153 lines
4.6 KiB
C#
153 lines
4.6 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Items;
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namespace Server.Spells.Spellweaving
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{
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public class ImmolatingWeaponSpell : ArcanistSpell
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{
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private static readonly SpellInfo m_Info = new SpellInfo(
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"Immolating Weapon", "Thalshara",
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-1);
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private static readonly Dictionary<Mobile, ImmolatingWeaponEntry> m_WeaponDamageTable = new Dictionary<Mobile, ImmolatingWeaponEntry>();
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public ImmolatingWeaponSpell(Mobile caster, Item scroll)
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: base(caster, scroll, m_Info)
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{
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}
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public override TimeSpan CastDelayBase
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{
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get
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{
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return TimeSpan.FromSeconds(1.0);
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}
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}
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public override double RequiredSkill
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{
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get
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{
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return 10.0;
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}
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}
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public override int RequiredMana
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{
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get
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{
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return 32;
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}
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}
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public static bool IsImmolating(Mobile m, BaseWeapon weapon)
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{
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if (m == null)
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return false;
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return m_WeaponDamageTable.ContainsKey(m) && m_WeaponDamageTable[m].m_Weapon == weapon;
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}
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public static int GetImmolatingDamage(Mobile attacker)
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{
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ImmolatingWeaponEntry entry;
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if (m_WeaponDamageTable.TryGetValue(attacker, out entry))
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return entry.m_Damage;
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return 0;
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}
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public static void DoDelayEffect(Mobile attacker, Mobile target)
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{
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Timer.DelayCall(TimeSpan.FromSeconds(.25), () =>
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{
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if (m_WeaponDamageTable.ContainsKey(attacker))
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AOS.Damage(target, attacker, m_WeaponDamageTable[attacker].m_Damage, 0, 100, 0, 0, 0);
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});
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}
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public static void StopImmolating(Mobile mob)
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{
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if (m_WeaponDamageTable.ContainsKey(mob))
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{
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StopImmolating(m_WeaponDamageTable[mob].m_Weapon, mob);
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}
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}
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public static void StopImmolating(BaseWeapon weapon, Mobile mob)
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{
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ImmolatingWeaponEntry entry;
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if (m_WeaponDamageTable.TryGetValue(mob, out entry))
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{
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mob.PlaySound(0x27);
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entry.m_Timer.Stop();
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m_WeaponDamageTable.Remove(mob);
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BuffInfo.RemoveBuff(mob, BuffIcon.ImmolatingWeapon);
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weapon.InvalidateProperties();
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}
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}
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public override bool CheckCast()
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{
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BaseWeapon weapon = Caster.Weapon as BaseWeapon;
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if (Caster.Player && (weapon == null || weapon is Fists || weapon is BaseRanged))
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{
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Caster.SendLocalizedMessage(1060179); // You must be wielding a weapon to use this ability!
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return false;
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}
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return base.CheckCast();
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}
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public override void OnCast()
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{
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BaseWeapon weapon = Caster.Weapon as BaseWeapon;
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if (Caster.Player && (weapon == null || weapon is Fists || weapon is BaseRanged))
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{
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Caster.SendLocalizedMessage(1060179); // You must be wielding a weapon to use this ability!
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}
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else if (CheckSequence())
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{
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Caster.PlaySound(0x5CA);
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Caster.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head);
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if (!IsImmolating(Caster, weapon)) // On OSI, the effect is not re-applied
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{
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double skill = Caster.Skills.Spellweaving.Value;
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int duration = 10 + (int)(skill / 24) + FocusLevel;
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int damage = 5 + (int)(skill / 24) + FocusLevel;
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Timer stopTimer = Timer.DelayCall<Mobile>(TimeSpan.FromSeconds(duration), StopImmolating, Caster);
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m_WeaponDamageTable[Caster] = new ImmolatingWeaponEntry(damage, stopTimer, weapon);
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BuffInfo.AddBuff(Caster, new BuffInfo(BuffIcon.ImmolatingWeapon, 1071028, 1153782, damage.ToString()));
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weapon.InvalidateProperties();
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}
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}
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FinishSequence();
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}
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private class ImmolatingWeaponEntry
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{
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public readonly int m_Damage;
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public readonly Timer m_Timer;
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public readonly BaseWeapon m_Weapon;
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public ImmolatingWeaponEntry(int damage, Timer stopTimer, BaseWeapon weapon)
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{
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m_Damage = damage;
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m_Timer = stopTimer;
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m_Weapon = weapon;
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}
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}
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}
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} |