Files
abysmal-isle/Scripts/SubSystem/ACC/Complete Spell System/-=+ 03 Systems/Ancient/Spells/EnchantSpell.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

181 lines
5.6 KiB
C#

using System;
using System.Collections;
using Server;
using Server.Items;
using Server.Gumps;
using Server.Spells;
using Server.Targeting;
using Server.Network;
using Server.Regions;
namespace Server.ACC.CSS.Systems.Ancient
{
public class AncientEnchantSpell : AncientSpell
{
private static SpellInfo m_Info = new SpellInfo(
"Enchant", "Ort Ylem",
218,
9002,
Reagent.BlackPearl,
Reagent.MandrakeRoot
);
private int m_Hue;
private string m_Name;
public override SpellCircle Circle
{
get { return SpellCircle.Second; }
}
public AncientEnchantSpell(Mobile caster, Item scroll)
: base(caster, scroll, m_Info)
{
}
public override void OnCast()
{
if (CheckSequence())
{
m_Name = null;
Caster.Target = new InternalTarget(this);
}
}
public override bool CheckCast()
{
if (!base.CheckCast())
return false;
return SpellHelper.CheckTravel(Caster, TravelCheckType.Mark);
}
public void Target(BaseRanged weapon)
{
if (!Caster.CanSee(weapon))
{
Caster.SendLocalizedMessage(500237); // Target can not be seen.
}
else if (!Caster.CanBeginAction(typeof(AncientEnchantSpell)))
{
Caster.SendLocalizedMessage(1005559); // This spell is already in effect.
}
else if (CheckSequence())
{
if (Caster.BeginAction(typeof(AncientEnchantSpell)))
{
if (this.Scroll != null)
Scroll.Consume();
m_Hue = weapon.Hue;
m_Name = weapon.Name;
weapon.Name = "" + m_Name + " [enchanted]";
weapon.Hue = 1366;
weapon.Attributes.WeaponDamage += 10;
weapon.Attributes.AttackChance += 1000;
Caster.PlaySound(0x20C);
Caster.PlaySound(0x145);
Caster.FixedParticles(0x3779, 1, 30, 9964, 3, 3, EffectLayer.Waist);
IEntity from = new Entity(Serial.Zero, new Point3D(Caster.X, Caster.Y, Caster.Z), Caster.Map);
IEntity to = new Entity(Serial.Zero, new Point3D(Caster.X, Caster.Y, Caster.Z + 50), Caster.Map);
Effects.SendMovingParticles(from, to, 0x13B1, 1, 0, false, false, 33, 3, 9501, 1, 0, EffectLayer.Head, 0x100);
StopTimer(Caster);
Timer t = new InternalTimer(Caster, weapon, m_Hue, m_Name);
m_Timers[Caster] = t;
t.Start();
}
else if (!Caster.CanBeginAction(typeof(AncientEnchantSpell)))
{
DoFizzle();
}
}
FinishSequence();
}
private class InternalTarget : Target
{
private AncientEnchantSpell m_Owner;
public InternalTarget(AncientEnchantSpell owner)
: base(12, false, TargetFlags.None)
{
m_Owner = owner;
}
protected override void OnTarget(Mobile from, object o)
{
if (o is BaseRanged)
{
m_Owner.Target((BaseRanged)o);
}
else
{
from.SendMessage("That cannot be enchanted."); // I cannot mark that object.
}
}
protected override void OnTargetFinish(Mobile from)
{
m_Owner.FinishSequence();
}
}
private static Hashtable m_Timers = new Hashtable();
public static bool StopTimer(Mobile m)
{
Timer t = (Timer)m_Timers[m];
if (t != null)
{
t.Stop();
m_Timers.Remove(m);
}
return (t != null);
}
private class InternalTimer : Timer
{
private Mobile m_Owner;
private BaseRanged m_Weapon;
private int m_weaponhue;
private string m_Name;
public InternalTimer(Mobile owner, BaseRanged weapon, int m_Hue, string m_WeaponName)
: base(TimeSpan.FromSeconds(0))
{
m_Owner = owner;
m_Weapon = weapon;
m_weaponhue = m_Hue;
m_Name = m_WeaponName;
int val = (int)owner.Skills[SkillName.Magery].Value;
if (val > 100)
val = 100;
Delay = TimeSpan.FromSeconds(val);
Priority = TimerPriority.TwoFiftyMS;
}
protected override void OnTick()
{
if (!m_Owner.CanBeginAction(typeof(AncientEnchantSpell)))
{
m_Weapon.Hue = m_weaponhue;
m_Weapon.Name = m_Name;
m_Weapon.Attributes.WeaponDamage -= 10;
m_Weapon.Attributes.AttackChance -= 1000;
m_Owner.EndAction(typeof(AncientEnchantSpell));
}
}
}
}
}