104 lines
3.9 KiB
C#
104 lines
3.9 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Network;
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using Server.Items;
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using Server.Targeting;
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using Server.Mobiles;
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using Server.Spells;
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namespace Server.ACC.CSS.Systems.Ancient
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{
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public class AncientCauseFearSpell : AncientSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Cause Fear", "Quas Wis",
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230,
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9022,
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Reagent.Garlic,
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Reagent.Nightshade,
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Reagent.MandrakeRoot
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);
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public override Server.Spells.SpellCircle Circle
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{
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get { return SpellCircle.Sixth; }
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}
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public AncientCauseFearSpell(Mobile caster, Item scroll)
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: base(caster, scroll, m_Info)
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{
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}
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public override void OnCast()
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{
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if (CheckSequence())
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{
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List<Mobile> targets = new List<Mobile>();
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foreach (Mobile m in Caster.GetMobilesInRange(8))
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{
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if (Caster != m && SpellHelper.ValidIndirectTarget(Caster, m) && Caster.CanBeHarmful(m, false))
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targets.Add(m);
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}
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Caster.PlaySound(0x245);
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Caster.PlaySound(0x3EA);
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Caster.FixedParticles(0x2109, 1, 25, 9922, 14, 3, EffectLayer.Head);
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IEntity from = new Entity(Serial.Zero, new Point3D(Caster.X, Caster.Y, Caster.Z), Caster.Map);
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IEntity to = new Entity(Serial.Zero, new Point3D(Caster.X, Caster.Y, Caster.Z + 32), Caster.Map);
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Effects.SendMovingParticles(from, to, 0x3192, 1, 0, false, false, 33, 3, 9501, 1, 0, EffectLayer.Head, 0x100);
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int dispelSkill = Caster.Int;
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double mag = Caster.Skills.Magery.Value;
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for (int i = 0; i < targets.Count; ++i)
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{
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if (targets[i] is BaseCreature)
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{
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BaseCreature m = targets[i] as BaseCreature;
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if (m != null)
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{
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bool dispellable = m.Summoned && !m.IsAnimatedDead;
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if (dispellable)
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{
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double dispelChance = (50.0 + ((100 * (mag - m.DispelDifficulty)) / (m.DispelFocus * 2))) / 100;
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dispelChance *= dispelSkill / 100.0;
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if (dispelChance > Utility.RandomDouble())
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{
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Effects.SendLocationParticles(EffectItem.Create(m.Location, m.Map, EffectItem.DefaultDuration), 0x3728, 8, 20, 5042);
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Effects.PlaySound(m, m.Map, 0x201);
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m.Delete();
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continue;
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}
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}
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bool evil = !m.Controlled && !m.Blessed;
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if (evil)
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{
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double fleeChance = (100 - Math.Sqrt(m.Fame / 2)) * mag * dispelSkill;
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fleeChance /= 1000000;
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if (fleeChance > Utility.RandomDouble())
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{
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m.PlaySound(m.Female ? 814 : 1088);
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m.BeginFlee(TimeSpan.FromSeconds(15.0));
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}
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}
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}
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}
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}
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}
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FinishSequence();
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}
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}
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}
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