Files
abysmal-isle/Scripts/SubSystem/ACC/Complete Spell System/-=+ 03 Systems/Ancient/AncientBag.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

67 lines
2.7 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.ACC.CSS.Systems.Ancient
{
public class BagOfAncientScrolls : ScrollBag
{
[Constructable]
public BagOfAncientScrolls()
{
Hue = 1355;
PlaceItemIn(30, 35, new AncientFireworksScroll());
PlaceItemIn(50, 35, new AncientGlimmerScroll());
PlaceItemIn(70, 35, new AncientAwakenScroll());
PlaceItemIn(90, 35, new AncientThunderScroll());
PlaceItemIn(30, 55, new AncientWeatherScroll());
PlaceItemIn(50, 55, new AncientIgniteScroll());
PlaceItemIn(70, 55, new AncientDouseScroll());
PlaceItemIn(90, 55, new AncientLocateScroll());
PlaceItemIn(30, 75, new AncientAwakenAllScroll());
PlaceItemIn(50, 75, new AncientDetectTrapScroll());
PlaceItemIn(70, 75, new AncientGreatDouseScroll());
PlaceItemIn(90, 75, new AncientGreatIgniteScroll());
PlaceItemIn(30, 90, new AncientEnchantScroll());
PlaceItemIn(50, 90, new AncientFalseCoinScroll());
PlaceItemIn(70, 90, new AncientGreatLightScroll());
PlaceItemIn(90, 90, new AncientDestroyTrapScroll());
PlaceItemIn(30, 45, new AncientSleepScroll());
PlaceItemIn(50, 45, new AncientSwarmScroll());
PlaceItemIn(70, 45, new AncientPeerScroll());
PlaceItemIn(90, 45, new AncientSeanceScroll());
PlaceItemIn(30, 65, new AncientCharmScroll());
PlaceItemIn(50, 65, new AncientDanceScroll());
PlaceItemIn(70, 65, new AncientMassSleepScroll());
PlaceItemIn(90, 65, new AncientCloneScroll());
PlaceItemIn(30, 85, new AncientCauseFearScroll());
PlaceItemIn(50, 85, new AncientFireRingScroll());
PlaceItemIn(70, 85, new AncientTremorScroll());
PlaceItemIn(90, 85, new AncientSleepFieldScroll());
PlaceItemIn(40, 35, new AncientMassMightScroll());
PlaceItemIn(60, 35, new AncientMassCharmScroll());
PlaceItemIn(80, 35, new AncientInvisibilityAllScroll());
PlaceItemIn(40, 55, new AncientDeathVortexScroll());
PlaceItemIn(60, 55, new AncientMassDeathScroll());
}
public BagOfAncientScrolls(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}