207 lines
5.8 KiB
C#
207 lines
5.8 KiB
C#
using System;
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using Server.Targeting;
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using Server.Network;
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using Server.Misc;
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using Server.Items;
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using System.Collections;
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using Server.Mobiles;
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using Server.Spells;
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namespace Server.ACC.CSS.Systems.Ancient
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{
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public class NaturalFire : Item
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{
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private Timer m_Timer;
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private Timer m_Burn;
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private DateTime m_End;
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private Mobile m_Caster;
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public override bool BlocksFit { get { return true; } }
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public NaturalFire(Point3D loc, Map map, Mobile caster)
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: base(0xF53)
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{
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Visible = false;
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Movable = false;
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Light = LightType.Circle150;
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MoveToWorld(loc, map);
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m_Caster = caster;
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if (caster.InLOS(this))
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Visible = true;
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else
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Delete();
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if (Deleted)
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return;
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m_Timer = new InternalTimer(this, TimeSpan.FromMinutes(5.0));
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m_Timer.Start();
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m_Burn = new BurnTimer(this, m_Caster);
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m_Burn.Start();
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m_End = DateTime.Now + TimeSpan.FromMinutes(5.0);
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}
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public NaturalFire(Serial serial)
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: base(serial)
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{
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}
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public override bool OnMoveOver(Mobile m)
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{
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if (Visible && m_Caster != null && SpellHelper.ValidIndirectTarget(m_Caster, m) && m_Caster.CanBeHarmful(m, false))
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{
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m_Caster.DoHarmful(m);
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int damage = Utility.Random(1, 2);
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if (!Core.AOS && m.CheckSkill(SkillName.MagicResist, 0.0, 30.0))
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{
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damage = Utility.Random(1);
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m.SendLocalizedMessage(501783); // You feel yourself resisting magical energy.
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}
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AOS.Damage(m, m_Caster, damage, 0, 100, 0, 0, 0);
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m.PlaySound(0x1DD);
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}
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return true;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1); // version
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writer.Write(m_End - DateTime.Now);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 1:
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{
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TimeSpan duration = reader.ReadTimeSpan();
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m_Timer = new InternalTimer(this, duration);
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m_Timer.Start();
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m_End = DateTime.Now + duration;
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break;
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}
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case 0:
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{
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TimeSpan duration = TimeSpan.FromSeconds(10.0);
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m_Timer = new InternalTimer(this, duration);
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m_Timer.Start();
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m_End = DateTime.Now + duration;
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break;
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}
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}
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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if (m_Timer != null)
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m_Timer.Stop();
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}
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private class InternalTimer : Timer
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{
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private NaturalFire m_Item;
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public InternalTimer(NaturalFire item, TimeSpan duration)
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: base(duration)
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{
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m_Item = item;
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}
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protected override void OnTick()
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{
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m_Item.Delete();
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}
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}
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private class BurnTimer : Timer
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{
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private Item m_FireRing;
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private Mobile m_Caster;
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private DateTime m_Duration;
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private static Queue m_Queue = new Queue();
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public BurnTimer(Item ap, Mobile ca)
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: base(TimeSpan.FromSeconds(0.25), TimeSpan.FromSeconds(0.5))
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{
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Priority = TimerPriority.FiftyMS;
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m_FireRing = ap;
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m_Caster = ca;
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m_Duration = DateTime.Now + TimeSpan.FromSeconds(15.0 + (Utility.RandomDouble() * 15.0));
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}
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protected override void OnTick()
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{
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if (m_FireRing.Deleted)
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return;
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if (DateTime.Now > m_Duration)
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{
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Stop();
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}
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else
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{
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Map map = m_FireRing.Map;
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if (map != null)
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{
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foreach (Mobile m in m_FireRing.GetMobilesInRange(1))
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{
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if ((m.Z + 16) > m_FireRing.Z && (m_FireRing.Z + 12) > m.Z)
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m_Queue.Enqueue(m);
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}
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while (m_Queue.Count > 0)
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{
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Mobile m = (Mobile)m_Queue.Dequeue();
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if (m_FireRing.Visible && m_Caster != null && SpellHelper.ValidIndirectTarget(m_Caster, m) && m_Caster.CanBeHarmful(m, false))
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{
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m_Caster.DoHarmful(m);
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int damage = Utility.Random(1, 2);
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if (!Core.AOS && m.CheckSkill(SkillName.MagicResist, 0.0, 30.0))
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{
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damage = Utility.Random(1);
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m.SendLocalizedMessage(501783); // You feel yourself resisting magical energy.
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}
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AOS.Damage(m, m_Caster, damage, 0, 100, 0, 0, 0);
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m.PlaySound(0x1DD);
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m.SendLocalizedMessage(503000);
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}
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}
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}
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}
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}
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}
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}
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}
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