233 lines
6.4 KiB
C#
233 lines
6.4 KiB
C#
using Server.Mobiles;
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using Server.Regions;
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using System;
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namespace Server.Items
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{
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public class ExodusChest : DecorativeBox, IRevealableItem
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{
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public static void Initialize()
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{
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TileData.ItemTable[0x2DF3].Flags = TileFlag.None;
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}
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public override int DefaultGumpID { get { return 0x10C; } }
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public bool CheckWhenHidden { get { return true; } }
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public static Type[] RituelItem { get { return m_RituelItem; } }
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private static Type[] m_RituelItem = new Type[]
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{
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typeof(ExodusSummoningRite), typeof(ExodusSacrificalDagger), typeof(RobeofRite), typeof(ExodusSummoningAlter)
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};
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private Timer m_Timer;
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private ExodusChestRegion m_Region;
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public override bool IsDecoContainer { get { return false; } }
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[Constructable]
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public ExodusChest()
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: base()
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{
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Visible = false;
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Locked = true;
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LockLevel = 90;
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RequiredSkill = 90;
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MaxLockLevel = 100;
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Weight = 0.0;
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Hue = 2700;
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Movable = false;
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TrapType = TrapType.PoisonTrap;
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TrapPower = 100;
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GenerateTreasure();
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}
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public ExodusChest(Serial serial) : base(serial)
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{
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}
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public bool CheckReveal(Mobile m)
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{
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if (!m.InRange(Location, 3))
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return false;
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return m.Skills[SkillName.DetectHidden].Value >= 98.0;
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}
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public virtual void OnRevealed(Mobile m)
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{
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Visible = true;
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StartDeleteTimer();
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}
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public virtual bool CheckPassiveDetect(Mobile m)
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{
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if (m.InRange(this.Location, 4))
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{
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int skill = (int)m.Skills[SkillName.DetectHidden].Value;
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if (skill >= 80 && Utility.Random(300) < skill)
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return true;
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}
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return false;
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}
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public void StartDeleteTimer()
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{
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if (Utility.RandomDouble() < 0.2)
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{
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Item item = Activator.CreateInstance(m_RituelItem[Utility.Random(m_RituelItem.Length)]) as Item;
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DropItem(item);
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}
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m_Timer = Timer.DelayCall(TimeSpan.FromMinutes(5), new TimerCallback(Delete));
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m_Timer.Start();
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}
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public override void OnLocationChange(Point3D oldLoc)
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{
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if (Deleted)
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return;
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UpdateRegion();
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}
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public override void OnMapChange()
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{
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if (Deleted)
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return;
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UpdateRegion();
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}
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public void UpdateRegion()
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{
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if (m_Region != null)
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m_Region.Unregister();
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if (!Deleted && Map != Map.Internal)
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{
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m_Region = new ExodusChestRegion(this);
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m_Region.Register();
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}
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}
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public override void OnAfterDelete()
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{
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if (m_Timer != null)
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m_Timer.Stop();
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m_Timer = null;
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base.OnAfterDelete();
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UpdateRegion();
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}
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protected virtual void GenerateTreasure()
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{
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DropItem(new Gold(1500, 3000));
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Item item = null;
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for (int i = 0 ; i < Loot.GemTypes.Length; i++)
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{
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item = Activator.CreateInstance(Loot.GemTypes[i]) as Item;
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item.Amount = Utility.Random(1, 6);
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DropItem(item);
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}
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if (0.25 > Utility.RandomDouble())
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{
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item = new SmokeBomb(Utility.Random(3, 6));
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DropItem(item);
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}
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if (0.25 > Utility.RandomDouble())
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{
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switch (Utility.Random(2))
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{
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case 0:
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item = new ParasiticPotion(Utility.Random(1, 3)); break;
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case 1:
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item = new InvisibilityPotion(Utility.Random(1, 3)); break;
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}
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DropItem(item);
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}
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if (0.2 > Utility.RandomDouble())
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{
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item = Loot.RandomEssence();
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item.Amount = Utility.Random(3, 6);
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DropItem(item);
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}
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if (0.1 > Utility.RandomDouble())
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{
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switch (Utility.Random(4))
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{
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case 0: DropItem(new Taint()); break;
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case 1: DropItem(new Corruption()); break;
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case 2: DropItem(new Blight()); break;
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case 3: DropItem(new LuminescentFungi()); break;
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}
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}
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}
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public static void GiveRituelItem(Mobile m)
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{
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Item item = Activator.CreateInstance(m_RituelItem[Utility.Random(m_RituelItem.Length)]) as Item;
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m.PlaySound(0x5B4);
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if (item == null)
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return;
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m.AddToBackpack(item);
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m.SendLocalizedMessage(1072223); // An item has been placed in your backpack.
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (!Locked)
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Delete();
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Timer.DelayCall(TimeSpan.Zero, new TimerCallback(UpdateRegion));
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}
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}
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public class ExodusChestRegion : BaseRegion
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{
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private readonly ExodusChest m_Chest;
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public ExodusChest ExodusChest { get { return m_Chest; } }
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public ExodusChestRegion(ExodusChest chest)
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: base(null, chest.Map, Region.Find(chest.Location, chest.Map), new Rectangle2D(chest.Location.X - 2, chest.Location.Y - 2 , 5, 5) )
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{
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m_Chest = chest;
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}
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public override void OnEnter(Mobile m)
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{
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if (!m_Chest.Visible && m is PlayerMobile && m.Skills[SkillName.DetectHidden].Value >= 98.0)
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{
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m.SendLocalizedMessage(1153493); // Your keen senses detect something hidden in the area...
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}
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}
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}
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}
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