Files
abysmal-isle/Scripts/SubSystem/ACC/Complete Spell System/-=+ 03 Systems/Ancient/Spells/FalseCoinSpell.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

166 lines
4.8 KiB
C#

using System;
using System.Collections;
using Server;
using Server.Items;
using Server.Gumps;
using Server.Spells;
using Server.Targeting;
using Server.Network;
using Server.Regions;
using Server.Mobiles;
namespace Server.ACC.CSS.Systems.Ancient
{
public class AncientFalseCoinSpell : AncientSpell
{
private static SpellInfo m_Info = new SpellInfo(
"False Coin", "Rel Ylem",
218,
9002,
Reagent.Nightshade,
Reagent.SulfurousAsh
);
public override SpellCircle Circle
{
get { return SpellCircle.Second; }
}
private FakeGold m_Fake;
public AncientFalseCoinSpell(Mobile caster, Item scroll)
: base(caster, scroll, m_Info)
{
}
public override void OnCast()
{
if (CheckSequence())
Caster.Target = new InternalTarget(this);
}
public override bool CheckCast()
{
if (!base.CheckCast())
return false;
return SpellHelper.CheckTravel(Caster, TravelCheckType.Mark);
}
public void Target(Gold weapon)
{
if (!Caster.CanSee(weapon))
{
Caster.SendLocalizedMessage(500237); // Target can not be seen.
}
else if (CheckSequence())
{
if (Caster.BeginAction(typeof(AncientFalseCoinSpell)))
{
if (this.Scroll != null)
Scroll.Consume();
FakeGold fake = new FakeGold();
fake.m_Amount = weapon.Amount * 5;
fake.Name = "" + (weapon.Amount * 5) + " Gold Coins";
m_Fake = fake;
Caster.AddToBackpack(fake);
Caster.PlaySound(0x2E6);
IEntity from = new Entity(Serial.Zero, new Point3D(Caster.X, Caster.Y, Caster.Z + 50), Caster.Map);
IEntity to = new Entity(Serial.Zero, new Point3D(Caster.X, Caster.Y, Caster.Z), Caster.Map);
Effects.SendMovingParticles(from, to, 0x1EC6, 1, 0, false, false, 33, 3, 9501, 1, 0, EffectLayer.Head, 0x100);
StopTimer(Caster);
Timer t = new InternalTimer(Caster, m_Fake);
m_Timers[Caster] = t;
t.Start();
}
}
FinishSequence();
}
private class InternalTarget : Target
{
private AncientFalseCoinSpell m_Owner;
public InternalTarget(AncientFalseCoinSpell owner)
: base(12, false, TargetFlags.None)
{
m_Owner = owner;
}
protected override void OnTarget(Mobile from, object o)
{
if (o is Gold)
{
m_Owner.Target((Gold)o);
}
else
{
from.SendMessage("That cannot be copied."); // I cannot mark that object.
}
}
protected override void OnTargetFinish(Mobile from)
{
m_Owner.FinishSequence();
}
}
private static Hashtable m_Timers = new Hashtable();
public static bool StopTimer(Mobile m)
{
Timer t = (Timer)m_Timers[m];
if (t != null)
{
t.Stop();
m_Timers.Remove(m);
}
return (t != null);
}
private class InternalTimer : Timer
{
private Mobile m_Owner;
private FakeGold m_Weapon;
public InternalTimer(Mobile owner, FakeGold weapon)
: base(TimeSpan.FromSeconds(0))
{
m_Owner = owner;
m_Weapon = weapon;
int val = (int)owner.Skills[SkillName.Magery].Value;
if (val > 100)
val = 100;
Delay = TimeSpan.FromSeconds(val);
Priority = TimerPriority.TwoFiftyMS;
}
protected override void OnTick()
{
if (!m_Owner.CanBeginAction(typeof(AncientFalseCoinSpell)))
{
if (m_Weapon != null)
{
m_Weapon.Delete();
m_Owner.SendMessage("The forged coins fade away!");
}
m_Owner.EndAction(typeof(AncientFalseCoinSpell));
}
}
}
}
}