535 lines
16 KiB
C#
535 lines
16 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Commands;
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using Server.Factions;
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using Server.Network;
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using Server.Targeting;
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namespace Server.Engines.PartySystem
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{
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public class Party : IParty
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{
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public const int Capacity = 10;
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private readonly Mobile m_Leader;
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private readonly List<PartyMemberInfo> m_Members;
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private readonly List<Mobile> m_Candidates;
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private readonly List<Mobile> m_Listeners;// staff listening
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public Party(Mobile leader)
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{
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m_Leader = leader;
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m_Members = new List<PartyMemberInfo>();
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m_Candidates = new List<Mobile>();
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m_Listeners = new List<Mobile>();
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m_Members.Add(new PartyMemberInfo(leader));
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}
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public int Count
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{
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get
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{
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return m_Members.Count;
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}
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}
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public bool Active
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{
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get
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{
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return m_Members.Count > 1;
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}
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}
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public Mobile Leader
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{
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get
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{
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return m_Leader;
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}
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}
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public List<PartyMemberInfo> Members
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{
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get
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{
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return m_Members;
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}
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}
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public List<Mobile> Candidates
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{
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get
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{
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return m_Candidates;
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}
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}
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public PartyMemberInfo this[int index]
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{
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get
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{
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return m_Members[index];
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}
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}
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public PartyMemberInfo this[Mobile m]
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{
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get
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{
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for (int i = 0; i < m_Members.Count; ++i)
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if (m_Members[i].Mobile == m)
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return m_Members[i];
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return null;
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}
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}
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public static void Initialize()
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{
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EventSink.Logout += new LogoutEventHandler(EventSink_Logout);
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EventSink.Login += new LoginEventHandler(EventSink_Login);
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EventSink.PlayerDeath += new PlayerDeathEventHandler(EventSink_PlayerDeath);
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CommandSystem.Register("ListenToParty", AccessLevel.GameMaster, new CommandEventHandler(ListenToParty_OnCommand));
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}
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public static void ListenToParty_OnCommand(CommandEventArgs e)
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{
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e.Mobile.BeginTarget(-1, false, TargetFlags.None, new TargetCallback(ListenToParty_OnTarget));
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e.Mobile.SendMessage("Target a partied player.");
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}
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public static void ListenToParty_OnTarget(Mobile from, object obj)
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{
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if (obj is Mobile)
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{
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Party p = Party.Get((Mobile)obj);
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if (p == null)
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{
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from.SendMessage("They are not in a party.");
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}
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else if (p.m_Listeners.Contains(from))
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{
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p.m_Listeners.Remove(from);
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from.SendMessage("You are no longer listening to that party.");
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}
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else
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{
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p.m_Listeners.Add(from);
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from.SendMessage("You are now listening to that party.");
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}
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}
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}
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public static void EventSink_PlayerDeath(PlayerDeathEventArgs e)
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{
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Mobile from = e.Mobile;
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Party p = Party.Get(from);
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if (p != null)
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{
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Mobile m = from.LastKiller;
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if (m == from)
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p.SendPublicMessage(from, "I killed myself !!");
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else if (m == null)
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p.SendPublicMessage(from, "I was killed !!");
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else
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p.SendPublicMessage(from, String.Format("I was killed by {0} !!", m.Name));
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}
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}
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public static void EventSink_Login(LoginEventArgs e)
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{
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Mobile from = e.Mobile;
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Party p = Party.Get(from);
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if (p != null)
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new RejoinTimer(from).Start();
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else
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from.Party = null;
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}
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public static void EventSink_Logout(LogoutEventArgs e)
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{
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Mobile from = e.Mobile;
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Party p = Party.Get(from);
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if (p != null)
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p.Remove(from);
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from.Party = null;
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}
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public static Party Get(Mobile m)
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{
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if (m == null)
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return null;
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return m.Party as Party;
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}
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public static void Invite(Mobile from, Mobile target)
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{
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Faction ourFaction = Faction.Find(from);
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Faction theirFaction = Faction.Find(target);
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if (ourFaction != null && theirFaction != null && ourFaction != theirFaction)
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{
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from.SendLocalizedMessage(1008088); // You cannot have players from opposing factions in the same party!
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target.SendLocalizedMessage(1008093); // The party cannot have members from opposing factions.
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return;
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}
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Party p = Party.Get(from);
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if (p == null)
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from.Party = p = new Party(from);
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if (!p.Candidates.Contains(target))
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p.Candidates.Add(target);
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// : You are invited to join the party. Type /accept to join or /decline to decline the offer.
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target.Send(new MessageLocalizedAffix(target.NetState, Serial.MinusOne, -1, MessageType.Label, 0x3B2, 3, 1008089, "", AffixType.Prepend | AffixType.System, from.Name, ""));
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from.SendLocalizedMessage(1008090); // You have invited them to join the party.
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target.Send(new PartyInvitation(from));
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target.Party = from;
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DeclineTimer.Start(target, from);
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}
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public void Add(Mobile m)
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{
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PartyMemberInfo mi = this[m];
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if (mi == null)
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{
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m_Members.Add(new PartyMemberInfo(m));
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m.Party = this;
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Packet memberList = Packet.Acquire(new PartyMemberList(this));
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Packet attrs = Packet.Acquire(new MobileAttributesN(m));
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for (int i = 0; i < m_Members.Count; ++i)
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{
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Mobile f = ((PartyMemberInfo)m_Members[i]).Mobile;
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f.Send(memberList);
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if (f != m)
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{
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f.Send(new MobileStatusCompact(m.CanBeRenamedBy(f), m));
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f.Send(attrs);
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if (f.NetState != null && f.NetState.IsEnhancedClient)
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Waypoints.Create(f, m, WaypointType.PartyMember);
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m.Send(new MobileStatusCompact(f.CanBeRenamedBy(m), f));
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m.Send(new MobileAttributesN(f));
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if (m.NetState != null && m.NetState.IsEnhancedClient)
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Waypoints.Create(m, f, WaypointType.PartyMember);
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}
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}
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Packet.Release(memberList);
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Packet.Release(attrs);
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}
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}
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public void OnAccept(Mobile from)
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{
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OnAccept(from, false);
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}
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public void OnAccept(Mobile from, bool force)
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{
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Faction ourFaction = Faction.Find(m_Leader);
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Faction theirFaction = Faction.Find(from);
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if (!force && ourFaction != null && theirFaction != null && ourFaction != theirFaction)
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return;
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// : joined the party.
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SendToAll(new MessageLocalizedAffix(Serial.MinusOne, -1, MessageType.Label, 0x3B2, 3, 1008094, "", AffixType.Prepend | AffixType.System, from.Name, ""));
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from.SendLocalizedMessage(1005445); // You have been added to the party.
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m_Candidates.Remove(from);
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Add(from);
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}
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public void OnDecline(Mobile from, Mobile leader)
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{
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// : Does not wish to join the party.
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leader.SendLocalizedMessage(1008091, false, from.Name);
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from.SendLocalizedMessage(1008092); // You notify them that you do not wish to join the party.
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m_Candidates.Remove(from);
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from.Send(new PartyEmptyList(from));
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if (m_Candidates.Count == 0 && m_Members.Count <= 1)
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{
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for (int i = 0; i < m_Members.Count; ++i)
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{
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this[i].Mobile.Send(new PartyEmptyList(this[i].Mobile));
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this[i].Mobile.Party = null;
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}
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m_Members.Clear();
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}
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}
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public void Remove(Mobile m)
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{
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if (m == m_Leader)
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{
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Disband();
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}
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else
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{
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for (int i = 0; i < m_Members.Count; ++i)
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{
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Mobile mob = m_Members[i].Mobile;
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if (mob == m)
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{
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m_Members.RemoveAt(i);
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m.Party = null;
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m.Send(new PartyEmptyList(m));
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m.SendLocalizedMessage(1005451); // You have been removed from the party.
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SendToAll(new PartyRemoveMember(m, this));
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SendToAll(1005452); // A player has been removed from your party.
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break;
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}
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else
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{
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if (mob != null && mob.NetState != null && mob.NetState.IsEnhancedClient)
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{
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Waypoints.Remove(mob, m);
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}
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if (m.NetState != null && m.NetState.IsEnhancedClient)
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{
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Waypoints.Remove(m, mob);
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}
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}
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}
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if (m_Members.Count == 1)
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{
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SendToAll(1005450); // The last person has left the party...
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Disband();
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}
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}
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Server.Spells.SkillMasteries.SkillMasterySpell.OnPartyRemoved(m, m_Members == null || m_Members.Count == 0);
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}
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public bool Contains(Mobile m)
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{
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return (this[m] != null);
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}
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public void Disband()
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{
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SendToAll(1005449); // Your party has disbanded.
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for (int i = 0; i < m_Members.Count; ++i)
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{
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this[i].Mobile.Send(new PartyEmptyList(this[i].Mobile));
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this[i].Mobile.Party = null;
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}
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m_Members.Clear();
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}
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public void SendToAll(int number)
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{
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SendToAll(number, "", 0x3B2);
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}
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public void SendToAll(int number, string args)
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{
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SendToAll(number, args, 0x3B2);
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}
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public void SendToAll(int number, string args, int hue)
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{
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SendToAll(new MessageLocalized(Serial.MinusOne, -1, MessageType.Regular, hue, 3, number, "System", args));
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}
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public void SendPublicMessage(Mobile from, string text)
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{
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SendToAll(new PartyTextMessage(true, from, text));
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for (int i = 0; i < m_Listeners.Count; ++i)
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{
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Mobile mob = m_Listeners[i];
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if (mob.Party != this)
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m_Listeners[i].SendMessage("[{0}]: {1}", from.Name, text);
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}
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SendToStaffMessage(from, "[Party]: {0}", text);
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}
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public void SendPrivateMessage(Mobile from, Mobile to, string text)
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{
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to.Send(new PartyTextMessage(false, from, text));
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for (int i = 0; i < m_Listeners.Count; ++i)
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{
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Mobile mob = m_Listeners[i];
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if (mob.Party != this)
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m_Listeners[i].SendMessage("[{0}]->[{1}]: {2}", from.Name, to.Name, text);
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}
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SendToStaffMessage(from, "[Party]->[{0}]: {1}", to.Name, text);
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}
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public void SendToAll(Packet p)
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{
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p.Acquire();
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for (int i = 0; i < m_Members.Count; ++i)
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m_Members[i].Mobile.Send(p);
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if (p is MessageLocalized || p is MessageLocalizedAffix || p is UnicodeMessage || p is AsciiMessage)
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{
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for (int i = 0; i < m_Listeners.Count; ++i)
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{
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Mobile mob = m_Listeners[i];
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if (mob.Party != this)
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mob.Send(p);
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}
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}
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p.Release();
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}
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public void OnStamChanged(Mobile m)
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{
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Packet p = null;
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for (int i = 0; i < m_Members.Count; ++i)
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{
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Mobile c = m_Members[i].Mobile;
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if (c != m && m.Map == c.Map && Utility.InUpdateRange(c, m) && c.CanSee(m))
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{
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if (p == null)
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p = Packet.Acquire(new MobileStamN(m));
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c.Send(p);
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}
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}
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Packet.Release(p);
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}
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public void OnManaChanged(Mobile m)
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{
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Packet p = null;
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for (int i = 0; i < m_Members.Count; ++i)
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{
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Mobile c = m_Members[i].Mobile;
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if (c != m && m.Map == c.Map && Utility.InUpdateRange(c, m) && c.CanSee(m))
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{
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if (p == null)
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p = Packet.Acquire(new MobileManaN(m));
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c.Send(p);
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}
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}
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Packet.Release(p);
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}
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public void OnStatsQuery(Mobile beholder, Mobile beheld)
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{
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if (beholder != beheld && Contains(beholder) && beholder.Map == beheld.Map && Utility.InUpdateRange(beholder, beheld))
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{
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if (!beholder.CanSee(beheld))
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beholder.Send(new MobileStatusCompact(beheld.CanBeRenamedBy(beholder), beheld));
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beholder.Send(new MobileAttributesN(beheld));
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}
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}
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private void SendToStaffMessage(Mobile from, string text)
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{
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Packet p = null;
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foreach (NetState ns in from.GetClientsInRange(8))
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{
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Mobile mob = ns.Mobile;
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if (mob != null && mob.AccessLevel >= AccessLevel.GameMaster && mob.AccessLevel > from.AccessLevel && mob.Party != this && !m_Listeners.Contains(mob))
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{
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if (p == null)
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p = Packet.Acquire(new UnicodeMessage(from.Serial, from.Body, MessageType.Regular, from.SpeechHue, 3, from.Language, from.Name, text));
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ns.Send(p);
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}
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}
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Packet.Release(p);
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}
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private void SendToStaffMessage(Mobile from, string format, params object[] args)
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{
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SendToStaffMessage(from, String.Format(format, args));
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}
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private class RejoinTimer : Timer
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{
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private readonly Mobile m_Mobile;
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public RejoinTimer(Mobile m)
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: base(TimeSpan.FromSeconds(1.0))
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{
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m_Mobile = m;
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}
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protected override void OnTick()
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{
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Party p = Party.Get(m_Mobile);
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if (p == null)
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return;
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m_Mobile.SendLocalizedMessage(1005437); // You have rejoined the party.
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m_Mobile.Send(new PartyMemberList(p));
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Packet message = Packet.Acquire(new MessageLocalizedAffix(Serial.MinusOne, -1, MessageType.Label, 0x3B2, 3, 1008087, "", AffixType.Prepend | AffixType.System, m_Mobile.Name, ""));
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Packet attrs = Packet.Acquire(new MobileAttributesN(m_Mobile));
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foreach (PartyMemberInfo mi in p.Members)
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{
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Mobile m = mi.Mobile;
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if (m != m_Mobile)
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{
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m.Send(message);
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m.Send(new MobileStatusCompact(m_Mobile.CanBeRenamedBy(m), m_Mobile));
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m.Send(attrs);
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m_Mobile.Send(new MobileStatusCompact(m.CanBeRenamedBy(m_Mobile), m));
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m_Mobile.Send(new MobileAttributesN(m));
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if(m_Mobile.NetState != null && m_Mobile.NetState.IsEnhancedClient)
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Waypoints.Create(m_Mobile, m, WaypointType.PartyMember);
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}
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}
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Packet.Release(message);
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Packet.Release(attrs);
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}
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}
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}
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} |