Files
abysmal-isle/Scripts/Spells/Necromancy/CorpseSkin.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

208 lines
6.0 KiB
C#

using System;
using System.Collections.Generic;
using Server.Targeting;
using Server.Spells.SkillMasteries;
namespace Server.Spells.Necromancy
{
public class CorpseSkinSpell : NecromancerSpell
{
private static readonly SpellInfo m_Info = new SpellInfo(
"Corpse Skin", "In Agle Corp Ylem",
203,
9051,
Reagent.BatWing,
Reagent.GraveDust);
private static readonly Dictionary<Mobile, ExpireTimer> m_Table = new Dictionary<Mobile, ExpireTimer>();
public CorpseSkinSpell(Mobile caster, Item scroll)
: base(caster, scroll, m_Info)
{
}
public override TimeSpan CastDelayBase
{
get
{
return TimeSpan.FromSeconds(1.75);
}
}
public override double RequiredSkill
{
get
{
return 20.0;
}
}
public override int RequiredMana
{
get
{
return 11;
}
}
public static bool RemoveCurse(Mobile m)
{
if (m_Table.ContainsKey(m))
{
m_Table[m].DoExpire();
return true;
}
return false;
}
public static bool IsUnderEffects(Mobile m)
{
return m_Table.ContainsKey(m);
}
public static int GetResistMalus(Mobile m)
{
if (m_Table.ContainsKey(m))
{
return 70 - m_Table[m].Malus;
}
return 70;
}
public override void OnCast()
{
Caster.Target = new InternalTarget(this);
}
public void Target(Mobile m)
{
if (CheckHSequence(m))
{
SpellHelper.Turn(Caster, m);
ApplyEffects(m);
ConduitSpell.CheckAffected(Caster, m, ApplyEffects);
}
FinishSequence();
}
public void ApplyEffects(Mobile m, double strength = 1.0)
{
/* Transmogrifies the flesh of the target creature or player to resemble rotted corpse flesh,
* making them more vulnerable to Fire and Poison damage,
* but increasing their resistance to Physical and Cold damage.
*
* The effect lasts for ((Spirit Speak skill level - target's Resist Magic skill level) / 25 ) + 40 seconds.
*
* NOTE: Algorithm above is fixed point, should be:
* ((ss-mr)/2.5) + 40
*
* NOTE: Resistance is not checked if targeting yourself
*/
if (m_Table.ContainsKey(m))
{
m_Table[m].DoExpire(false);
}
m.SendLocalizedMessage(1061689); // Your skin turns dry and corpselike.
if (m.Spell != null)
m.Spell.OnCasterHurt();
m.FixedParticles(0x373A, 1, 15, 9913, 67, 7, EffectLayer.Head);
m.PlaySound(0x1BB);
double ss = GetDamageSkill(Caster);
double mr = GetResistSkill(m);
m.CheckSkill(SkillName.MagicResist, 0.0, m.Skills[SkillName.MagicResist].Cap); //Skill check for gain
TimeSpan duration = TimeSpan.FromSeconds((((ss - mr) / 2.5) + 40.0) * strength);
int malus = (int)Math.Min(15, (Caster.Skills[CastSkill].Value + Caster.Skills[DamageSkill].Value) * 0.075);
ResistanceMod[] mods = new ResistanceMod[4]
{
new ResistanceMod( ResistanceType.Fire, (int)(-malus * strength) ),
new ResistanceMod( ResistanceType.Poison, (int)(-malus * strength) ),
new ResistanceMod( ResistanceType.Cold, (int)(+10.0 * strength) ),
new ResistanceMod( ResistanceType.Physical, (int)(+10.0 * strength) )
};
ExpireTimer timer = new ExpireTimer(m, mods, malus, duration);
timer.Start();
BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.CorpseSkin, 1075663, duration, m));
m_Table[m] = timer;
m.UpdateResistances();
for (int i = 0; i < mods.Length; ++i)
m.AddResistanceMod(mods[i]);
HarmfulSpell(m);
}
private class ExpireTimer : Timer
{
private readonly Mobile m_Mobile;
private readonly ResistanceMod[] m_Mods;
private readonly int m_Malus;
public int Malus { get { return m_Malus; } }
public ExpireTimer(Mobile m, ResistanceMod[] mods, int malus, TimeSpan delay)
: base(delay)
{
m_Mobile = m;
m_Mods = mods;
m_Malus = malus;
}
public void DoExpire(bool message = true)
{
for (int i = 0; i < m_Mods.Length; ++i)
m_Mobile.RemoveResistanceMod(m_Mods[i]);
Stop();
BuffInfo.RemoveBuff(m_Mobile, BuffIcon.CorpseSkin);
if(m_Table.ContainsKey(m_Mobile))
m_Table.Remove(m_Mobile);
m_Mobile.UpdateResistances();
if(message)
m_Mobile.SendLocalizedMessage(1061688); // Your skin returns to normal.
}
protected override void OnTick()
{
DoExpire();
}
}
private class InternalTarget : Target
{
private readonly CorpseSkinSpell m_Owner;
public InternalTarget(CorpseSkinSpell owner)
: base(Core.ML ? 10 : 12, false, TargetFlags.Harmful)
{
m_Owner = owner;
}
protected override void OnTarget(Mobile from, object o)
{
if (o is Mobile)
m_Owner.Target((Mobile)o);
}
protected override void OnTargetFinish(Mobile from)
{
m_Owner.FinishSequence();
}
}
}
}