203 lines
5.8 KiB
C#
203 lines
5.8 KiB
C#
using System;
|
|
using Server;
|
|
using Server.Items;
|
|
using Server.Network;
|
|
using Server.Mobiles;
|
|
|
|
namespace Server.Engines.XmlSpawner2
|
|
{
|
|
public class XmlSkill : XmlAttachment
|
|
{
|
|
private string m_Word = null; // not speech activated by default
|
|
private TimeSpan m_Duration = TimeSpan.FromMinutes(30.0); // 30 min default duration for effects
|
|
private int m_Value = 10; // default value of 10
|
|
private SkillName m_Skill;
|
|
|
|
// note that support for player identification requires modification of the identification skill (see the installation notes for details)
|
|
private bool m_Identified = false; // optional identification flag that can suppress application of the mod until identified when applied to items
|
|
|
|
private bool m_RequireIdentification = false; // by default no identification is required for the mod to be activatable
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
// this property can be set allowing individual items to determine whether they must be identified for the mod to be activatable
|
|
public bool RequireIdentification { get { return m_RequireIdentification; } set {m_RequireIdentification = value; } }
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public int Value { get { return m_Value; } set { m_Value = value; } }
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public SkillName Skill { get { return m_Skill; } set { m_Skill = value; } }
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public TimeSpan Duration { get { return m_Duration; } set { m_Duration = value; } }
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public string ActivationWord { get { return m_Word; } set { m_Word = value; } }
|
|
|
|
// These are the various ways in which the message attachment can be constructed.
|
|
// These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword
|
|
// Other overloads could be defined to handle other types of arguments
|
|
|
|
// a serial constructor is REQUIRED
|
|
public XmlSkill(ASerial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
[Attachable]
|
|
public XmlSkill(string name, string skill)
|
|
{
|
|
Name = name;
|
|
try
|
|
{
|
|
m_Skill = (SkillName)Enum.Parse( typeof( SkillName ), skill, true );
|
|
}
|
|
catch {}
|
|
}
|
|
|
|
[Attachable]
|
|
public XmlSkill(string name, string skill, int value)
|
|
{
|
|
Name = name;
|
|
try
|
|
{
|
|
m_Skill = (SkillName)Enum.Parse( typeof( SkillName ), skill, true );
|
|
}
|
|
catch {}
|
|
m_Value = value;
|
|
}
|
|
|
|
[Attachable]
|
|
public XmlSkill(string name, string skill, int value, double duration)
|
|
{
|
|
Name = name;
|
|
try
|
|
{
|
|
m_Skill = (SkillName)Enum.Parse( typeof( SkillName ), skill, true );
|
|
}
|
|
catch {}
|
|
m_Value = value;
|
|
m_Duration = TimeSpan.FromMinutes(duration);
|
|
|
|
}
|
|
|
|
[Attachable]
|
|
public XmlSkill(string name, string skill, int value, double duration, string word)
|
|
{
|
|
Name = name;
|
|
try
|
|
{
|
|
m_Skill = (SkillName)Enum.Parse( typeof( SkillName ), skill, true );
|
|
}
|
|
catch {}
|
|
m_Value = value;
|
|
m_Duration = TimeSpan.FromMinutes(duration);
|
|
m_Word = word;
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write( (int) 0 );
|
|
// version 0
|
|
writer.Write(m_Word);
|
|
writer.Write((int)m_Skill);
|
|
writer.Write(m_Value);
|
|
writer.Write(m_Duration);
|
|
writer.Write(m_RequireIdentification);
|
|
writer.Write(m_Identified);
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
// version 0
|
|
m_Word = reader.ReadString();
|
|
m_Skill = (SkillName) reader.ReadInt();
|
|
m_Value = reader.ReadInt();
|
|
m_Duration = reader.ReadTimeSpan();
|
|
m_RequireIdentification = reader.ReadBool();
|
|
m_Identified = reader.ReadBool();
|
|
}
|
|
|
|
public override string OnIdentify(Mobile from)
|
|
{
|
|
if(AttachedTo is BaseArmor || AttachedTo is BaseWeapon)
|
|
{
|
|
// can force identification before the skill mods can be applied
|
|
if(from != null && from.AccessLevel == AccessLevel.Player)
|
|
{
|
|
m_Identified = true;
|
|
}
|
|
return String.Format("activated by {0} : skill {1} mod of {2} when equipped",m_Word, m_Skill, m_Value);
|
|
}
|
|
else
|
|
{
|
|
return String.Format("activated by {0} : skill {1} mod of {2} lasting {3} mins",m_Word, m_Skill, m_Value, m_Duration.TotalMinutes);
|
|
}
|
|
}
|
|
|
|
|
|
public override bool HandlesOnSpeech { get { return true; } }
|
|
|
|
public override void OnSpeech(SpeechEventArgs e )
|
|
{
|
|
base.OnSpeech(e);
|
|
|
|
if(e.Mobile == null || e.Mobile.AccessLevel > AccessLevel.Player) return;
|
|
|
|
// dont respond to other players speech if this is attached to a mob
|
|
if(AttachedTo is Mobile && (Mobile)AttachedTo != e.Mobile) return;
|
|
|
|
if(e.Speech == m_Word)
|
|
{
|
|
OnTrigger(null, e.Mobile);
|
|
}
|
|
}
|
|
|
|
public override void OnAttach()
|
|
{
|
|
base.OnAttach();
|
|
|
|
// apply the mod immediately
|
|
if(AttachedTo is Mobile && m_Word == null)
|
|
{
|
|
OnTrigger(null, (Mobile)AttachedTo);
|
|
// and then remove the attachment
|
|
Timer.DelayCall(TimeSpan.Zero, new TimerCallback(Delete));
|
|
//Delete();
|
|
}
|
|
else
|
|
if(AttachedTo is Item && m_Word == null)
|
|
{
|
|
// no way to activate if it is on an item and is not speech activated so just delete it
|
|
Delete();
|
|
}
|
|
}
|
|
|
|
public override void OnTrigger(object activator, Mobile m)
|
|
{
|
|
if(m == null || (RequireIdentification && !m_Identified)) return;
|
|
|
|
if((AttachedTo is BaseArmor || AttachedTo is BaseWeapon) && (((Item)AttachedTo).Layer != Layer.Invalid))
|
|
{
|
|
// when activated via speech will apply mod when equipped by the speaker
|
|
SkillMod sm = new EquipedSkillMod( m_Skill, true, m_Value, (Item)AttachedTo, m );
|
|
m.AddSkillMod( sm );
|
|
// and then remove the attachment
|
|
Delete();
|
|
}
|
|
else
|
|
{
|
|
// when activated it will apply the skill mod that will last for the specified duration
|
|
SkillMod sm = new TimedSkillMod( m_Skill, true, m_Value, m_Duration );
|
|
m.AddSkillMod( sm );
|
|
// and then remove the attachment
|
|
Delete();
|
|
}
|
|
}
|
|
}
|
|
}
|