Files
abysmal-isle/Scripts/SubSystem/ACC/Complete Spell System/-=+ 03 Systems/Ancient/Spells/CloneSpell.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

313 lines
12 KiB
C#

using System;
using System.Reflection;
using Server.Targeting;
using Server.Network;
using Server.Mobiles;
using Server.Items;
using Server.Spells;
namespace Server.ACC.CSS.Systems.Ancient
{
public class AncientCloneSpell : AncientSpell
{
private static SpellInfo m_Info = new SpellInfo(
"Clone", "In Quas Xen",
//SpellCircle.Sixth,
230,
9022,
Reagent.SulfurousAsh,
Reagent.SpidersSilk,
Reagent.Bloodmoss,
Reagent.Ginseng,
Reagent.Nightshade,
Reagent.MandrakeRoot
);
public override SpellCircle Circle
{
get { return SpellCircle.Sixth; }
}
public AncientCloneSpell(Mobile caster, Item scroll)
: base(caster, scroll, m_Info)
{
}
public override void OnCast()
{
if(CheckSequence())
Caster.Target = new InternalTarget(this);
}
public override TimeSpan CastDelayBase
{
get { return base.CastDelayBase.Add(TimeSpan.FromSeconds(28)); }
}
public override double CastDelayFastScalar
{
get { return 5.0; }
}
public override TimeSpan GetCastDelay()
{
if (Core.AOS)
return base.GetCastDelay();
return base.GetCastDelay() + TimeSpan.FromSeconds(6.0);
}
public void Target(Mobile m)
{
if (!Caster.CanSee(m))
{
Caster.SendLocalizedMessage(500237); // Target can not be seen.
}
else if (CheckHSequence(m))
{
Mobile source = Caster;
if (this.Scroll != null)
Scroll.Consume();
SpellHelper.Turn(Caster, m);
Clone dg = new Clone(m);
dg.Body = m.Body;
dg.Hue = m.Hue;
dg.Name = m.Name;
dg.SpeechHue = m.SpeechHue;
dg.Fame = m.Fame;
dg.Karma = (0 - m.Karma);
dg.EmoteHue = m.EmoteHue;
dg.Title = m.Title;
dg.Criminal = (m.Criminal);
dg.Str = m.Str;
dg.Int = m.Int;
dg.Hits = m.Hits;
dg.Dex = m.Dex;
dg.Mana = m.Mana;
dg.Stam = m.Stam;
dg.Female = m.Female;
dg.AccessLevel = m.AccessLevel;
dg.VirtualArmor = (m.VirtualArmor);
dg.SetSkill(SkillName.Wrestling, m.Skills[SkillName.Wrestling].Value);
dg.SetSkill(SkillName.Tactics, m.Skills[SkillName.Tactics].Value);
dg.SetSkill(SkillName.Anatomy, m.Skills[SkillName.Anatomy].Value);
dg.SetSkill(SkillName.Magery, m.Skills[SkillName.Magery].Value);
dg.SetSkill(SkillName.MagicResist, m.Skills[SkillName.MagicResist].Value);
dg.SetSkill(SkillName.Meditation, m.Skills[SkillName.Meditation].Value);
dg.SetSkill(SkillName.EvalInt, m.Skills[SkillName.EvalInt].Value);
dg.SetSkill(SkillName.Archery, m.Skills[SkillName.Archery].Value);
dg.SetSkill(SkillName.Macing, m.Skills[SkillName.Macing].Value);
dg.SetSkill(SkillName.Swords, m.Skills[SkillName.Swords].Value);
dg.SetSkill(SkillName.Fencing, m.Skills[SkillName.Fencing].Value);
dg.SetSkill(SkillName.Lumberjacking, m.Skills[SkillName.Lumberjacking].Value);
dg.SetSkill(SkillName.Alchemy, m.Skills[SkillName.Alchemy].Value);
dg.SetSkill(SkillName.Parry, m.Skills[SkillName.Parry].Value);
dg.SetSkill(SkillName.Focus, m.Skills[SkillName.Focus].Value);
dg.SetSkill(SkillName.Necromancy, m.Skills[SkillName.Necromancy].Value);
dg.SetSkill(SkillName.Chivalry, m.Skills[SkillName.Chivalry].Value);
dg.SetSkill(SkillName.ArmsLore, m.Skills[SkillName.ArmsLore].Value);
dg.SetSkill(SkillName.Poisoning, m.Skills[SkillName.Poisoning].Value);
dg.SetSkill(SkillName.SpiritSpeak, m.Skills[SkillName.SpiritSpeak].Value);
dg.SetSkill(SkillName.Stealing, m.Skills[SkillName.Stealing].Value);
dg.SetSkill(SkillName.Inscribe, m.Skills[SkillName.Inscribe].Value);
dg.Kills = (m.Kills);
// Clear Items
RemoveFromAllLayers(dg);
// Then copy
CopyFromLayer(m, dg, Layer.FirstValid);
CopyFromLayer(m, dg, Layer.TwoHanded);
CopyFromLayer(m, dg, Layer.Shoes);
CopyFromLayer(m, dg, Layer.Pants);
CopyFromLayer(m, dg, Layer.Shirt);
CopyFromLayer(m, dg, Layer.Helm);
CopyFromLayer(m, dg, Layer.Gloves);
CopyFromLayer(m, dg, Layer.Ring);
CopyFromLayer(m, dg, Layer.Talisman);
CopyFromLayer(m, dg, Layer.Neck);
CopyFromLayer(m, dg, Layer.Hair);
CopyFromLayer(m, dg, Layer.Waist);
CopyFromLayer(m, dg, Layer.InnerTorso);
CopyFromLayer(m, dg, Layer.Bracelet);
//CopyFromLayer(m, dg, Layer.Unused_xF);
CopyFromLayer(m, dg, Layer.FacialHair);
CopyFromLayer(m, dg, Layer.MiddleTorso);
CopyFromLayer(m, dg, Layer.Earrings);
CopyFromLayer(m, dg, Layer.Arms);
CopyFromLayer(m, dg, Layer.Cloak);
CopyFromLayer(m, dg, Layer.OuterTorso);
CopyFromLayer(m, dg, Layer.OuterLegs);
CopyFromLayer(m, dg, Layer.LastUserValid);
DupeFromLayer(m, dg, Layer.Mount);
dg.ControlSlots = 5;
SpellHelper.Summon(dg, Caster, 0x215, TimeSpan.FromSeconds(4.0 * Caster.Skills[SkillName.Magery].Value), false, false);
}
FinishSequence();
}
private void CopyFromLayer(Mobile from, Mobile mimic, Layer layer)
{
if (from.FindItemOnLayer(layer) != null)
{
Item copy = (Item)from.FindItemOnLayer(layer);
Type t = copy.GetType();
ConstructorInfo[] info = t.GetConstructors();
foreach (ConstructorInfo c in info)
{
//if ( !c.IsDefined( typeof( ConstructableAttribute ), false ) ) continue;
ParameterInfo[] paramInfo = c.GetParameters();
if (paramInfo.Length == 0)
{
object[] objParams = new object[0];
try
{
Item newItem = null;
object o = c.Invoke(objParams);
if (o != null && o is Item)
{
newItem = (Item)o;
CopyProperties(newItem, copy);//copy.Dupe( item, copy.Amount );
newItem.Parent = null;
mimic.EquipItem(newItem);
}
if (newItem != null)
{
if (newItem is BaseWeapon && o is BaseWeapon)
{
BaseWeapon weapon = newItem as BaseWeapon;
BaseWeapon oweapon = o as BaseWeapon;
weapon.Attributes = oweapon.Attributes;
weapon.WeaponAttributes = oweapon.WeaponAttributes;
}
if (newItem is BaseArmor && o is BaseArmor)
{
BaseArmor armor = newItem as BaseArmor;
BaseArmor oarmor = o as BaseArmor;
armor.Attributes = oarmor.Attributes;
armor.ArmorAttributes = oarmor.ArmorAttributes;
armor.SkillBonuses = oarmor.SkillBonuses;
}
mimic.EquipItem(newItem);
}
}
catch
{
from.Say("Error!");
return;
}
}
}
}
if (mimic.FindItemOnLayer(layer) != null && mimic.FindItemOnLayer(layer).LootType != LootType.Blessed)
mimic.FindItemOnLayer(layer).LootType = LootType.Newbied;
}
private void DupeFromLayer(Mobile from, Mobile mimic, Layer layer)
{
//if (from.FindItemOnLayer(layer) != null)
// mimic.AddItem(from.FindItemOnLayer(layer).Dupe(1));
if (mimic.FindItemOnLayer(layer) != null && mimic.FindItemOnLayer(layer).LootType != LootType.Blessed)
mimic.FindItemOnLayer(layer).LootType = LootType.Newbied;
}
private static void CopyProperties(Item dest, Item src)
{
PropertyInfo[] props = src.GetType().GetProperties();
for (int i = 0; i < props.Length; i++)
{
try
{
if (props[i].CanRead && props[i].CanWrite)
{
//Console.WriteLine( "Setting {0} = {1}", props[i].Name, props[i].GetValue( src, null ) );
props[i].SetValue(dest, props[i].GetValue(src, null), null);
}
}
catch
{
//Console.WriteLine( "Denied" );
}
}
}
private void DeleteFromLayer(Mobile from, Layer layer)
{
if (from.FindItemOnLayer(layer) != null)
from.RemoveItem(from.FindItemOnLayer(layer));
}
private void RemoveFromAllLayers(Mobile from)
{
DeleteFromLayer(from, Layer.FirstValid);
DeleteFromLayer(from, Layer.TwoHanded);
DeleteFromLayer(from, Layer.Shoes);
DeleteFromLayer(from, Layer.Pants);
DeleteFromLayer(from, Layer.Shirt);
DeleteFromLayer(from, Layer.Helm);
DeleteFromLayer(from, Layer.Gloves);
DeleteFromLayer(from, Layer.Ring);
DeleteFromLayer(from, Layer.Talisman);
DeleteFromLayer(from, Layer.Neck);
DeleteFromLayer(from, Layer.Hair);
DeleteFromLayer(from, Layer.Waist);
DeleteFromLayer(from, Layer.InnerTorso);
DeleteFromLayer(from, Layer.Bracelet);
// DeleteFromLayer(from, Layer.Unused_xF);
DeleteFromLayer(from, Layer.FacialHair);
DeleteFromLayer(from, Layer.MiddleTorso);
DeleteFromLayer(from, Layer.Earrings);
DeleteFromLayer(from, Layer.Arms);
DeleteFromLayer(from, Layer.Cloak);
DeleteFromLayer(from, Layer.OuterTorso);
DeleteFromLayer(from, Layer.OuterLegs);
DeleteFromLayer(from, Layer.LastUserValid);
DeleteFromLayer(from, Layer.Mount);
}
private class InternalTarget : Target
{
private AncientCloneSpell m_Owner;
public InternalTarget(AncientCloneSpell owner)
: base(12, false, TargetFlags.Harmful)
{
m_Owner = owner;
}
protected override void OnTarget(Mobile from, object o)
{
if (o is Mobile)
m_Owner.Target((Mobile)o);
}
protected override void OnTargetFinish(Mobile from)
{
m_Owner.FinishSequence();
}
}
}
}