104 lines
3.0 KiB
C#
104 lines
3.0 KiB
C#
using System;
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using Server;
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using Server.Spells;
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using Server.Network;
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using Server.Mobiles;
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/*Poison resistance increase(not the stat), Mortal, Bleed, Curse effect Durations decreased,
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Hp regen bonus 2-11, mana regen bonus 2-11, stamina regen bonus 2-11.*/
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namespace Server.Spells.SkillMasteries
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{
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public class ResilienceSpell : BardSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Resilience", "Kal Mani Tym",
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-1,
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9002
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);
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public override double RequiredSkill{ get { return 90; } }
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public override double UpKeep { get { return 4; } }
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public override int RequiredMana { get { return 16; } }
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public override bool PartyEffects { get { return true; } }
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public override SkillName CastSkill { get { return SkillName.Peacemaking; } }
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private int m_PropertyBonus;
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public ResilienceSpell( Mobile caster, Item scroll ) : base(caster, scroll, m_Info)
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{
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}
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public override void OnCast()
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{
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BardSpell spell = SkillMasterySpell.GetSpell(Caster, this.GetType()) as BardSpell;
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if (spell != null)
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{
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spell.Expire();
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Caster.SendLocalizedMessage(1115774); //You halt your spellsong.
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}
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else if (CheckSequence())
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{
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m_PropertyBonus = (int)((BaseSkillBonus * 2) + CollectiveBonus); // 2 - 16 (22)
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UpdateParty();
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BeginTimer();
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}
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FinishSequence();
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}
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public override void AddPartyEffects(Mobile m)
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{
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m.FixedParticles(0x373A, 10, 15, 5018, EffectLayer.Waist);
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m.SendLocalizedMessage(1115738); // The bard's spellsong fills you with a feeling of resilience.
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string args = String.Format("{0}\t{1}\t{2}", m_PropertyBonus, m_PropertyBonus, m_PropertyBonus);
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BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.Resilience, 1115614, 1115731, args.ToString()));
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m.ResetStatTimers();
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}
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public override void RemovePartyEffects(Mobile m)
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{
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BuffInfo.RemoveBuff(m, BuffIcon.Resilience);
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m.ResetStatTimers();
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}
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public override void EndEffects()
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{
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if (PartyList != null)
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{
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foreach (Mobile m in PartyList) //Original Party list
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{
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RemovePartyEffects(m);
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}
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}
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RemovePartyEffects(Caster);
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}
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/// <summary>
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/// Called in AOS.cs - Regen bonus
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/// </summary>
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/// <returns>All 3 regen bonuses</returns>
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public override int PropertyBonus()
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{
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return m_PropertyBonus;
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}
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/*Notes:
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* Poison Resist 25% flat rate in spell is active - TODO: Get OSI Rate???
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* Bleed, Mortal and Curse cuts time by 1/2
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* Reference PlayerMobile, BleedAttack, MortalStrike and CurseSpell
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*/
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public static bool UnderEffects(Mobile m)
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{
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return SkillMasterySpell.UnderPartyEffects(m, typeof(ResilienceSpell));
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}
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}
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}
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