107 lines
3.1 KiB
C#
107 lines
3.1 KiB
C#
using System;
|
|
using System.Collections;
|
|
using Server;
|
|
using Server.Items;
|
|
using Server.Gumps;
|
|
using Server.Spells;
|
|
using Server.Targeting;
|
|
using Server.Network;
|
|
using Server.Regions;
|
|
|
|
|
|
namespace Server.ACC.CSS.Systems.Ancient
|
|
{
|
|
public class AncientAwakenSpell : AncientSpell
|
|
{
|
|
private static SpellInfo m_Info = new SpellInfo(
|
|
"Awaken", "An Zu",
|
|
218,
|
|
9002,
|
|
Reagent.SulfurousAsh
|
|
);
|
|
|
|
public override SpellCircle Circle
|
|
{
|
|
get { return SpellCircle.First; }
|
|
}
|
|
|
|
public override double CastDelay { get { return 1.0; } }
|
|
public override double RequiredSkill { get { return 0.0; } }
|
|
public override int RequiredMana { get { return 5; } }
|
|
|
|
public AncientAwakenSpell(Mobile caster, Item scroll)
|
|
: base(caster, scroll, m_Info)
|
|
{
|
|
}
|
|
|
|
public override void OnCast()
|
|
{
|
|
if(CheckSequence())
|
|
Caster.Target = new InternalTarget(this);
|
|
}
|
|
|
|
public void Target(SleepingBody slumber)
|
|
{
|
|
if (!Caster.CanSee(slumber))
|
|
{
|
|
Caster.SendLocalizedMessage(500237); // Target can not be seen.
|
|
}
|
|
|
|
else if (CheckSequence())
|
|
{
|
|
|
|
if (slumber != null)
|
|
{
|
|
if (slumber.Owner != null)
|
|
{
|
|
slumber.Owner.RevealingAction();
|
|
slumber.Owner.Frozen = false;
|
|
slumber.Owner.Squelched = false;
|
|
slumber.Owner.Map = slumber.Map;
|
|
slumber.Owner.Location = slumber.Location;
|
|
slumber.Owner.Animate(21, 6, 1, false, false, 0); ;
|
|
|
|
|
|
slumber.Delete();
|
|
slumber.Owner.SendMessage("You wake up!");
|
|
Caster.SendMessage("You awaken them!");
|
|
}
|
|
else
|
|
Caster.SendMessage("They are beyond your power to awaken...");
|
|
}
|
|
}
|
|
|
|
FinishSequence();
|
|
}
|
|
|
|
private class InternalTarget : Target
|
|
{
|
|
private AncientAwakenSpell m_Owner;
|
|
|
|
public InternalTarget(AncientAwakenSpell owner)
|
|
: base(12, false, TargetFlags.None)
|
|
{
|
|
m_Owner = owner;
|
|
}
|
|
|
|
protected override void OnTarget(Mobile from, object o)
|
|
{
|
|
if (o is SleepingBody)
|
|
{
|
|
m_Owner.Target((SleepingBody)o);
|
|
}
|
|
else
|
|
{
|
|
from.SendMessage("That cannot be awoken."); // I cannot mark that object.
|
|
}
|
|
}
|
|
|
|
protected override void OnTargetFinish(Mobile from)
|
|
{
|
|
m_Owner.FinishSequence();
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|