Files
abysmal-isle/Scripts/SubSystem/ACC/Complete Spell System/-=+ 03 Systems/Ancient/Items/SleepingBody.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

358 lines
11 KiB
C#

using System;
using System.Collections;
using System.IO;
using Server;
using Server.Engines.PartySystem;
using Server.Misc;
using Server.Guilds;
using Server.Mobiles;
using Server.Network;
using Server.ContextMenus;
using Server.Items;
namespace Server.ACC.CSS.Systems.Ancient
{
public class SleepingBody : Container
{
private Mobile m_Owner;
private string m_SleepingBodyName; // Value of the SleepingNameAttribute attached to the owner when he died -or- null if the owner had no SleepingBodyNameAttribute; use "the remains of ~name~"
private bool m_Blessed;
private ArrayList m_EquipItems; // List of items equiped when the owner died. Ingame, these items display /on/ the SleepingBody, not just inside
private bool m_spell;
private DateTime m_NextSnoreTrigger;
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Owner
{
get { return m_Owner; }
}
public ArrayList EquipItems
{
get { return m_EquipItems; }
}
[CommandProperty(AccessLevel.GameMaster)]
public bool Invuln
{
get { return m_Blessed; }
}
[Constructable]
public SleepingBody(Mobile owner, bool blessed)
: this(owner, blessed, true)
{
}
[Constructable]
public SleepingBody(Mobile owner, bool blessed, bool isSpell)
: base(0x2006)
{
Stackable = true; // To supress console warnings, stackable must be true
Amount = owner.Body; // protocol defines that for itemid 0x2006, amount=body
Stackable = false;
m_Blessed = blessed;
Movable = false;
m_Owner = owner;
Name = m_Owner.Name;
m_SleepingBodyName = GetBodyName(owner);
Hue = m_Owner.Hue;
Direction = m_Owner.Direction;
m_spell = isSpell;
m_EquipItems = new ArrayList();
AddFromLayer(m_Owner, Layer.FirstValid, ref m_EquipItems);
AddFromLayer(m_Owner, Layer.TwoHanded, ref m_EquipItems);
AddFromLayer(m_Owner, Layer.Shoes, ref m_EquipItems);
AddFromLayer(m_Owner, Layer.Pants, ref m_EquipItems);
AddFromLayer(m_Owner, Layer.Shirt, ref m_EquipItems);
AddFromLayer(m_Owner, Layer.Helm, ref m_EquipItems);
AddFromLayer(m_Owner, Layer.Gloves, ref m_EquipItems);
AddFromLayer(m_Owner, Layer.Ring, ref m_EquipItems);
AddFromLayer(m_Owner, Layer.Neck, ref m_EquipItems);
AddFromLayer(m_Owner, Layer.Hair, ref m_EquipItems);
AddFromLayer(m_Owner, Layer.Waist, ref m_EquipItems);
AddFromLayer(m_Owner, Layer.InnerTorso, ref m_EquipItems);
AddFromLayer(m_Owner, Layer.Bracelet, ref m_EquipItems);
AddFromLayer(m_Owner, Layer.FacialHair, ref m_EquipItems);
AddFromLayer(m_Owner, Layer.MiddleTorso, ref m_EquipItems);
AddFromLayer(m_Owner, Layer.Earrings, ref m_EquipItems);
AddFromLayer(m_Owner, Layer.Arms, ref m_EquipItems);
AddFromLayer(m_Owner, Layer.Cloak, ref m_EquipItems);
AddFromLayer(m_Owner, Layer.OuterTorso, ref m_EquipItems);
AddFromLayer(m_Owner, Layer.OuterLegs, ref m_EquipItems);
AddFromLayer(m_Owner, Layer.LastUserValid, ref m_EquipItems);
}
private void AddFromLayer(Mobile from, Layer layer, ref ArrayList list)
{
if (list == null)
list = new ArrayList();
Item worn = from.FindItemOnLayer(layer);
if (worn != null)
{
Item item = new Item();
item.ItemID = worn.ItemID;
item.Hue = worn.Hue;
item.Layer = layer;
DropItem(item);
list.Add(item);
}
}
public override void OnDoubleClick(Mobile from)
{
from.SendLocalizedMessage(1001018); // You cannot perform negative acts on your target.
}
public override bool HandlesOnMovement { get { return true; } } // Tell the core that we implement OnMovement
public override bool OnDragDropInto(Mobile from, Item item, Point3D p)
{
from.SendLocalizedMessage(1005468, "", 0x8A5); // Me Sleepy.
return false;
}
public override bool OnDragDrop(Mobile from, Item dropped)
{
from.SendLocalizedMessage(1005468, "", 0x8A5); // Me Sleepy.
return false;
}
public override bool CheckContentDisplay(Mobile from)
{
return false;
}
public override bool DisplaysContent { get { return false; } }
public override void OnAfterDelete()
{
if (m_Owner != null)
{
m_Owner.Z = this.Z;
m_Owner.Blessed = this.m_Blessed;
}
for (int i = 0; i < m_EquipItems.Count; i++)
{
object o = m_EquipItems[i];
if (o != null && o is Item)
{
Item item = (Item)o;
item.Delete();
}
}
base.OnAfterDelete();
}
public SleepingBody(Serial serial)
: base(serial)
{
}
public override void SendInfoTo(NetState state, bool sendOplPacket)
{
base.SendInfoTo(state, ObjectPropertyList.Enabled);
if (ItemID == 0x2006)
{
state.Send(new SleepingBodyContent(state.Mobile, this));
state.Send(new SleepingBodyEquip(state.Mobile, this));
}
}
public override void AddNameProperty(ObjectPropertyList list)
{
if (m_SleepingBodyName != null)
list.Add(m_SleepingBodyName);
else
list.Add(1049644, String.Format("Sleeping {0}", Name));
}
public override void OnSingleClick(Mobile from)
{
LabelTo(from, m_SleepingBodyName == null ? String.Format("Sleeping {0}", Name) : m_SleepingBodyName);
}
public static string GetBodyName(Mobile m)
{
Type t = m.GetType();
object[] attrs = t.GetCustomAttributes(typeof(SleepingNameAttribute), true);
if (attrs != null && attrs.Length > 0)
{
SleepingNameAttribute attr = attrs[0] as SleepingNameAttribute;
if (attr != null)
return attr.Name;
}
return m.Name;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)1);
writer.Write(m_spell); // version 1
writer.Write(m_Owner); // version 0
writer.Write(m_SleepingBodyName);
writer.Write(m_Blessed);
writer.WriteItemList(m_EquipItems, true);
}
public override void Deserialize(GenericReader reader)
{
m_spell = true;
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 1:
{
m_spell = reader.ReadBool();
goto case 0;
}
case 0:
{
m_Owner = reader.ReadMobile();
m_SleepingBodyName = reader.ReadString();
m_Blessed = reader.ReadBool();
m_EquipItems = reader.ReadItemList();
break;
}
}
m_NextSnoreTrigger = DateTime.Now;
// Delete on Server restart if spell action
if (m_spell)
this.Delete();
}
public bool CheckRange(Point3D loc, Point3D oldLoc, int range)
{
return CheckRange(loc, range) && !CheckRange(oldLoc, range);
}
public bool CheckRange(Point3D loc, int range)
{
return ((this.Z + 8) >= loc.Z && (loc.Z + 16) > this.Z)
&& Utility.InRange(GetWorldLocation(), loc, range);
}
public override void OnMovement(Mobile m, Point3D oldLocation)
{
base.OnMovement(m, oldLocation);
if (m.Location == oldLocation)
return;
if (CheckRange(m.Location, oldLocation, 5) && DateTime.Now >= m_NextSnoreTrigger)
{
m_NextSnoreTrigger = DateTime.Now + TimeSpan.FromSeconds(Utility.Random(5, 10));
if (this != null && this.Owner != null)
{
this.PublicOverheadMessage(0, Owner.SpeechHue, false, "zZz");
Owner.PlaySound(Owner.Female ? 819 : 1093);
}
}
}
}
public sealed class SleepingBodyEquip : Packet
{
public SleepingBodyEquip(Mobile beholder, SleepingBody beheld)
: base(0x89)
{
ArrayList list = beheld.EquipItems;
EnsureCapacity(8 + (list.Count * 5));
m_Stream.Write((int)beheld.Serial);
for (int i = 0; i < list.Count; ++i)
{
Item item = (Item)list[i];
if (!item.Deleted && beholder.CanSee(item) && item.Parent == beheld)
{
m_Stream.Write((byte)(item.Layer + 1));
m_Stream.Write((int)item.Serial);
}
}
m_Stream.Write((byte)Layer.Invalid);
}
}
public sealed class SleepingBodyContent : Packet
{
public SleepingBodyContent(Mobile beholder, SleepingBody beheld)
: base(0x3C)
{
ArrayList items = beheld.EquipItems;
int count = items.Count;
EnsureCapacity(5 + (count * 19));
long pos = m_Stream.Position;
int written = 0;
m_Stream.Write((ushort)0);
for (int i = 0; i < count; ++i)
{
Item child = (Item)items[i];
if (!child.Deleted && child.Parent == beheld && beholder.CanSee(child))
{
m_Stream.Write((int)child.Serial);
m_Stream.Write((ushort)child.ItemID);
m_Stream.Write((byte)0); // signed, itemID offset
m_Stream.Write((ushort)child.Amount);
m_Stream.Write((short)child.X);
m_Stream.Write((short)child.Y);
m_Stream.Write((int)beheld.Serial);
m_Stream.Write((ushort)child.Hue);
++written;
}
}
m_Stream.Seek(pos, SeekOrigin.Begin);
m_Stream.Write((ushort)written);
}
}
[AttributeUsage(AttributeTargets.Class)]
public class SleepingNameAttribute : Attribute
{
private string m_Name;
public string Name
{
get { return m_Name; }
}
public SleepingNameAttribute(string name)
{
m_Name = name;
}
}
}