Files
abysmal-isle/Scripts/Services/Expansions/High Seas/Quests/ProfessionalBountyQuest/Mobiles/MerchantCrew.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

129 lines
3.8 KiB
C#

using Server;
using System;
using Server.Items;
using Server.Multis;
using System.Collections.Generic;
using Server.Engines.Quests;
namespace Server.Mobiles
{
public class MerchantCrew : BaseCreature
{
public override bool InitialInnocent { get { return true; } }
public override WeaponAbility GetWeaponAbility()
{
Item weapon = FindItemOnLayer(Layer.TwoHanded);
if (weapon == null)
return null;
if (weapon is BaseWeapon)
{
if (Utility.RandomBool())
return ((BaseWeapon)weapon).PrimaryAbility;
else
return ((BaseWeapon)weapon).SecondaryAbility;
}
return null;
}
[Constructable]
public MerchantCrew()
: base(AIType.AI_Paladin, FightMode.Aggressor, 10, 1, .2, .4)
{
Title = "the merchant";
Hue = Race.RandomSkinHue();
if (this.Female = Utility.RandomBool())
{
Body = 0x191;
Name = NameList.RandomName("female");
AddItem(new Skirt(Utility.RandomNeutralHue()));
}
else
{
Body = 0x190;
Name = NameList.RandomName("male");
AddItem(new ShortPants(Utility.RandomNeutralHue()));
}
bool magery = 0.33 > Utility.RandomDouble();
SetStr(100, 125);
SetDex(125, 150);
SetInt(250, 400);
SetHits(250, 400);
SetDamage(15, 25);
if (magery)
{
ChangeAIType(AIType.AI_Mage);
SetSkill(SkillName.Magery, 100.0, 120.0);
SetSkill(SkillName.EvalInt, 100.0, 120.0);
SetSkill(SkillName.Meditation, 100.0, 120.0);
SetSkill(SkillName.MagicResist, 100.0, 120.0);
}
SetSkill(SkillName.Archery, 100.0, 120.0);
SetSkill(SkillName.Chivalry, 100.0, 120.0);
SetSkill(SkillName.Focus, 100.0, 120.0);
SetSkill(SkillName.Tactics, 100.0, 120.0);
SetSkill(SkillName.Wrestling, 100.0, 120.0);
SetSkill(SkillName.Anatomy, 100.0, 120.0);
SetDamageType(ResistanceType.Physical, 70);
SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 45, 55);
SetResistance(ResistanceType.Cold, 45, 55);
SetResistance(ResistanceType.Poison, 45, 55);
SetResistance(ResistanceType.Energy, 45, 55);
Item bow;
switch (Utility.Random(4))
{
default:
case 0: bow = new CompositeBow(); PackItem(new Arrow(25)); break;
case 1: bow = new Crossbow(); PackItem(new Bolt(25)); break;
case 2: bow = new Bow(); PackItem(new Arrow(25)); break;
case 3: bow = new HeavyCrossbow(); PackItem(new Bolt(25)); break;
}
AddItem(bow);
AddItem(new TricorneHat());
AddItem(new FancyShirt());
AddItem(new Boots(Utility.RandomNeutralHue()));
AddItem(new GoldEarrings());
Fame = 8000;
Karma = 8000;
if (IsSoulboundEnemies)
IsSoulbound = true;
}
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 2);
}
public MerchantCrew(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}