368 lines
11 KiB
C#
368 lines
11 KiB
C#
using System;
|
|
using Server.Items;
|
|
using Server.Spells;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Server.Mobiles
|
|
{
|
|
public class BasePeerless : BaseCreature
|
|
{
|
|
private PeerlessAltar m_Altar;
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public PeerlessAltar Altar
|
|
{
|
|
get
|
|
{
|
|
return m_Altar;
|
|
}
|
|
set
|
|
{
|
|
m_Altar = value;
|
|
}
|
|
}
|
|
|
|
public override bool CanBeParagon { get { return false; } }
|
|
public virtual bool DropPrimer { get { return Core.TOL; } }
|
|
public virtual bool GiveMLSpecial { get { return true; } }
|
|
|
|
public override bool Unprovokable
|
|
{
|
|
get
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
public virtual double ChangeCombatant
|
|
{
|
|
get
|
|
{
|
|
return 0.3;
|
|
}
|
|
}
|
|
|
|
public BasePeerless(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
public override void OnThink()
|
|
{
|
|
base.OnThink();
|
|
|
|
if (HasFireRing && Combatant != null && Alive && Hits > 0.8 * HitsMax && m_NextFireRing > Core.TickCount && Utility.RandomDouble() < FireRingChance)
|
|
FireRing();
|
|
|
|
if (CanSpawnHelpers && Combatant != null && Alive && CanSpawnWave())
|
|
SpawnHelpers();
|
|
}
|
|
|
|
public override void OnDeath(Container c)
|
|
{
|
|
base.OnDeath(c);
|
|
|
|
if (DropPrimer)
|
|
{
|
|
SkillMasteryPrimer primer = SkillMasteryPrimer.GetRandom();
|
|
List<DamageStore> rights = GetLootingRights();
|
|
|
|
if (rights.Count > 0)
|
|
{
|
|
Mobile m = rights[Utility.Random(rights.Count)].m_Mobile;
|
|
|
|
m.SendLocalizedMessage(1156209); // You have received a mastery primer!
|
|
|
|
if (m.Backpack == null || !m.Backpack.TryDropItem(m, primer, false))
|
|
m.BankBox.DropItem(primer);
|
|
}
|
|
else
|
|
{
|
|
c.DropItem(primer);
|
|
}
|
|
}
|
|
|
|
if (GivesMLMinorArtifact && 0.5 > Utility.RandomDouble())
|
|
{
|
|
MondainsLegacy.DropPeerlessMinor(c);
|
|
}
|
|
|
|
if (GiveMLSpecial)
|
|
{
|
|
if (Utility.RandomDouble() < 0.10)
|
|
c.DropItem(new HumanFeyLeggings());
|
|
|
|
if (Utility.RandomDouble() < 0.025)
|
|
c.DropItem(new CrimsonCincture());
|
|
|
|
if (0.05 > Utility.RandomDouble())
|
|
{
|
|
switch (Utility.Random(32))
|
|
{
|
|
case 0: c.DropItem(new AssassinChest()); break;
|
|
case 1: c.DropItem(new AssassinArms()); break;
|
|
case 2: c.DropItem(new AssassinLegs()); break;
|
|
case 3: c.DropItem(new AssassinGloves()); break;
|
|
case 4: c.DropItem(new DeathChest()); break;
|
|
case 5: c.DropItem(new DeathArms()); break;
|
|
case 6: c.DropItem(new DeathLegs()); break;
|
|
case 7: c.DropItem(new DeathBoneHelm()); break;
|
|
case 8: c.DropItem(new DeathGloves()); break;
|
|
case 9: c.DropItem(new MyrmidonArms()); break;
|
|
case 10: c.DropItem(new MyrmidonLegs()); break;
|
|
case 11: c.DropItem(new MyrmidonGorget()); break;
|
|
case 12: c.DropItem(new MyrmidonChest()); break;
|
|
case 13: c.DropItem(new LeafweaveGloves()); break;
|
|
case 14: c.DropItem(new LeafweaveLegs()); break;
|
|
case 15: c.DropItem(new LeafweavePauldrons()); break;
|
|
case 16: c.DropItem(new PaladinGloves()); break;
|
|
case 17: c.DropItem(new PaladinGorget()); break;
|
|
case 18: c.DropItem(new PaladinArms()); break;
|
|
case 19: c.DropItem(new PaladinLegs()); break;
|
|
case 20: c.DropItem(new PaladinHelm()); break;
|
|
case 21: c.DropItem(new PaladinChest()); break;
|
|
case 22: c.DropItem(new HunterArms()); break;
|
|
case 23: c.DropItem(new HunterGloves()); break;
|
|
case 24: c.DropItem(new HunterLegs()); break;
|
|
case 25: c.DropItem(new HunterChest()); break;
|
|
case 26: c.DropItem(new GreymistArms()); break;
|
|
case 27: c.DropItem(new GreymistGloves()); break;
|
|
case 28: c.DropItem(new GreymistLegs()); break;
|
|
case 29: c.DropItem(new MalekisHonor()); break;
|
|
case 30: c.DropItem(new Feathernock()); break;
|
|
case 31: c.DropItem(new Swiftflight()); break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (m_Altar != null)
|
|
m_Altar.OnPeerlessDeath();
|
|
}
|
|
|
|
public BasePeerless(AIType aiType, FightMode fightMode, int rangePerception, int rangeFight, double activeSpeed, double passiveSpeed)
|
|
: base(aiType, fightMode, rangePerception, rangeFight, activeSpeed, passiveSpeed)
|
|
{
|
|
m_NextFireRing = Core.TickCount + 10000;
|
|
m_CurrentWave = MaxHelpersWaves;
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write((int)0); // version
|
|
|
|
writer.Write((Item)m_Altar);
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
|
|
m_Altar = reader.ReadItem() as PeerlessAltar;
|
|
}
|
|
|
|
#region Helpers
|
|
public virtual bool CanSpawnHelpers
|
|
{
|
|
get
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
public virtual int MaxHelpersWaves
|
|
{
|
|
get
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
public virtual double SpawnHelpersChance
|
|
{
|
|
get
|
|
{
|
|
return 0.05;
|
|
}
|
|
}
|
|
|
|
private int m_CurrentWave;
|
|
|
|
public int CurrentWave
|
|
{
|
|
get
|
|
{
|
|
return m_CurrentWave;
|
|
}
|
|
set
|
|
{
|
|
m_CurrentWave = value;
|
|
}
|
|
}
|
|
|
|
public bool AllHelpersDead
|
|
{
|
|
get
|
|
{
|
|
if (m_Altar != null)
|
|
return m_Altar.AllHelpersDead();
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
public virtual bool CanSpawnWave()
|
|
{
|
|
if (MaxHelpersWaves > 0 && m_CurrentWave > 0)
|
|
{
|
|
double hits = (Hits / (double)HitsMax);
|
|
double waves = (m_CurrentWave / (double)(MaxHelpersWaves + 1));
|
|
|
|
if (hits < waves && Utility.RandomDouble() < SpawnHelpersChance)
|
|
{
|
|
m_CurrentWave -= 1;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public virtual void SpawnHelpers()
|
|
{
|
|
}
|
|
|
|
public void SpawnHelper(BaseCreature helper, int range)
|
|
{
|
|
SpawnHelper(helper, GetSpawnPosition(range));
|
|
}
|
|
|
|
public void SpawnHelper(BaseCreature helper, int x, int y, int z)
|
|
{
|
|
SpawnHelper(helper, new Point3D(x, y, z));
|
|
}
|
|
|
|
public void SpawnHelper(BaseCreature helper, Point3D location)
|
|
{
|
|
if (helper == null)
|
|
return;
|
|
|
|
helper.Home = location;
|
|
helper.RangeHome = 4;
|
|
|
|
if (m_Altar != null)
|
|
m_Altar.AddHelper(helper);
|
|
|
|
helper.MoveToWorld(location, Map);
|
|
}
|
|
|
|
#endregion
|
|
|
|
public virtual void PackResources(int amount)
|
|
{
|
|
for (int i = 0; i < amount; i ++)
|
|
switch ( Utility.Random(6) )
|
|
{
|
|
case 0:
|
|
PackItem(new Blight());
|
|
break;
|
|
case 1:
|
|
PackItem(new Scourge());
|
|
break;
|
|
case 2:
|
|
PackItem(new Taint());
|
|
break;
|
|
case 3:
|
|
PackItem(new Putrefaction());
|
|
break;
|
|
case 4:
|
|
PackItem(new Corruption());
|
|
break;
|
|
case 5:
|
|
PackItem(new Muculent());
|
|
break;
|
|
}
|
|
}
|
|
|
|
public virtual void PackItems(Item item, int amount)
|
|
{
|
|
for (int i = 0; i < amount; i ++)
|
|
PackItem(item);
|
|
}
|
|
|
|
public virtual void PackTalismans(int amount)
|
|
{
|
|
int count = Utility.Random(amount);
|
|
|
|
for (int i = 0; i < count; i ++)
|
|
PackItem(Loot.RandomTalisman());
|
|
}
|
|
|
|
#region Fire Ring
|
|
private static readonly int[] m_North = new int[]
|
|
{
|
|
-1, -1,
|
|
1, -1,
|
|
-1, 2,
|
|
1, 2
|
|
};
|
|
|
|
private static readonly int[] m_East = new int[]
|
|
{
|
|
-1, 0,
|
|
2, 0
|
|
};
|
|
|
|
public virtual bool HasFireRing
|
|
{
|
|
get
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
public virtual double FireRingChance
|
|
{
|
|
get
|
|
{
|
|
return 1.0;
|
|
}
|
|
}
|
|
|
|
private long m_NextFireRing = Core.TickCount;
|
|
|
|
public virtual void FireRing()
|
|
{
|
|
for (int i = 0; i < m_North.Length; i += 2)
|
|
{
|
|
Point3D p = Location;
|
|
|
|
p.X += m_North[i];
|
|
p.Y += m_North[i + 1];
|
|
|
|
IPoint3D po = p as IPoint3D;
|
|
|
|
SpellHelper.GetSurfaceTop(ref po);
|
|
|
|
Effects.SendLocationEffect(po, Map, 0x3E27, 50);
|
|
}
|
|
|
|
for (int i = 0; i < m_East.Length; i += 2)
|
|
{
|
|
Point3D p = Location;
|
|
|
|
p.X += m_East[i];
|
|
p.Y += m_East[i + 1];
|
|
|
|
IPoint3D po = p as IPoint3D;
|
|
|
|
SpellHelper.GetSurfaceTop(ref po);
|
|
|
|
Effects.SendLocationEffect(po, Map, 0x3E31, 50);
|
|
}
|
|
|
|
m_NextFireRing = Core.TickCount + 10000;
|
|
}
|
|
#endregion
|
|
}
|
|
}
|