Files
abysmal-isle/Scripts/Services/Expansions/High Seas/Items/Cannons and Ammo/SpecialAmmo.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

245 lines
6.5 KiB
C#

/*using System;
using Server;
namespace Server.Items
{
public class LightScatterShot : Item, ICommodity, ICannonAmmo
{
public override double DefaultWeight { get { return 4.0; } }
public override string DefaultName { get { return "Light Scatter Shot"; } }
int ICommodity.DescriptionNumber { get { return 0; } }
bool ICommodity.IsDeedable { get { return true; } }
public AmmoType AmmoType { get { return AmmoType.Grapeshot; } }
[Constructable]
public LightScatterShot()
: this(1)
{
}
[Constructable]
public LightScatterShot(int amount)
: base(16869)
{
Stackable = true;
Amount = amount;
Hue = 898;
}
public LightScatterShot(Serial serial) : base(serial) { }
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class HeavyScatterShot : Item, ICommodity, ICannonAmmo
{
public override double DefaultWeight { get { return 8.0; } }
public override string DefaultName { get { return "Heavy Scatter Shot"; } }
int ICommodity.DescriptionNumber { get { return 0; } }
bool ICommodity.IsDeedable { get { return true; } }
public AmmoType AmmoType { get { return AmmoType.Grapeshot; } }
[Constructable]
public HeavyScatterShot()
: this(1)
{
}
[Constructable]
public HeavyScatterShot(int amount)
: base(16869)
{
Stackable = true;
Amount = amount;
Hue = 899;
}
public HeavyScatterShot(Serial serial) : base(serial) { }
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class LightFragShot : Item, ICommodity, ICannonAmmo
{
public override double DefaultWeight { get { return 6.0; } }
public override string DefaultName { get { return "Light Fragmentation Shot"; } }
int ICommodity.DescriptionNumber { get { return 0; } }
bool ICommodity.IsDeedable { get { return true; } }
public AmmoType AmmoType { get { return AmmoType.Grapeshot; } }
[Constructable]
public LightFragShot()
: this(1)
{
}
[Constructable]
public LightFragShot(int amount)
: base(16869)
{
Stackable = true;
Amount = amount;
Hue = 390;
}
public LightFragShot(Serial serial) : base(serial) { }
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class HeavyFragShot : Item, ICommodity, ICannonAmmo
{
public override double DefaultWeight { get { return 12.0; } }
public override string DefaultName { get { return "Heavy Fragmentation Shot"; } }
int ICommodity.DescriptionNumber { get { return 0; } }
bool ICommodity.IsDeedable { get { return true; } }
public AmmoType AmmoType { get { return AmmoType.Grapeshot; } }
[Constructable]
public HeavyFragShot()
: this(1)
{
}
[Constructable]
public HeavyFragShot(int amount)
: base(16869)
{
Stackable = true;
Amount = amount;
Hue = 391;
}
public HeavyFragShot(Serial serial) : base(serial) { }
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class LightHotShot : Item, ICommodity, ICannonAmmo
{
public override double DefaultWeight { get { return 6.0; } }
public override string DefaultName { get { return "Light Hot Shot"; } }
int ICommodity.DescriptionNumber { get { return 0; } }
bool ICommodity.IsDeedable { get { return true; } }
public AmmoType AmmoType { get { return AmmoType.Cannonball; } }
[Constructable]
public LightHotShot()
: this(1)
{
}
[Constructable]
public LightHotShot(int amount)
: base(16932)
{
Stackable = true;
Amount = amount;
Hue = 1288;
}
public LightHotShot(Serial serial) : base(serial) { }
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class HeavyHotShot : Item, ICommodity, ICannonAmmo
{
public override double DefaultWeight { get { return 12.0; } }
public override string DefaultName { get { return "Heavy Hot Shot"; } }
int ICommodity.DescriptionNumber { get { return 0; } }
bool ICommodity.IsDeedable { get { return true; } }
public AmmoType AmmoType { get { return AmmoType.Cannonball; } }
[Constructable]
public HeavyHotShot()
: this(1)
{
}
[Constructable]
public HeavyHotShot(int amount)
: base(16932)
{
Stackable = true;
Amount = amount;
Hue = 1288;
}
public HeavyHotShot(Serial serial) : base(serial) { }
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}*/