Files
abysmal-isle/Scripts/SubSystem/ACC/Complete Spell System/-=+ 03 Systems/Ancient/Items/NaturalFire.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

207 lines
5.8 KiB
C#

using System;
using Server.Targeting;
using Server.Network;
using Server.Misc;
using Server.Items;
using System.Collections;
using Server.Mobiles;
using Server.Spells;
namespace Server.ACC.CSS.Systems.Ancient
{
public class NaturalFire : Item
{
private Timer m_Timer;
private Timer m_Burn;
private DateTime m_End;
private Mobile m_Caster;
public override bool BlocksFit { get { return true; } }
public NaturalFire(Point3D loc, Map map, Mobile caster)
: base(0xF53)
{
Visible = false;
Movable = false;
Light = LightType.Circle150;
MoveToWorld(loc, map);
m_Caster = caster;
if (caster.InLOS(this))
Visible = true;
else
Delete();
if (Deleted)
return;
m_Timer = new InternalTimer(this, TimeSpan.FromMinutes(5.0));
m_Timer.Start();
m_Burn = new BurnTimer(this, m_Caster);
m_Burn.Start();
m_End = DateTime.Now + TimeSpan.FromMinutes(5.0);
}
public NaturalFire(Serial serial)
: base(serial)
{
}
public override bool OnMoveOver(Mobile m)
{
if (Visible && m_Caster != null && SpellHelper.ValidIndirectTarget(m_Caster, m) && m_Caster.CanBeHarmful(m, false))
{
m_Caster.DoHarmful(m);
int damage = Utility.Random(1, 2);
if (!Core.AOS && m.CheckSkill(SkillName.MagicResist, 0.0, 30.0))
{
damage = Utility.Random(1);
m.SendLocalizedMessage(501783); // You feel yourself resisting magical energy.
}
AOS.Damage(m, m_Caster, damage, 0, 100, 0, 0, 0);
m.PlaySound(0x1DD);
}
return true;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)1); // version
writer.Write(m_End - DateTime.Now);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 1:
{
TimeSpan duration = reader.ReadTimeSpan();
m_Timer = new InternalTimer(this, duration);
m_Timer.Start();
m_End = DateTime.Now + duration;
break;
}
case 0:
{
TimeSpan duration = TimeSpan.FromSeconds(10.0);
m_Timer = new InternalTimer(this, duration);
m_Timer.Start();
m_End = DateTime.Now + duration;
break;
}
}
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
if (m_Timer != null)
m_Timer.Stop();
}
private class InternalTimer : Timer
{
private NaturalFire m_Item;
public InternalTimer(NaturalFire item, TimeSpan duration)
: base(duration)
{
m_Item = item;
}
protected override void OnTick()
{
m_Item.Delete();
}
}
private class BurnTimer : Timer
{
private Item m_FireRing;
private Mobile m_Caster;
private DateTime m_Duration;
private static Queue m_Queue = new Queue();
public BurnTimer(Item ap, Mobile ca)
: base(TimeSpan.FromSeconds(0.25), TimeSpan.FromSeconds(0.5))
{
Priority = TimerPriority.FiftyMS;
m_FireRing = ap;
m_Caster = ca;
m_Duration = DateTime.Now + TimeSpan.FromSeconds(15.0 + (Utility.RandomDouble() * 15.0));
}
protected override void OnTick()
{
if (m_FireRing.Deleted)
return;
if (DateTime.Now > m_Duration)
{
Stop();
}
else
{
Map map = m_FireRing.Map;
if (map != null)
{
foreach (Mobile m in m_FireRing.GetMobilesInRange(1))
{
if ((m.Z + 16) > m_FireRing.Z && (m_FireRing.Z + 12) > m.Z)
m_Queue.Enqueue(m);
}
while (m_Queue.Count > 0)
{
Mobile m = (Mobile)m_Queue.Dequeue();
if (m_FireRing.Visible && m_Caster != null && SpellHelper.ValidIndirectTarget(m_Caster, m) && m_Caster.CanBeHarmful(m, false))
{
m_Caster.DoHarmful(m);
int damage = Utility.Random(1, 2);
if (!Core.AOS && m.CheckSkill(SkillName.MagicResist, 0.0, 30.0))
{
damage = Utility.Random(1);
m.SendLocalizedMessage(501783); // You feel yourself resisting magical energy.
}
AOS.Damage(m, m_Caster, damage, 0, 100, 0, 0, 0);
m.PlaySound(0x1DD);
m.SendLocalizedMessage(503000);
}
}
}
}
}
}
}
}