63 lines
1.6 KiB
C#
63 lines
1.6 KiB
C#
using System;
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using Server.Mobiles;
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using Server;
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namespace Server.Items
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{
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[TypeAlias("drNO.ThieveItems.BalmOfProtection")]
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public class BalmOfProtection : BaseBalmOrLotion
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{
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public static double HandleDamage(PlayerMobile pm, double damage)
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{
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if (IsUnderThieveConsumableEffect(pm,ThieveConsumableEffect.BalmOfProtectionEffect))
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{
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int rnd = 50 + Utility.Random(51);
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damage = damage- (damage * (rnd / 100.0));
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return damage;
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}
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else
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{
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return damage;
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}
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}
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public override int LabelNumber { get { return 1094943; } } // Balm of Protection
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[Constructable]
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public BalmOfProtection()
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: base(0x1C18)
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{
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m_EffectType = ThieveConsumableEffect.BalmOfProtectionEffect;
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Hue = 0x499;
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}
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protected override void ApplyEffect(PlayerMobile pm)
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{
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base.ApplyEffect(pm);
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pm.SendLocalizedMessage(1095143); // You apply the ointment and suddenly feel less vulnerable!
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}
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public BalmOfProtection(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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