196 lines
5.3 KiB
C#
196 lines
5.3 KiB
C#
using System;
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using System.Collections.Generic;
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namespace Server.Mobiles
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{
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public class ProximitySpawner : Spawner
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{
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private int m_TriggerRange;
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private TextDefinition m_SpawnMessage;
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private bool m_InstantFlag;
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[Constructable]
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public ProximitySpawner()
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{
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}
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[Constructable]
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public ProximitySpawner(string spawnName)
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: base(spawnName)
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{
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}
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[Constructable]
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public ProximitySpawner(int amount, int minDelay, int maxDelay, int team, int homeRange, string spawnName)
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: base(amount, minDelay, maxDelay, team, homeRange, spawnName)
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{
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}
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[Constructable]
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public ProximitySpawner(int amount, int minDelay, int maxDelay, int team, int homeRange, string spawnName, int triggerRange, string spawnMessage, bool instantFlag)
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: base(amount, minDelay, maxDelay, team, homeRange, spawnName)
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{
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m_TriggerRange = triggerRange;
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m_SpawnMessage = TextDefinition.Parse(spawnMessage);
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m_InstantFlag = instantFlag;
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}
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public ProximitySpawner(int amount, TimeSpan minDelay, TimeSpan maxDelay, int team, int homeRange, List<string> spawnNames)
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: base(amount, minDelay, maxDelay, team, homeRange, spawnNames)
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{
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}
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public ProximitySpawner(int amount, TimeSpan minDelay, TimeSpan maxDelay, int team, int homeRange, List<string> spawnNames, int triggerRange, TextDefinition spawnMessage, bool instantFlag)
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: base(amount, minDelay, maxDelay, team, homeRange, spawnNames)
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{
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m_TriggerRange = triggerRange;
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m_SpawnMessage = spawnMessage;
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m_InstantFlag = instantFlag;
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}
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public ProximitySpawner(Serial serial)
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: base(serial)
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{
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}
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[CommandProperty(AccessLevel.Spawner)]
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public int TriggerRange
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{
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get
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{
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return m_TriggerRange;
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}
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set
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{
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m_TriggerRange = value;
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}
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}
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[CommandProperty(AccessLevel.Spawner)]
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public TextDefinition SpawnMessage
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{
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get
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{
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return m_SpawnMessage;
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}
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set
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{
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m_SpawnMessage = value;
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}
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}
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[CommandProperty(AccessLevel.Spawner)]
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public bool InstantFlag
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{
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get
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{
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return m_InstantFlag;
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}
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set
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{
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m_InstantFlag = value;
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}
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}
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public override string DefaultName
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{
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get
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{
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return "Proximity Spawner";
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}
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}
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public override bool HandlesOnMovement
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{
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get
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{
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return true;
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}
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}
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public override void DoTimer(TimeSpan delay)
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{
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if (!Running)
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return;
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End = DateTime.UtcNow + delay;
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}
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public override void Respawn()
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{
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RemoveSpawned();
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End = DateTime.UtcNow;
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}
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public override void Spawn()
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{
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for (int i = 0; i < SpawnObjectCount; ++i)
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{
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for (int j = 0; j < MaxCount; ++j)
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Spawn(SpawnObjects[i]);
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}
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}
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public override bool CheckSpawnerFull()
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{
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return false;
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}
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public virtual bool ValidTrigger(Mobile m)
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{
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if (m is BaseCreature)
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{
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BaseCreature bc = (BaseCreature)m;
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if (!bc.Controlled && !bc.Summoned)
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return false;
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}
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else if (!m.Player)
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{
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return false;
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}
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return (m.Alive && !m.IsDeadBondedPet && m.CanBeDamaged() && !m.Hidden);
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}
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public override void OnMovement(Mobile m, Point3D oldLocation)
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{
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if (!Running)
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return;
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if (IsEmpty && End <= DateTime.UtcNow && m.InRange(GetWorldLocation(), m_TriggerRange) && m.Location != oldLocation && ValidTrigger(m))
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{
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TextDefinition.SendMessageTo(m, m_SpawnMessage);
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DoTimer();
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Spawn();
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if (m_InstantFlag)
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{
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foreach (ISpawnable spawned in GetSpawn())
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{
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if (spawned is Mobile)
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((Mobile)spawned).Combatant = m;
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}
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}
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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writer.Write(m_TriggerRange);
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TextDefinition.Serialize(writer, m_SpawnMessage);
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writer.Write(m_InstantFlag);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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m_TriggerRange = reader.ReadInt();
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m_SpawnMessage = TextDefinition.Deserialize(reader);
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m_InstantFlag = reader.ReadBool();
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}
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}
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} |