133 lines
3.3 KiB
C#
133 lines
3.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Server;
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using Server.Items;
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using Server.Mobiles;
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using Server.Network;
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using Server.Engines.Points;
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using Server.ContextMenus;
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namespace Server.Engines.TreasuresOfDoom
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{
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public class VaseSpawner : ISpawner
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{
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public List<AncientClayVase> Vases { get; set; }
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public readonly int VaseCount = 3;
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public readonly Rectangle2D SpawnRecs = new Rectangle2D(257, 5, 249, 257);
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public static readonly int MinSpawn = 1;
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public static readonly int MaxSpawn = 3;
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public bool UnlinkOnTaming { get { return false; } }
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public Point3D HomeLocation { get { return Point3D.Zero; } }
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public int HomeRange { get { return 0; } }
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public static VaseSpawner Instance { get; set; }
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public VaseSpawner()
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{
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}
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public void Remove(ISpawnable spawn)
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{
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if (spawn is AncientClayVase)
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{
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RemoveVase((AncientClayVase)spawn);
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}
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}
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public void GetSpawnProperties(ISpawnable spawn, ObjectPropertyList list)
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{
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}
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public void GetSpawnContextEntries(ISpawnable spawn, Mobile m, List<ContextMenuEntry> list)
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{
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}
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public void AddVase(AncientClayVase vase)
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{
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if (Vases == null)
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{
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Vases = new List<AncientClayVase>();
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}
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if (!Vases.Contains(vase))
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{
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Vases.Add(vase);
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}
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}
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public void RemoveVase(AncientClayVase vase)
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{
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if (Vases != null)
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{
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if (Vases.Contains(vase))
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{
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Vases.Remove(vase);
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}
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if (PointsSystem.TreasuresOfDoom.InSeason && Vases.Count < VaseCount)
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{
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Timer.DelayCall(TimeSpan.FromMinutes(Utility.RandomMinMax(MinSpawn, MaxSpawn)), () =>
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{
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CreateVases(1);
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});
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}
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}
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}
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public void CheckVases()
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{
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int count = 0;
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if (Vases == null)
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{
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Vases = new List<AncientClayVase>();
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}
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count = VaseCount - Vases.Count;
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if (count > 0)
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{
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CreateVases(count);
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}
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}
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public void CreateVases(int count)
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{
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for (int i = 0; i < count; i++)
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{
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var vase = new AncientClayVase(true);
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ItemFlags.SetStealable(vase, true);
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vase.Movable = false;
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vase.Spawner = this;
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AddVase(vase);
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Point3D p = Point3D.Zero;
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do
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{
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p = Map.Malas.GetRandomSpawnPoint(SpawnRecs);
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}
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while (p == Point3D.Zero || !Map.Malas.CanSpawnMobile(p));
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vase.OnBeforeSpawn(p, Map.Malas);
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vase.MoveToWorld(p, Map.Malas);
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}
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}
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public static void AddToSpawner(AncientClayVase vase)
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{
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if (Instance == null)
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{
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Instance = new VaseSpawner();
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}
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Instance.AddVase(vase);
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}
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}
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} |