Files
abysmal-isle/Scripts/Services/Reports/Reports.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

436 lines
14 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using Server.Accounting;
using Server.Commands;
using Server.Factions;
using Server.Mobiles;
using Server.Network;
namespace Server.Engines.Reports
{
public class Reports
{
public static bool Enabled = Config.Get("Reports.AutoGenerate", false);
private static DateTime m_GenerateTime;
private static SnapshotHistory m_StatsHistory;
private static StaffHistory m_StaffHistory;
public static StaffHistory StaffHistory
{
get
{
return m_StaffHistory;
}
}
public static void Initialize()
{
CommandSystem.Register("GenReports", AccessLevel.Administrator, new CommandEventHandler(GenReports_OnCommand));
m_StatsHistory = new SnapshotHistory();
m_StatsHistory.Load();
m_StaffHistory = new StaffHistory();
m_StaffHistory.Load();
DateTime now = DateTime.UtcNow;
if (!Enabled)
return;
DateTime date = now.Date;
TimeSpan timeOfDay = now.TimeOfDay;
m_GenerateTime = date + TimeSpan.FromHours(Math.Ceiling(timeOfDay.TotalHours));
Timer.DelayCall(TimeSpan.FromMinutes(0.5), TimeSpan.FromMinutes(0.5), new TimerCallback(CheckRegenerate));
}
public static void CheckRegenerate()
{
if (DateTime.UtcNow < m_GenerateTime)
return;
Generate();
m_GenerateTime += TimeSpan.FromHours(1.0);
}
[Usage("GenReports")]
[Description("Generates Reports on Command.")]
public static void GenReports_OnCommand(CommandEventArgs e)
{
Generate();
}
public static void Generate()
{
Snapshot ss = new Snapshot();
ss.TimeStamp = DateTime.UtcNow;
FillSnapshot(ss);
m_StatsHistory.Snapshots.Add(ss);
m_StaffHistory.QueueStats.Add(new QueueStatus(Engines.Help.PageQueue.List.Count));
ThreadPool.QueueUserWorkItem(new WaitCallback(UpdateOutput), ss);
}
public static void FillSnapshot(Snapshot ss)
{
ss.Children.Add(CompileGeneralStats());
ss.Children.Add(CompileStatChart());
PersistableObject[] obs = CompileSkillReports();
for (int i = 0; i < obs.Length; ++i)
ss.Children.Add(obs[i]);
obs = CompileFactionReports();
for (int i = 0; i < obs.Length; ++i)
ss.Children.Add(obs[i]);
}
public static Report CompileGeneralStats()
{
Report report = new Report("General Stats", "200");
report.Columns.Add("50%", "left");
report.Columns.Add("50%", "left");
int npcs = 0, players = 0;
foreach (Mobile mob in World.Mobiles.Values)
{
if (mob.Player)
++players;
else
++npcs;
}
report.Items.Add("NPCs", npcs, "N0");
report.Items.Add("Players", players, "N0");
report.Items.Add("Clients", NetState.Instances.Count, "N0");
report.Items.Add("Accounts", Accounts.Count, "N0");
report.Items.Add("Items", World.Items.Count, "N0");
return report;
}
public static Chart CompileStatChart()
{
PieChart chart = new PieChart("Stat Distribution", "graphs_strdexint_distrib", true);
ChartItem strItem = new ChartItem("Strength", 0);
ChartItem dexItem = new ChartItem("Dexterity", 0);
ChartItem intItem = new ChartItem("Intelligence", 0);
foreach (Mobile mob in World.Mobiles.Values)
{
if (mob.RawStatTotal == mob.StatCap && mob is PlayerMobile)
{
strItem.Value += mob.RawStr;
dexItem.Value += mob.RawDex;
intItem.Value += mob.RawInt;
}
}
chart.Items.Add(strItem);
chart.Items.Add(dexItem);
chart.Items.Add(intItem);
return chart;
}
public static SkillDistribution[] GetSkillDistribution()
{
int skip = (Core.ML ? 0 : Core.SE ? 1 : Core.AOS ? 3 : 6);
SkillDistribution[] distribs = new SkillDistribution[SkillInfo.Table.Length - skip];
for (int i = 0; i < distribs.Length; ++i)
distribs[i] = new SkillDistribution(SkillInfo.Table[i]);
foreach (Mobile mob in World.Mobiles.Values)
{
if (mob.SkillsTotal >= 1500 && mob.SkillsTotal <= (Config.Get("PlayerCaps.TotalSkillCap", 7000) + 200) && mob is PlayerMobile)
{
Skills skills = mob.Skills;
for (int i = 0; i < skills.Length - skip; ++i)
{
Skill skill = skills[i];
if (skill.BaseFixedPoint >= 1000)
distribs[i].m_NumberOfGMs++;
}
}
}
return distribs;
}
public static PersistableObject[] CompileSkillReports()
{
SkillDistribution[] distribs = GetSkillDistribution();
Array.Sort(distribs);
return new PersistableObject[] { CompileSkillChart(distribs), CompileSkillReport(distribs) };
}
public static Report CompileSkillReport(SkillDistribution[] distribs)
{
Report report = new Report("Skill Report", "300");
report.Columns.Add("70%", "left", "Name");
report.Columns.Add("30%", "center", "GMs");
for (int i = 0; i < distribs.Length; ++i)
report.Items.Add(distribs[i].m_Skill.Name, distribs[i].m_NumberOfGMs, "N0");
return report;
}
public static Chart CompileSkillChart(SkillDistribution[] distribs)
{
PieChart chart = new PieChart("GM Skill Distribution", "graphs_skill_distrib", true);
for (int i = 0; i < 12; ++i)
chart.Items.Add(distribs[i].m_Skill.Name, distribs[i].m_NumberOfGMs);
int rem = 0;
for (int i = 12; i < distribs.Length; ++i)
rem += distribs[i].m_NumberOfGMs;
chart.Items.Add("Other", rem);
return chart;
}
public static PersistableObject[] CompileFactionReports()
{
return new PersistableObject[] { CompileFactionMembershipChart(), CompileFactionReport(), CompileFactionTownReport(), CompileSigilReport(), CompileFactionLeaderboard() };
}
public static Chart CompileFactionMembershipChart()
{
PieChart chart = new PieChart("Faction Membership", "graphs_faction_membership", true);
List<Faction> factions = Faction.Factions;
for (int i = 0; i < factions.Count; ++i)
chart.Items.Add(factions[i].Definition.FriendlyName, factions[i].Members.Count);
return chart;
}
public static Report CompileFactionLeaderboard()
{
Report report = new Report("Faction Leaderboard", "60%");
report.Columns.Add("28%", "center", "Name");
report.Columns.Add("28%", "center", "Faction");
report.Columns.Add("28%", "center", "Office");
report.Columns.Add("16%", "center", "Kill Points");
ArrayList list = new ArrayList();
List<Faction> factions = Faction.Factions;
for (int i = 0; i < factions.Count; ++i)
{
Faction faction = factions[i];
list.AddRange(faction.Members);
}
list.Sort();
list.Reverse();
for (int i = 0; i < list.Count && i < 15; ++i)
{
PlayerState pl = (PlayerState)list[i];
string office;
if (pl.Faction.Commander == pl.Mobile)
office = "Commanding Lord";
else if (pl.Finance != null)
office = String.Format("{0} Finance Minister", pl.Finance.Definition.FriendlyName);
else if (pl.Sheriff != null)
office = String.Format("{0} Sheriff", pl.Sheriff.Definition.FriendlyName);
else
office = "";
ReportItem item = new ReportItem();
item.Values.Add(pl.Mobile.Name);
item.Values.Add(pl.Faction.Definition.FriendlyName);
item.Values.Add(office);
item.Values.Add(pl.KillPoints.ToString(), "N0");
report.Items.Add(item);
}
return report;
}
public static Report CompileFactionReport()
{
Report report = new Report("Faction Statistics", "80%");
report.Columns.Add("20%", "center", "Name");
report.Columns.Add("20%", "center", "Commander");
report.Columns.Add("15%", "center", "Members");
report.Columns.Add("15%", "center", "Merchants");
report.Columns.Add("15%", "center", "Kill Points");
report.Columns.Add("15%", "center", "Silver");
List<Faction> factions = Faction.Factions;
for (int i = 0; i < factions.Count; ++i)
{
Faction faction = factions[i];
List<PlayerState> members = faction.Members;
int totalKillPoints = 0;
int totalMerchants = 0;
for (int j = 0; j < members.Count; ++j)
{
totalKillPoints += members[j].KillPoints;
if (members[j].MerchantTitle != MerchantTitle.None)
++totalMerchants;
}
ReportItem item = new ReportItem();
item.Values.Add(faction.Definition.FriendlyName);
item.Values.Add(faction.Commander == null ? "" : faction.Commander.Name);
item.Values.Add(faction.Members.Count.ToString(), "N0");
item.Values.Add(totalMerchants.ToString(), "N0");
item.Values.Add(totalKillPoints.ToString(), "N0");
item.Values.Add(faction.Silver.ToString(), "N0");
report.Items.Add(item);
}
return report;
}
public static Report CompileSigilReport()
{
Report report = new Report("Faction Town Sigils", "50%");
report.Columns.Add("35%", "center", "Town");
report.Columns.Add("35%", "center", "Controller");
report.Columns.Add("30%", "center", "Capturable");
List<Sigil> sigils = Sigil.Sigils;
for (int i = 0; i < sigils.Count; ++i)
{
Sigil sigil = sigils[i];
string controller = "Unknown";
Mobile mob = sigil.RootParent as Mobile;
if (mob != null)
{
Faction faction = Faction.Find(mob);
if (faction != null)
controller = faction.Definition.FriendlyName;
}
else if (sigil.LastMonolith != null && sigil.LastMonolith.Faction != null)
{
controller = sigil.LastMonolith.Faction.Definition.FriendlyName;
}
ReportItem item = new ReportItem();
item.Values.Add(sigil.Town == null ? "" : sigil.Town.Definition.FriendlyName);
item.Values.Add(controller);
item.Values.Add(sigil.IsPurifying ? "No" : "Yes");
report.Items.Add(item);
}
return report;
}
public static Report CompileFactionTownReport()
{
Report report = new Report("Faction Towns", "80%");
report.Columns.Add("20%", "center", "Name");
report.Columns.Add("20%", "center", "Owner");
report.Columns.Add("17%", "center", "Sheriff");
report.Columns.Add("17%", "center", "Finance Minister");
report.Columns.Add("13%", "center", "Silver");
report.Columns.Add("13%", "center", "Prices");
List<Town> towns = Town.Towns;
for (int i = 0; i < towns.Count; ++i)
{
Town town = towns[i];
string prices = "Normal";
if (town.Tax < 0)
prices = town.Tax.ToString() + "%";
else if (town.Tax > 0)
prices = "+" + town.Tax.ToString() + "%";
ReportItem item = new ReportItem();
item.Values.Add(town.Definition.FriendlyName);
item.Values.Add(town.Owner == null ? "Neutral" : town.Owner.Definition.FriendlyName);
item.Values.Add(town.Sheriff == null ? "" : town.Sheriff.Name);
item.Values.Add(town.Finance == null ? "" : town.Finance.Name);
item.Values.Add(town.Silver.ToString(), "N0");
item.Values.Add(prices);
report.Items.Add(item);
}
return report;
}
private static void UpdateOutput(object state)
{
m_StatsHistory.Save();
m_StaffHistory.Save();
HtmlRenderer renderer = new HtmlRenderer("stats", (Snapshot)state, m_StatsHistory);
renderer.Render();
renderer.Upload();
renderer = new HtmlRenderer("staff", m_StaffHistory);
renderer.Render();
renderer.Upload();
}
public class SkillDistribution : IComparable
{
public SkillInfo m_Skill;
public int m_NumberOfGMs;
public SkillDistribution(SkillInfo skill)
{
this.m_Skill = skill;
}
public int CompareTo(object obj)
{
return (((SkillDistribution)obj).m_NumberOfGMs - this.m_NumberOfGMs);
}
}
}
}