177 lines
4.6 KiB
C#
177 lines
4.6 KiB
C#
using System;
|
|
using Server;
|
|
using Server.Items;
|
|
using Server.Network;
|
|
using Server.Mobiles;
|
|
using Server.Spells;
|
|
|
|
namespace Server.Engines.XmlSpawner2
|
|
{
|
|
public class XmlFire : XmlAttachment
|
|
{
|
|
private int m_Damage = 0;
|
|
private TimeSpan m_Refractory = TimeSpan.FromSeconds(5); // 5 seconds default time between activations
|
|
private DateTime m_EndTime;
|
|
private int proximityrange = 5; // default movement activation from 5 tiles away
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public int Damage { get{ return m_Damage; } set { m_Damage = value; } }
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public TimeSpan Refractory { get { return m_Refractory; } set { m_Refractory = value; } }
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public int Range { get { return proximityrange; } set { proximityrange = value; } }
|
|
|
|
// These are the various ways in which the message attachment can be constructed.
|
|
// These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
|
|
// Other overloads could be defined to handle other types of arguments
|
|
|
|
// a serial constructor is REQUIRED
|
|
public XmlFire(ASerial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
[Attachable]
|
|
public XmlFire(int damage)
|
|
{
|
|
m_Damage = damage;
|
|
}
|
|
|
|
[Attachable]
|
|
public XmlFire(int damage, double refractory)
|
|
{
|
|
m_Damage = damage;
|
|
Refractory = TimeSpan.FromSeconds(refractory);
|
|
|
|
}
|
|
|
|
[Attachable]
|
|
public XmlFire(int damage, double refractory, double expiresin)
|
|
{
|
|
m_Damage = damage;
|
|
Expiration = TimeSpan.FromMinutes(expiresin);
|
|
Refractory = TimeSpan.FromSeconds(refractory);
|
|
}
|
|
|
|
|
|
// note that this method will be called when attached to either a mobile or a weapon
|
|
// when attached to a weapon, only that weapon will do additional damage
|
|
// when attached to a mobile, any weapon the mobile wields will do additional damage
|
|
public override void OnWeaponHit(Mobile attacker, Mobile defender, BaseWeapon weapon, int damageGiven)
|
|
{
|
|
// if it is still refractory then return
|
|
if(DateTime.UtcNow < m_EndTime) return;
|
|
|
|
int damage = 0;
|
|
|
|
if(m_Damage > 0)
|
|
damage = Utility.Random(m_Damage);
|
|
|
|
if(defender != null && attacker != null && damage > 0)
|
|
{
|
|
attacker.MovingParticles( defender, 0x36D4, 7, 0, false, true, 9502, 4019, 0x160 );
|
|
attacker.PlaySound( 0x15E );
|
|
|
|
SpellHelper.Damage( TimeSpan.Zero, defender, attacker, damage, 0, 100, 0, 0, 0 );
|
|
|
|
m_EndTime = DateTime.UtcNow + Refractory;
|
|
}
|
|
}
|
|
|
|
public override bool HandlesOnMovement { get { return true; } }
|
|
|
|
public override void OnMovement(MovementEventArgs e )
|
|
{
|
|
base.OnMovement(e);
|
|
|
|
if(e.Mobile == null || e.Mobile.AccessLevel > AccessLevel.Player) return;
|
|
|
|
if(AttachedTo is Item && (((Item)AttachedTo).Parent == null) && Utility.InRange( e.Mobile.Location, ((Item)AttachedTo).Location, proximityrange ))
|
|
{
|
|
OnTrigger(null, e.Mobile);
|
|
}
|
|
else
|
|
return;
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write( (int) 1 );
|
|
// version 1
|
|
writer.Write(proximityrange);
|
|
// version 0
|
|
writer.Write(m_Damage);
|
|
writer.Write(m_Refractory);
|
|
writer.Write(m_EndTime - DateTime.UtcNow);
|
|
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
switch(version)
|
|
{
|
|
case 1:
|
|
Range = reader.ReadInt();
|
|
goto case 0;
|
|
case 0:
|
|
// version 0
|
|
m_Damage = reader.ReadInt();
|
|
Refractory = reader.ReadTimeSpan();
|
|
TimeSpan remaining = reader.ReadTimeSpan();
|
|
m_EndTime = DateTime.UtcNow + remaining;
|
|
break;
|
|
}
|
|
}
|
|
|
|
public override string OnIdentify(Mobile from)
|
|
{
|
|
string msg = null;
|
|
|
|
if(Expiration > TimeSpan.Zero)
|
|
{
|
|
msg = String.Format("Fire Damage {0} expires in {1} mins", m_Damage, Expiration.TotalMinutes);
|
|
}
|
|
else
|
|
{
|
|
msg = String.Format("Fire Damage {0}",m_Damage);
|
|
}
|
|
|
|
if(Refractory > TimeSpan.Zero)
|
|
{
|
|
return String.Format("{0} : {1} secs between uses",msg, Refractory.TotalSeconds);
|
|
}
|
|
else
|
|
return msg;
|
|
}
|
|
|
|
public override void OnTrigger(object activator, Mobile m)
|
|
{
|
|
if(m == null ) return;
|
|
|
|
// if it is still refractory then return
|
|
if(DateTime.UtcNow < m_EndTime) return;
|
|
|
|
int damage = 0;
|
|
|
|
if(m_Damage > 0)
|
|
damage = Utility.Random(m_Damage);
|
|
|
|
if(damage > 0)
|
|
{
|
|
m.MovingParticles( m, 0x36D4, 7, 0, false, true, 9502, 4019, 0x160 );
|
|
m.PlaySound( 0x15E );
|
|
SpellHelper.Damage( TimeSpan.Zero, m, damage, 0, 100, 0, 0, 0 );
|
|
}
|
|
|
|
m_EndTime = DateTime.UtcNow + Refractory;
|
|
|
|
}
|
|
}
|
|
}
|