61 lines
1.5 KiB
C#
61 lines
1.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using Server;
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using Server.Mobiles;
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namespace Server.Items
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{
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public class BaseBalmOrLotion : BaseThieveConsumable, ICommodity
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{
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public BaseBalmOrLotion(int itemId) : base(itemId)
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{
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m_EffectDuration = TimeSpan.FromMinutes(30);
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Weight = 1.0;
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}
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protected override void OnUse(PlayerMobile by)
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{
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if (m_EffectType == ThieveConsumableEffect.None)
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{
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by.SendMessage("This balm or lotion is corrupted. Please contact a game master");
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return;
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}
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if (CanUse(by, this))
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{
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ApplyEffect(by);
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}
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else
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{
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by.SendLocalizedMessage(1095133);//You are already under the effect of a balm or lotion.
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}
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}
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public BaseBalmOrLotion(Serial serial)
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: base(serial)
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{
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}
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TextDefinition ICommodity.Description { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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