Files
abysmal-isle/Scripts/Services/Factions/Gumps/TownStoneGump.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

205 lines
8.4 KiB
C#

using System;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
using Server.Targeting;
namespace Server.Factions
{
public class TownStoneGump : FactionGump
{
private readonly PlayerMobile m_From;
private readonly Faction m_Faction;
private readonly Town m_Town;
public TownStoneGump(PlayerMobile from, Faction faction, Town town)
: base(50, 50)
{
this.m_From = from;
this.m_Faction = faction;
this.m_Town = town;
this.AddPage(0);
this.AddBackground(0, 0, 320, 250, 5054);
this.AddBackground(10, 10, 300, 230, 3000);
this.AddHtmlText(25, 30, 250, 25, town.Definition.TownStoneHeader, false, false);
this.AddHtmlLocalized(55, 60, 150, 25, 1011557, false, false); // Hire Sheriff
this.AddButton(20, 60, 4005, 4007, 1, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(55, 90, 150, 25, 1011559, false, false); // Hire Finance Minister
this.AddButton(20, 90, 4005, 4007, 2, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(55, 120, 150, 25, 1011558, false, false); // Fire Sheriff
this.AddButton(20, 120, 4005, 4007, 3, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(55, 150, 150, 25, 1011560, false, false); // Fire Finance Minister
this.AddButton(20, 150, 4005, 4007, 4, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(55, 210, 150, 25, 1011441, false, false); // EXIT
this.AddButton(20, 210, 4005, 4007, 0, GumpButtonType.Reply, 0);
}
public override void OnResponse(NetState sender, RelayInfo info)
{
if (this.m_Town.Owner != this.m_Faction || !this.m_Faction.IsCommander(this.m_From))
{
this.m_From.SendLocalizedMessage(1010339); // You no longer control this city
return;
}
switch ( info.ButtonID )
{
case 1: // hire sheriff
{
if (this.m_Town.Sheriff != null)
{
this.m_From.SendLocalizedMessage(1010342); // You must fire your Sheriff before you can elect a new one
}
else
{
this.m_From.SendLocalizedMessage(1010347); // Who shall be your new sheriff
this.m_From.BeginTarget(12, false, TargetFlags.None, new TargetCallback(HireSheriff_OnTarget));
}
break;
}
case 2: // hire finance minister
{
if (this.m_Town.Finance != null)
{
this.m_From.SendLocalizedMessage(1010345); // You must fire your finance minister before you can elect a new one
}
else
{
this.m_From.SendLocalizedMessage(1010348); // Who shall be your new Minister of Finances?
this.m_From.BeginTarget(12, false, TargetFlags.None, new TargetCallback(HireFinanceMinister_OnTarget));
}
break;
}
case 3: // fire sheriff
{
if (this.m_Town.Sheriff == null)
{
this.m_From.SendLocalizedMessage(1010350); // You need to elect a sheriff before you can fire one
}
else
{
this.m_From.SendLocalizedMessage(1010349); // You have fired your sheriff
this.m_Town.Sheriff.SendLocalizedMessage(1010270); // You have been fired as Sheriff
this.m_Town.Sheriff = null;
}
break;
}
case 4: // fire finance minister
{
if (this.m_Town.Finance == null)
{
this.m_From.SendLocalizedMessage(1010352); // You need to elect a financial minister before you can fire one
}
else
{
this.m_From.SendLocalizedMessage(1010351); // You have fired your financial Minister
this.m_Town.Finance.SendLocalizedMessage(1010151); // You have been fired as Finance Minister
this.m_Town.Finance = null;
}
break;
}
}
}
private void HireSheriff_OnTarget(Mobile from, object obj)
{
if (this.m_Town.Owner != this.m_Faction || !this.m_Faction.IsCommander(from))
{
from.SendLocalizedMessage(1010339); // You no longer control this city
return;
}
else if (this.m_Town.Sheriff != null)
{
from.SendLocalizedMessage(1010342); // You must fire your Sheriff before you can elect a new one
}
else if (obj is Mobile)
{
Mobile targ = (Mobile)obj;
PlayerState pl = PlayerState.Find(targ);
if (pl == null)
{
from.SendLocalizedMessage(1010337); // You must pick someone in a faction
}
else if (pl.Faction != this.m_Faction)
{
from.SendLocalizedMessage(1010338); // You must pick someone in the correct faction
}
else if (this.m_Faction.Commander == targ)
{
from.SendLocalizedMessage(1010335); // You cannot elect a commander to a town position
}
else if (pl.Sheriff != null || pl.Finance != null)
{
from.SendLocalizedMessage(1005245); // You must pick someone who does not already hold a city post
}
else
{
this.m_Town.Sheriff = targ;
targ.SendLocalizedMessage(1010340); // You are now the Sheriff
from.SendLocalizedMessage(1010341); // You have elected a Sheriff
}
}
else
{
from.SendLocalizedMessage(1010334); // You must select a player to hold a city position!
}
}
private void HireFinanceMinister_OnTarget(Mobile from, object obj)
{
if (this.m_Town.Owner != this.m_Faction || !this.m_Faction.IsCommander(from))
{
from.SendLocalizedMessage(1010339); // You no longer control this city
return;
}
else if (this.m_Town.Finance != null)
{
from.SendLocalizedMessage(1010342); // You must fire your Sheriff before you can elect a new one
}
else if (obj is Mobile)
{
Mobile targ = (Mobile)obj;
PlayerState pl = PlayerState.Find(targ);
if (pl == null)
{
from.SendLocalizedMessage(1010337); // You must pick someone in a faction
}
else if (pl.Faction != this.m_Faction)
{
from.SendLocalizedMessage(1010338); // You must pick someone in the correct faction
}
else if (this.m_Faction.Commander == targ)
{
from.SendLocalizedMessage(1010335); // You cannot elect a commander to a town position
}
else if (pl.Sheriff != null || pl.Finance != null)
{
from.SendLocalizedMessage(1005245); // You must pick someone who does not already hold a city post
}
else
{
this.m_Town.Finance = targ;
targ.SendLocalizedMessage(1010343); // You are now the Financial Minister
from.SendLocalizedMessage(1010344); // You have elected a Financial Minister
}
}
else
{
from.SendLocalizedMessage(1010334); // You must select a player to hold a city position!
}
}
}
}