Files
abysmal-isle/Scripts/Spells/Mysticism/MysticSpell.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

135 lines
3.9 KiB
C#

using System;
using Server;
using Server.Targeting;
namespace Server.Spells.Mysticism
{
public abstract class MysticSpell : Spell
{
public MysticSpell(Mobile caster, Item scroll, SpellInfo info)
: base(caster, scroll, info)
{
}
public abstract SpellCircle Circle { get; }
private static int[] m_ManaTable = new int[] { 4, 6, 9, 11, 14, 20, 40, 50 };
public override TimeSpan CastDelayBase { get { return TimeSpan.FromMilliseconds(((4 + (int)Circle) * CastDelaySecondsPerTick) * 1000); } }
public override double CastDelayFastScalar { get { return 1.0; } }
public double ChanceOffset { get { return Caster is Server.Mobiles.PlayerMobile ? 20.0 : 30.0; } }
private const double ChanceLength = 100.0 / 7.0;
public override void GetCastSkills(out double min, out double max)
{
int circle = (int)Circle;
if (Scroll != null)
circle -= 2;
double avg = ChanceLength * circle;
min = avg - ChanceOffset;
max = avg + ChanceOffset;
}
public override SkillName CastSkill { get { return SkillName.Mysticism; } }
public override SkillName DamageSkill
{
get
{
if (Caster.Skills[SkillName.Imbuing].Value >= Caster.Skills[SkillName.Focus].Value)
return SkillName.Imbuing;
return SkillName.Focus;
}
}
public override void SendCastEffect()
{
if(Caster.Player)
Caster.FixedEffect(0x37C4, 87, (int)(GetCastDelay().TotalSeconds * 28), 0x66C, 3);
}
public override int GetMana()
{
if (Core.TOL && this is HailStormSpell)
return 50;
return m_ManaTable[(int)Circle];
}
public override TimeSpan GetCastRecovery()
{
if (Scroll is SpellStone)
return TimeSpan.Zero;
return base.GetCastRecovery();
}
public override TimeSpan GetCastDelay()
{
if (Scroll is SpellStone)
return TimeSpan.Zero;
return base.GetCastDelay();
}
public override bool CheckCast()
{
if (!base.CheckCast())
return false;
return true;
}
public virtual bool CheckResisted(Mobile target)
{
double n = GetResistPercent(target);
n /= 100.0;
if (n <= 0.0)
return false;
if (n >= 1.0)
return true;
int circle = Math.Max(5, 1 + (int)Circle);
int maxSkill = circle * 10;
maxSkill += (circle / 6) * 25;
if (target.Skills[SkillName.MagicResist].Value < maxSkill)
target.CheckSkill(SkillName.MagicResist, 0.0, target.Skills[SkillName.MagicResist].Cap);
return (n >= Utility.RandomDouble());
}
public virtual double GetResistPercentForCircle(Mobile target, SpellCircle circle)
{
double value = GetResistSkill(target);
double firstPercent = value / 5.0;
double secondPercent = value - (((Caster.Skills[CastSkill].Value - 20.0) / 5.0) + (Math.Max(5, 1 + (int)circle)) * 5.0);
return (firstPercent > secondPercent ? firstPercent : secondPercent) / 2.0; // Seems should be about half of what stratics says.
}
public virtual double GetResistPercent(Mobile target)
{
return GetResistPercentForCircle(target, Circle);
}
public static double GetBaseSkill(Mobile m)
{
return m.Skills[SkillName.Mysticism].Value;
}
public static double GetBoostSkill(Mobile m)
{
return Math.Max(m.Skills[SkillName.Imbuing].Value, m.Skills[SkillName.Focus].Value);
}
}
}