88 lines
2.1 KiB
C#
88 lines
2.1 KiB
C#
using System;
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namespace Server.Items
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{
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public class ArcaneFocus : TransientItem
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{
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private int m_StrengthBonus;
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[Constructable]
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public ArcaneFocus()
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: this(TimeSpan.FromHours(1), 1)
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{
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}
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[Constructable]
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public ArcaneFocus(int lifeSpan, int strengthBonus)
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: this(TimeSpan.FromSeconds(lifeSpan), strengthBonus)
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{
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}
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public ArcaneFocus(TimeSpan lifeSpan, int strengthBonus)
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: base(0x3155, lifeSpan)
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{
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this.LootType = LootType.Blessed;
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this.m_StrengthBonus = strengthBonus;
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}
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public ArcaneFocus(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1032629;
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}
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}// Arcane Focus
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[CommandProperty(AccessLevel.GameMaster)]
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public int StrengthBonus
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{
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get
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{
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return this.m_StrengthBonus;
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}
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set
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{
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this.m_StrengthBonus = value;
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}
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}
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public override TextDefinition InvalidTransferMessage
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{
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get
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{
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return 1073480;
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}
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}// Your arcane focus disappears.
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public override bool Nontransferable
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{
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get
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{
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return true;
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}
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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list.Add(1060485, this.m_StrengthBonus.ToString()); // strength bonus ~1_val~
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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writer.Write(this.m_StrengthBonus);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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this.m_StrengthBonus = reader.ReadInt();
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}
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}
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} |