64 lines
2.0 KiB
C#
64 lines
2.0 KiB
C#
using System;
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namespace Server.Items
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{
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[Flipable(0xA343, 0xA344)]
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public class TheFellowshipStaff : BaseStaff
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{
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public override int LabelNumber { get { return 1159034; } } // The Fellowship Staff
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public static TheFellowshipStaff InstanceTram { get; set; }
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public static TheFellowshipStaff InstanceFel { get; set; }
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[Constructable]
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public TheFellowshipStaff()
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: base (0xA343)
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{
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Hue = 2721;
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}
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public override WeaponAbility PrimaryAbility { get { return WeaponAbility.Block; } }
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public override WeaponAbility SecondaryAbility { get { return WeaponAbility.ForceOfNature; } }
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public override int AosStrengthReq { get { return 20; } }
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public override int AosMinDamage { get { return 15; } }
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public override int AosMaxDamage { get { return 18; } }
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public override float MlSpeed { get { return 3.25f; } }
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public override int InitMinHits { get { return 30; } }
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public override int InitMaxHits { get { return 60; } }
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public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct)
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{
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fire = cold = pois = nrgy = chaos = direct = 0;
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phys = 100;
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}
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public TheFellowshipStaff(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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if (Map == Map.Trammel)
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{
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InstanceTram = this;
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}
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if (Map == Map.Felucca)
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{
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InstanceFel = this;
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}
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}
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}
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}
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