82 lines
1.8 KiB
C#
82 lines
1.8 KiB
C#
using System;
|
|
using Server;
|
|
using Server.Items;
|
|
using Server.Network;
|
|
using Server.Mobiles;
|
|
|
|
namespace Server.Engines.XmlSpawner2
|
|
{
|
|
public class XmlData : XmlAttachment
|
|
{
|
|
private string m_DataValue = null; // default data
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public string Data { get{ return m_DataValue; } set { m_DataValue = value; } }
|
|
|
|
// These are the various ways in which the message attachment can be constructed.
|
|
// These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
|
|
// Other overloads could be defined to handle other types of arguments
|
|
|
|
// a serial constructor is REQUIRED
|
|
public XmlData(ASerial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
[Attachable]
|
|
public XmlData(string name)
|
|
{
|
|
Name = name;
|
|
Data = String.Empty;
|
|
}
|
|
|
|
[Attachable]
|
|
public XmlData(string name, string data)
|
|
{
|
|
Name = name;
|
|
Data = data;
|
|
}
|
|
|
|
[Attachable]
|
|
public XmlData(string name, string data, double expiresin)
|
|
{
|
|
Name = name;
|
|
Data = data;
|
|
Expiration = TimeSpan.FromMinutes(expiresin);
|
|
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write( (int) 0 );
|
|
// version 0
|
|
writer.Write((string)m_DataValue);
|
|
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
// version 0
|
|
m_DataValue = reader.ReadString();
|
|
}
|
|
|
|
public override string OnIdentify(Mobile from)
|
|
{
|
|
if(from == null || from.AccessLevel == AccessLevel.Player) return null;
|
|
|
|
if(Expiration > TimeSpan.Zero)
|
|
{
|
|
return String.Format("{2}: Data {0} expires in {1} mins",Data,Expiration.TotalMinutes, Name);
|
|
}
|
|
else
|
|
{
|
|
return String.Format("{1}: Data {0}",Data, Name);
|
|
}
|
|
}
|
|
}
|
|
}
|