70 lines
2.3 KiB
C#
70 lines
2.3 KiB
C#
using Server;
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using System;
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using Server.Items;
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using Server.Services.TownCryer;
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namespace Server.Engines.Quests
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{
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public class ExploringTheDeepQuest : BaseQuest
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{
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/* Exploring the Deep */
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public override object Title { get { return 1154327; } }
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/*The life of a Shipwreck Salvager does seem exciting! Visiting Hepler Paulson at the Sons of the Sea in the
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* City of Trinsic is certainly to be an adventure!*/
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public override object Description { get { return 1158127; } }
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/* You decide against accepting the quest. */
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public override object Refuse { get { return 1158130; } }
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/* Speak to Hepler Paulson at the Sons of the Sea in Trinsic and complete the Exploring the Deep Quest. */
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public override object Uncomplete { get { return 1158131; } }
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/* You have discovered the secrets of the Wreck of the Ararat and aided in binding the Shadowlords to their tomb within!*/
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public override object Complete { get { return 1158136; } }
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public override int CompleteMessage { get { return 1156585; } } // You've completed a quest!
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public override int AcceptSound { get { return 0x2E8; } }
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public override bool DoneOnce { get { return true; } }
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public ExploringTheDeepQuest()
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{
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AddObjective(new InternalObjective());
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AddReward(new BaseReward(typeof(ExploringTheDeedTitleDeed), 1158142)); // Uncovering the secrets of the deep...
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}
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public void CompleteQuest()
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{
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OnCompleted();
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Objectives[0].CurProgress++;
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TownCryerSystem.CompleteQuest(Owner, this);
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GiveRewards();
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}
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private class InternalObjective : BaseObjective
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{
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public override object ObjectiveDescription { get { return Quest.Uncomplete; } }
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public InternalObjective()
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: base(1)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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} |