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firstFlamei.MoveToWorld(mushxyzh, Caster.Map);
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}
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FinishSequence();
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}
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[DispellableField]
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private class InternalItem : Item
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{
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private Timer m_Timer;
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private Timer m_Burn;
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private DateTime m_End;
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private Mobile m_Caster;
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public override bool BlocksFit { get { return true; } }
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public InternalItem(Point3D loc, Map map, Mobile caster)
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: base(0x3709)
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{
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Visible = false;
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Movable = false;
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Light = LightType.Circle150;
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MoveToWorld(loc, map);
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m_Caster = caster;
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if (caster.InLOS(this))
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Visible = true;
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else
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Delete();
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if (Deleted)
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return;
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m_Timer = new InternalTimer(this, TimeSpan.FromSeconds(30.0));
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m_Timer.Start();
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m_Burn = new BurnTimer(this, m_Caster);
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m_Burn.Start();
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m_End = DateTime.Now + TimeSpan.FromSeconds(30.0);
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}
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public InternalItem(Serial serial)
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: base(serial)
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{
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}
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public override bool OnMoveOver(Mobile m)
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{
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if (Visible && m_Caster != null && SpellHelper.ValidIndirectTarget(m_Caster, m) && m_Caster.CanBeHarmful(m, false))
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{
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m_Caster.DoHarmful(m);
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int damage = Utility.Random(18, 24);
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if (!Core.AOS && m.CheckSkill(SkillName.MagicResist, 0.0, 30.0))
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{
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damage = Utility.Random(9, 12);
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m.SendLocalizedMessage(501783); // You feel yourself resisting magical energy.
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}
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AOS.Damage(m, m_Caster, damage, 0, 100, 0, 0, 0);
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m.PlaySound(0x1DD);
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}
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return true;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1); // version
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writer.Write(m_End - DateTime.Now);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 1:
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{
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TimeSpan duration = reader.ReadTimeSpan();
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m_Timer = new InternalTimer(this, duration);
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m_Timer.Start();
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m_End = DateTime.Now + duration;
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break;
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}
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case 0:
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{
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TimeSpan duration = TimeSpan.FromSeconds(10.0);
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m_Timer = new InternalTimer(this, duration);
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m_Timer.Start();
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m_End = DateTime.Now + duration;
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break;
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}
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}
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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if (m_Timer != null)
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m_Timer.Stop();
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}
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private class InternalTimer : Timer
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{
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private InternalItem m_Item;
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public InternalTimer(InternalItem item, TimeSpan duration)
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: base(duration)
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{
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m_Item = item;
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}
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protected override void OnTick()
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{
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m_Item.Delete();
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}
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}
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}
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private class InternalTarget : Target
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{
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private AncientFireRingSpell m_Owner;
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public InternalTarget(AncientFireRingSpell owner)
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: base(12, true, TargetFlags.None)
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{
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m_Owner = owner;
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}
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protected override void OnTarget(Mobile from, object o)
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{
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if (o is IPoint3D)
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m_Owner.Target((IPoint3D)o);
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}
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protected override void OnTargetFinish(Mobile from)
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{
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m_Owner.FinishSequence();
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}
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}
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private class BurnTimer : Timer
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{
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private Item m_FireRing;
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private Mobile m_Caster;
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private DateTime m_Duration;
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private static Queue m_Queue = new Queue();
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public BurnTimer(Item ap, Mobile ca)
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: base(TimeSpan.FromSeconds(0.25), TimeSpan.FromSeconds(0.5))
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{
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Priority = TimerPriority.FiftyMS;
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m_FireRing = ap;
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m_Caster = ca;
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m_Duration = DateTime.Now + TimeSpan.FromSeconds(15.0 + (Utility.RandomDouble() * 15.0));
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}
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protected override void OnTick()
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{
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if (m_FireRing.Deleted)
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return;
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if (DateTime.Now > m_Duration)
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{
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Stop();
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}
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else
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{
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Map map = m_FireRing.Map;
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if (map != null)
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{
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foreach (Mobile m in m_FireRing.GetMobilesInRange(1))
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{
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if ((m.Z + 16) > m_FireRing.Z && (m_FireRing.Z + 12) > m.Z)
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m_Queue.Enqueue(m);
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}
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while (m_Queue.Count > 0)
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{
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Mobile m = (Mobile)m_Queue.Dequeue();
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if (m_FireRing.Visible && m_Caster != null && SpellHelper.ValidIndirectTarget(m_Caster, m) && m_Caster.CanBeHarmful(m, false))
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{
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m_Caster.DoHarmful(m);
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int damage = Utility.Random(5, 8);
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if (!Core.AOS && m.CheckSkill(SkillName.MagicResist, 0.0, 30.0))
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{
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damage = Utility.Random(1, 3);
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m.SendLocalizedMessage(501783); // You feel yourself resisting magical energy.
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}
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AOS.Damage(m, m_Caster, damage, 0, 100, 0, 0, 0);
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m.PlaySound(0x1DD);
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m.SendLocalizedMessage(503000);
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}
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}
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}
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}
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}
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}
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}
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}
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