Files
abysmal-isle/Scripts/Services/ChampionSystem/ChampionSpawn.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

1711 lines
48 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Server.Gumps;
using Server.Items;
using Server.Mobiles;
using Server.Regions;
using Server.Services.Virtues;
using Server.Spells.Necromancy;
namespace Server.Engines.CannedEvil
{
public class ChampionSpawn : Item
{
public static readonly int MaxStrayDistance = 250;
private bool m_Active;
private bool m_RandomizeType;
private ChampionSpawnType m_Type;
private List<Mobile> m_Creatures;
private List<Item> m_RedSkulls;
private List<Item> m_WhiteSkulls;
private ChampionPlatform m_Platform;
private ChampionAltar m_Altar;
private int m_Kills;
private Mobile m_Champion;
//private int m_SpawnRange;
private Rectangle2D m_SpawnArea;
private ChampionSpawnRegion m_Region;
private TimeSpan m_ExpireDelay;
private DateTime m_ExpireTime;
private TimeSpan m_RestartDelay;
private DateTime m_RestartTime;
private Timer m_Timer, m_RestartTimer;
private IdolOfTheChampion m_Idol;
private bool m_HasBeenAdvanced;
private bool m_ConfinedRoaming;
private Dictionary<Mobile, int> m_DamageEntries;
public List<Mobile> Creatures
{
get { return m_Creatures; }
}
[CommandProperty(AccessLevel.GameMaster)]
public string GroupName { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public double SpawnMod { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int SpawnRadius { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public double KillsMod { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public bool AutoRestart { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public string SpawnName { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public bool ConfinedRoaming
{
get
{
return m_ConfinedRoaming;
}
set
{
m_ConfinedRoaming = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public bool HasBeenAdvanced
{
get
{
return m_HasBeenAdvanced;
}
set
{
m_HasBeenAdvanced = value;
}
}
[Constructable]
public ChampionSpawn()
: base(0xBD2)
{
Movable = false;
Visible = false;
m_Creatures = new List<Mobile>();
m_RedSkulls = new List<Item>();
m_WhiteSkulls = new List<Item>();
m_Platform = new ChampionPlatform(this);
m_Altar = new ChampionAltar(this);
m_Idol = new IdolOfTheChampion(this);
m_ExpireDelay = TimeSpan.FromMinutes(10.0);
m_RestartDelay = TimeSpan.FromMinutes(10.0);
m_DamageEntries = new Dictionary<Mobile, int>();
m_RandomizeType = false;
SpawnRadius = 35;
SpawnMod = 1;
Timer.DelayCall(TimeSpan.Zero, new TimerCallback(SetInitialSpawnArea));
}
public void SetInitialSpawnArea()
{
//Previous default used to be 24;
SpawnArea = new Rectangle2D(new Point2D(X - SpawnRadius, Y - SpawnRadius),
new Point2D(X + SpawnRadius, Y + SpawnRadius));
}
public void UpdateRegion()
{
if (m_Region != null)
m_Region.Unregister();
if (!Deleted && Map != Map.Internal)
{
m_Region = new ChampionSpawnRegion(this);
m_Region.Register();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public bool RandomizeType
{
get
{
return m_RandomizeType;
}
set
{
m_RandomizeType = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int Kills
{
get
{
return m_Kills;
}
set
{
m_Kills = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public Rectangle2D SpawnArea
{
get
{
return m_SpawnArea;
}
set
{
m_SpawnArea = value;
InvalidateProperties();
UpdateRegion();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public TimeSpan RestartDelay
{
get
{
return m_RestartDelay;
}
set
{
m_RestartDelay = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public DateTime RestartTime
{
get
{
return m_RestartTime;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public TimeSpan ExpireDelay
{
get
{
return m_ExpireDelay;
}
set
{
m_ExpireDelay = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public DateTime ExpireTime
{
get
{
return m_ExpireTime;
}
set
{
m_ExpireTime = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public ChampionSpawnType Type
{
get
{
return m_Type;
}
set
{
m_Type = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public bool Active
{
get
{
return m_Active;
}
set
{
if (value)
Start();
else
Stop();
PrimevalLichPuzzle.Update(this);
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Champion
{
get
{
return m_Champion;
}
set
{
m_Champion = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int Level
{
get
{
return m_RedSkulls.Count;
}
set
{
for (int i = m_RedSkulls.Count - 1; i >= value; --i)
{
m_RedSkulls[i].Delete();
m_RedSkulls.RemoveAt(i);
}
for (int i = m_RedSkulls.Count; i < value; ++i)
{
Item skull = new Item(0x1854);
skull.Hue = 0x26;
skull.Movable = false;
skull.Light = LightType.Circle150;
skull.MoveToWorld(GetRedSkullLocation(i), Map);
m_RedSkulls.Add(skull);
}
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int StartLevel { get; private set; }
private void RemoveSkulls()
{
if (m_WhiteSkulls != null)
{
for (int i = 0; i < m_WhiteSkulls.Count; ++i)
m_WhiteSkulls[i].Delete();
m_WhiteSkulls.Clear();
}
if (m_RedSkulls != null)
{
for (int i = 0; i < m_RedSkulls.Count; i++)
m_RedSkulls[i].Delete();
m_RedSkulls.Clear();
}
}
public int MaxKills
{
get
{
int l = Level;
return ChampionSystem.MaxKillsForLevel(l);
}
}
public bool IsChampionSpawn(Mobile m)
{
return m_Creatures.Contains(m);
}
public void SetWhiteSkullCount(int val)
{
for (int i = m_WhiteSkulls.Count - 1; i >= val; --i)
{
m_WhiteSkulls[i].Delete();
m_WhiteSkulls.RemoveAt(i);
}
for (int i = m_WhiteSkulls.Count; i < val; ++i)
{
Item skull = new Item(0x1854);
skull.Movable = false;
skull.Light = LightType.Circle150;
skull.MoveToWorld(GetWhiteSkullLocation(i), Map);
m_WhiteSkulls.Add(skull);
Effects.PlaySound(skull.Location, skull.Map, 0x29);
Effects.SendLocationEffect(new Point3D(skull.X + 1, skull.Y + 1, skull.Z), skull.Map, 0x3728, 10);
}
}
public void Start(bool serverLoad = false)
{
if (m_Active || Deleted)
return;
m_Active = true;
m_HasBeenAdvanced = false;
if (m_Timer != null)
m_Timer.Stop();
m_Timer = new SliceTimer(this);
m_Timer.Start();
if (m_RestartTimer != null)
m_RestartTimer.Stop();
m_RestartTimer = null;
if (m_Altar != null)
m_Altar.Hue = 0;
PrimevalLichPuzzle.Update(this);
if (!serverLoad)
{
double chance = Utility.RandomDouble();
if (chance < 0.1)
Level = 4;
else if (chance < 0.25)
Level = 3;
else if (chance < 0.5)
Level = 2;
else if (Utility.RandomBool())
Level = 1;
StartLevel = Level;
if (Level > 0 && m_Altar != null)
{
Effects.PlaySound(m_Altar.Location, m_Altar.Map, 0x29);
Effects.SendLocationEffect(new Point3D(m_Altar.X + 1, m_Altar.Y + 1, m_Altar.Z), m_Altar.Map, 0x3728, 10);
}
}
}
public void Stop()
{
if (!m_Active || Deleted)
return;
m_Active = false;
m_HasBeenAdvanced = false;
// We must despawn all the creatures.
if (m_Creatures != null)
{
for (int i = 0; i < m_Creatures.Count; ++i)
m_Creatures[i].Delete();
m_Creatures.Clear();
}
if (m_Timer != null)
m_Timer.Stop();
m_Timer = null;
if (m_RestartTimer != null)
m_RestartTimer.Stop();
m_RestartTimer = null;
if (m_Altar != null)
m_Altar.Hue = 0x455;
PrimevalLichPuzzle.Update(this);
RemoveSkulls();
m_Kills = 0;
}
public void BeginRestart(TimeSpan ts)
{
if (m_RestartTimer != null)
m_RestartTimer.Stop();
m_RestartTime = DateTime.UtcNow + ts;
m_RestartTimer = new RestartTimer(this, ts);
m_RestartTimer.Start();
}
public void EndRestart()
{
if (RandomizeType)
{
switch (Utility.Random(5))
{
case 0:
Type = ChampionSpawnType.Abyss; break;
case 1:
Type = ChampionSpawnType.Arachnid; break;
case 2:
Type = ChampionSpawnType.ColdBlood; break;
case 3:
Type = ChampionSpawnType.VerminHorde; break;
case 4:
Type = ChampionSpawnType.UnholyTerror; break;
}
}
m_HasBeenAdvanced = false;
Start();
}
#region Scroll of Transcendence
private ScrollOfTranscendence CreateRandomSoT(bool felucca)
{
int level = Utility.RandomMinMax(1, 5);
if (felucca)
level += 5;
return ScrollOfTranscendence.CreateRandom(level, level);
}
#endregion
public static void GiveScrollTo(Mobile killer, SpecialScroll scroll)
{
if (scroll == null || killer == null) //sanity
return;
if (scroll is ScrollOfTranscendence)
killer.SendLocalizedMessage(1094936); // You have received a Scroll of Transcendence!
else
killer.SendLocalizedMessage(1049524); // You have received a scroll of power!
if (killer.Alive)
killer.AddToBackpack(scroll);
else
{
if (killer.Corpse != null && !killer.Corpse.Deleted)
killer.Corpse.DropItem(scroll);
else
killer.AddToBackpack(scroll);
}
// Justice reward
PlayerMobile pm = (PlayerMobile)killer;
for (int j = 0; j < pm.JusticeProtectors.Count; ++j)
{
Mobile prot = (Mobile)pm.JusticeProtectors[j];
if (prot.Map != killer.Map || prot.Murderer || prot.Criminal || !JusticeVirtue.CheckMapRegion(killer, prot))
continue;
int chance = 0;
switch ( VirtueHelper.GetLevel(prot, VirtueName.Justice) )
{
case VirtueLevel.Seeker:
chance = 60;
break;
case VirtueLevel.Follower:
chance = 80;
break;
case VirtueLevel.Knight:
chance = 100;
break;
}
if (chance > Utility.Random(100))
{
try
{
prot.SendLocalizedMessage(1049368); // You have been rewarded for your dedication to Justice!
SpecialScroll scrollDupe = Activator.CreateInstance(scroll.GetType()) as SpecialScroll;
if (scrollDupe != null)
{
scrollDupe.Skill = scroll.Skill;
scrollDupe.Value = scroll.Value;
prot.AddToBackpack(scrollDupe);
}
}
catch
{
}
}
}
}
private DateTime _NextGhostCheck;
public void OnSlice()
{
if (!m_Active || Deleted)
return;
int currentRank = Rank;
if (m_Champion != null)
{
if (m_Champion.Deleted)
{
RegisterDamageTo(m_Champion);
if (m_Champion is BaseChampion)
AwardArtifact(((BaseChampion)m_Champion).GetArtifact());
m_DamageEntries.Clear();
if (m_Altar != null)
{
m_Altar.Hue = 0x455;
if (!Core.ML || Map == Map.Felucca)
{
new StarRoomGate(true, m_Altar.Location, m_Altar.Map);
}
}
m_Champion = null;
Stop();
if(AutoRestart)
BeginRestart(m_RestartDelay);
}
else if (m_Champion.Alive && m_Champion.GetDistanceToSqrt(this) > MaxStrayDistance)
{
m_Champion.MoveToWorld(new Point3D(X, Y, Z - 15), Map);
}
}
else
{
int kills = m_Kills;
for (int i = 0; i < m_Creatures.Count; ++i)
{
Mobile m = m_Creatures[i];
if (m.Deleted)
{
if (m.Corpse != null && !m.Corpse.Deleted)
{
((Corpse)m.Corpse).BeginDecay(TimeSpan.FromMinutes(1));
}
m_Creatures.RemoveAt(i);
--i;
int rankOfMob = GetRankFor(m);
if(rankOfMob == currentRank)
++m_Kills;
Mobile killer = m.FindMostRecentDamager(false);
RegisterDamageTo(m);
if (killer is BaseCreature)
killer = ((BaseCreature)killer).GetMaster();
if (killer is PlayerMobile)
{
#region Scroll of Transcendence
if (Core.ML)
{
if (Map == Map.Felucca)
{
if (Utility.RandomDouble() < ChampionSystem.ScrollChance)
{
PlayerMobile pm = (PlayerMobile)killer;
if (Utility.RandomDouble() < ChampionSystem.TranscendenceChance)
{
ScrollOfTranscendence SoTF = CreateRandomSoT(true);
GiveScrollTo(pm, (SpecialScroll)SoTF);
}
else
{
PowerScroll PS = PowerScroll.CreateRandomNoCraft(5, 5);
GiveScrollTo(pm, (SpecialScroll)PS);
}
}
}
if (Map == Map.Ilshenar || Map == Map.Tokuno || Map == Map.Malas)
{
if (Utility.RandomDouble() < 0.0015)
{
killer.SendLocalizedMessage(1094936); // You have received a Scroll of Transcendence!
ScrollOfTranscendence SoTT = CreateRandomSoT(false);
killer.AddToBackpack(SoTT);
}
}
}
#endregion
int mobSubLevel = rankOfMob + 1;
if (mobSubLevel >= 0)
{
bool gainedPath = false;
int pointsToGain = mobSubLevel * 40;
if (VirtueHelper.Award(killer, VirtueName.Valor, pointsToGain, ref gainedPath))
{
if (gainedPath)
killer.SendLocalizedMessage(1054032); // You have gained a path in Valor!
else
killer.SendLocalizedMessage(1054030); // You have gained in Valor!
//No delay on Valor gains
}
PlayerMobile.ChampionTitleInfo info = ((PlayerMobile)killer).ChampionTitles;
info.Award(m_Type, mobSubLevel);
Server.Engines.CityLoyalty.CityLoyaltySystem.OnSpawnCreatureKilled(m as BaseCreature, mobSubLevel);
}
}
}
}
// Only really needed once.
if (m_Kills > kills)
InvalidateProperties();
double n = m_Kills / (double)MaxKills;
int p = (int)(n * 100);
if (p >= 90)
AdvanceLevel();
else if (p > 0)
SetWhiteSkullCount(p / 20);
if (DateTime.UtcNow >= m_ExpireTime)
Expire();
Respawn();
}
if (m_Timer != null && m_Timer.Running && _NextGhostCheck < DateTime.UtcNow)
{
foreach (var ghost in m_Region.GetEnumeratedMobiles().OfType<PlayerMobile>().Where(pm => !pm.Alive && (pm.Corpse == null || pm.Corpse.Deleted)))
{
Map map = ghost.Map;
Point3D loc = ExorcismSpell.GetNearestShrine(ghost, ref map);
if (loc != Point3D.Zero)
{
ghost.MoveToWorld(loc, map);
}
else
{
ghost.MoveToWorld(new Point3D(989, 520, -50), Map.Malas);
}
}
_NextGhostCheck = DateTime.UtcNow + TimeSpan.FromMinutes(Utility.RandomMinMax(5, 8));
}
}
public void AdvanceLevel()
{
m_ExpireTime = DateTime.UtcNow + m_ExpireDelay;
if (Level < 16)
{
m_Kills = 0;
++Level;
InvalidateProperties();
SetWhiteSkullCount(0);
if (m_Altar != null)
{
Effects.PlaySound(m_Altar.Location, m_Altar.Map, 0x29);
Effects.SendLocationEffect(new Point3D(m_Altar.X + 1, m_Altar.Y + 1, m_Altar.Z), m_Altar.Map, 0x3728, 10);
}
}
else
{
SpawnChampion();
}
}
public void SpawnChampion()
{
m_Kills = 0;
Level = 0;
StartLevel = 0;
InvalidateProperties();
SetWhiteSkullCount(0);
try
{
m_Champion = Activator.CreateInstance(ChampionSpawnInfo.GetInfo(m_Type).Champion) as Mobile;
}
catch
{
}
if (m_Champion != null)
{
Point3D p = new Point3D(X, Y, Z - 15);
m_Champion.MoveToWorld(p, Map);
((BaseCreature)m_Champion).Home = p;
if (m_Champion is BaseChampion)
{
((BaseChampion)m_Champion).OnChampPopped(this);
}
}
}
public void Respawn()
{
if (!m_Active || Deleted || m_Champion != null)
return;
int currentLevel = Level;
int currentRank = Rank;
int maxSpawn = (int)((double)MaxKills * 0.5d * SpawnMod);
if (currentLevel >= 16)
maxSpawn = Math.Min(maxSpawn, MaxKills - m_Kills);
if (maxSpawn < 3)
maxSpawn = 3;
int spawnRadius = (int)(SpawnRadius * ChampionSystem.SpawnRadiusModForLevel(Level));
Rectangle2D spawnBounds = new Rectangle2D(new Point2D(X - spawnRadius, Y - spawnRadius),
new Point2D(X + spawnRadius, Y + spawnRadius));
int mobCount = 0;
foreach(Mobile m in m_Creatures)
{
if (GetRankFor(m) == currentRank)
++mobCount;
}
while (mobCount <= maxSpawn)
{
Mobile m = Spawn();
if (m == null)
return;
Point3D loc = GetSpawnLocation(spawnBounds, spawnRadius);
// Allow creatures to turn into Paragons at Ilshenar champions.
m.OnBeforeSpawn(loc, Map);
m_Creatures.Add(m);
m.MoveToWorld(loc, Map);
++mobCount;
if (m is BaseCreature)
{
BaseCreature bc = m as BaseCreature;
bc.Tamable = false;
bc.IsChampionSpawn = true;
if (!m_ConfinedRoaming)
{
bc.Home = Location;
bc.RangeHome = spawnRadius;
}
else
{
bc.Home = bc.Location;
Point2D xWall1 = new Point2D(spawnBounds.X, bc.Y);
Point2D xWall2 = new Point2D(spawnBounds.X + spawnBounds.Width, bc.Y);
Point2D yWall1 = new Point2D(bc.X, spawnBounds.Y);
Point2D yWall2 = new Point2D(bc.X, spawnBounds.Y + spawnBounds.Height);
double minXDist = Math.Min(bc.GetDistanceToSqrt(xWall1), bc.GetDistanceToSqrt(xWall2));
double minYDist = Math.Min(bc.GetDistanceToSqrt(yWall1), bc.GetDistanceToSqrt(yWall2));
bc.RangeHome = (int)Math.Min(minXDist, minYDist);
}
}
}
}
public Point3D GetSpawnLocation()
{
return GetSpawnLocation(m_SpawnArea, 24);
}
public Point3D GetSpawnLocation(Rectangle2D rect, int range)
{
Map map = Map;
if (map == null)
return Location;
int cx = Location.X;
int cy = Location.Y;
// Try 20 times to find a spawnable location.
for (int i = 0; i < 20; i++)
{
int dx = Utility.Random(range * 2);
int dy = Utility.Random(range * 2);
int x = rect.X + dx;
int y = rect.Y + dy;
// Make spawn area circular
//if ((cx - x) * (cx - x) + (cy - y) * (cy - y) > range * range)
// continue;
int z = Map.GetAverageZ(x, y);
if (Map.CanSpawnMobile(new Point2D(x, y), z))
return new Point3D(x, y, z);
/* try @ platform Z if map z fails */
else if (Map.CanSpawnMobile(new Point2D(x, y), m_Platform.Location.Z))
return new Point3D(x, y, m_Platform.Location.Z);
}
return Location;
}
public int Rank
{
get
{
return ChampionSystem.RankForLevel(Level);
}
}
public int GetRankFor(Mobile m)
{
Type[][] types = ChampionSpawnInfo.GetInfo(m_Type).SpawnTypes;
Type t = m.GetType();
for (int i = 0; i < types.GetLength(0); i++)
{
Type[] individualTypes = types[i];
for (int j = 0; j < individualTypes.Length; j++)
{
if (t == individualTypes[j])
return i;
}
}
return -1;
}
public Mobile Spawn()
{
Type[][] types = ChampionSpawnInfo.GetInfo(m_Type).SpawnTypes;
int v = Rank;
if (v >= 0 && v < types.Length)
return Spawn(types[v]);
return null;
}
public Mobile Spawn(params Type[] types)
{
try
{
return Activator.CreateInstance(types[Utility.Random(types.Length)]) as Mobile;
}
catch
{
return null;
}
}
public void Expire()
{
m_Kills = 0;
if (m_WhiteSkulls.Count == 0)
{
// They didn't even get 20%, go back a level
if (Level > StartLevel)
--Level;
InvalidateProperties();
}
else
{
SetWhiteSkullCount(0);
}
m_ExpireTime = DateTime.UtcNow + m_ExpireDelay;
}
public Point3D GetRedSkullLocation(int index)
{
int x, y;
if (index < 5)
{
x = index - 2;
y = -2;
}
else if (index < 9)
{
x = 2;
y = index - 6;
}
else if (index < 13)
{
x = 10 - index;
y = 2;
}
else
{
x = -2;
y = 14 - index;
}
return new Point3D(X + x, Y + y, Z - 15);
}
public Point3D GetWhiteSkullLocation(int index)
{
int x, y;
switch( index )
{
default:
case 0:
x = -1;
y = -1;
break;
case 1:
x = 1;
y = -1;
break;
case 2:
x = 1;
y = 1;
break;
case 3:
x = -1;
y = 1;
break;
}
return new Point3D(X + x, Y + y, Z - 15);
}
public override void AddNameProperty(ObjectPropertyList list)
{
list.Add("champion spawn");
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (m_Active)
{
list.Add(1060742); // active
list.Add(1060658, "Type\t{0}", m_Type); // ~1_val~: ~2_val~
list.Add(1060659, "Level\t{0}", Level); // ~1_val~: ~2_val~
list.Add(1060660, "Kills\t{0} of {1} ({2:F1}%)", m_Kills, MaxKills, 100.0 * ((double)m_Kills / MaxKills)); // ~1_val~: ~2_val~
//list.Add( 1060661, "Spawn Range\t{0}", m_SpawnRange ); // ~1_val~: ~2_val~
}
else
{
list.Add(1060743); // inactive
}
}
public override void OnSingleClick(Mobile from)
{
if (m_Active)
LabelTo(from, "{0} (Active; Level: {1}; Kills: {2}/{3})", m_Type, Level, m_Kills, MaxKills);
else
LabelTo(from, "{0} (Inactive)", m_Type);
}
public override void OnDoubleClick(Mobile from)
{
from.SendGump(new PropertiesGump(from, this));
}
public override void OnLocationChange(Point3D oldLoc)
{
if (Deleted)
return;
if (m_Platform != null)
m_Platform.Location = new Point3D(X, Y, Z - 20);
if (m_Altar != null)
m_Altar.Location = new Point3D(X, Y, Z - 15);
if (m_Idol != null)
m_Idol.Location = new Point3D(X, Y, Z - 15);
if (m_RedSkulls != null)
{
for (int i = 0; i < m_RedSkulls.Count; ++i)
m_RedSkulls[i].Location = GetRedSkullLocation(i);
}
if (m_WhiteSkulls != null)
{
for (int i = 0; i < m_WhiteSkulls.Count; ++i)
m_WhiteSkulls[i].Location = GetWhiteSkullLocation(i);
}
m_SpawnArea.X += Location.X - oldLoc.X;
m_SpawnArea.Y += Location.Y - oldLoc.Y;
UpdateRegion();
}
public override void OnMapChange()
{
if (Deleted)
return;
if (m_Platform != null)
m_Platform.Map = Map;
if (m_Altar != null)
m_Altar.Map = Map;
if (m_Idol != null)
m_Idol.Map = Map;
if (m_RedSkulls != null)
{
for (int i = 0; i < m_RedSkulls.Count; ++i)
m_RedSkulls[i].Map = Map;
}
if (m_WhiteSkulls != null)
{
for (int i = 0; i < m_WhiteSkulls.Count; ++i)
m_WhiteSkulls[i].Map = Map;
}
UpdateRegion();
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
if (m_Platform != null)
m_Platform.Delete();
if (m_Altar != null)
m_Altar.Delete();
if (m_Idol != null)
m_Idol.Delete();
RemoveSkulls();
if (m_Creatures != null)
{
for (int i = 0; i < m_Creatures.Count; ++i)
{
Mobile mob = m_Creatures[i];
if (!mob.Player)
mob.Delete();
}
m_Creatures.Clear();
}
if (m_Champion != null && !m_Champion.Player)
m_Champion.Delete();
Stop();
UpdateRegion();
}
public ChampionSpawn(Serial serial)
: base(serial)
{
}
public virtual void RegisterDamageTo(Mobile m)
{
if (m == null)
return;
foreach (DamageEntry de in m.DamageEntries)
{
if (de.HasExpired)
continue;
Mobile damager = de.Damager;
Mobile master = damager.GetDamageMaster(m);
if (master != null)
damager = master;
RegisterDamage(damager, de.DamageGiven);
}
}
public void RegisterDamage(Mobile from, int amount)
{
if (from == null || !from.Player)
return;
if (m_DamageEntries.ContainsKey(from))
m_DamageEntries[from] += amount;
else
m_DamageEntries.Add(from, amount);
}
public void AwardArtifact(Item artifact)
{
if (artifact == null)
return;
int totalDamage = 0;
Dictionary<Mobile, int> validEntries = new Dictionary<Mobile, int>();
foreach (KeyValuePair<Mobile, int> kvp in m_DamageEntries)
{
if (IsEligible(kvp.Key, artifact))
{
validEntries.Add(kvp.Key, kvp.Value);
totalDamage += kvp.Value;
}
}
int randomDamage = Utility.RandomMinMax(1, totalDamage);
totalDamage = 0;
foreach (KeyValuePair<Mobile, int> kvp in validEntries)
{
totalDamage += kvp.Value;
if (totalDamage >= randomDamage)
{
GiveArtifact(kvp.Key, artifact);
return;
}
}
artifact.Delete();
}
public void GiveArtifact(Mobile to, Item artifact)
{
if (to == null || artifact == null)
return;
to.PlaySound(0x5B4);
Container pack = to.Backpack;
if (pack == null || !pack.TryDropItem(to, artifact, false))
artifact.Delete();
else
to.SendLocalizedMessage(1062317); // For your valor in combating the fallen beast, a special artifact has been bestowed on you.
}
public bool IsEligible(Mobile m, Item Artifact)
{
return m.Player && m.Alive && m.Region != null && m.Region == m_Region && m.Backpack != null && m.Backpack.CheckHold(m, Artifact, false);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)8); // version
writer.Write(StartLevel);
writer.Write(KillsMod);
writer.Write(GroupName);
writer.Write(SpawnName);
writer.Write(AutoRestart);
writer.Write(SpawnMod);
writer.Write(SpawnRadius);
writer.Write(m_DamageEntries.Count);
foreach (KeyValuePair<Mobile, int> kvp in m_DamageEntries)
{
writer.Write(kvp.Key);
writer.Write(kvp.Value);
}
writer.Write(m_ConfinedRoaming);
writer.WriteItem<IdolOfTheChampion>(m_Idol);
writer.Write(m_HasBeenAdvanced);
writer.Write(m_SpawnArea);
writer.Write(m_RandomizeType);
// writer.Write( m_SpawnRange );
writer.Write(m_Kills);
writer.Write((bool)m_Active);
writer.Write((int)m_Type);
writer.Write(m_Creatures, true);
writer.Write(m_RedSkulls, true);
writer.Write(m_WhiteSkulls, true);
writer.WriteItem<ChampionPlatform>(m_Platform);
writer.WriteItem<ChampionAltar>(m_Altar);
writer.Write(m_ExpireDelay);
writer.WriteDeltaTime(m_ExpireTime);
writer.Write(m_Champion);
writer.Write(m_RestartDelay);
writer.Write(m_RestartTimer != null);
if (m_RestartTimer != null)
writer.WriteDeltaTime(m_RestartTime);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
m_DamageEntries = new Dictionary<Mobile, int>();
int version = reader.ReadInt();
switch( version )
{
case 8:
StartLevel = reader.ReadInt();
goto case 7;
case 7:
KillsMod = reader.ReadDouble();
GroupName = reader.ReadString();
goto case 6;
case 6:
SpawnName = reader.ReadString();
AutoRestart = reader.ReadBool();
SpawnMod = reader.ReadDouble();
SpawnRadius = reader.ReadInt();
goto case 5;
case 5:
{
int entries = reader.ReadInt();
Mobile m;
int damage;
for (int i = 0; i < entries; ++i)
{
m = reader.ReadMobile();
damage = reader.ReadInt();
if (m == null)
continue;
m_DamageEntries.Add(m, damage);
}
goto case 4;
}
case 4:
{
m_ConfinedRoaming = reader.ReadBool();
m_Idol = reader.ReadItem<IdolOfTheChampion>();
m_HasBeenAdvanced = reader.ReadBool();
goto case 3;
}
case 3:
{
m_SpawnArea = reader.ReadRect2D();
goto case 2;
}
case 2:
{
m_RandomizeType = reader.ReadBool();
goto case 1;
}
case 1:
{
if (version < 3)
{
int oldRange = reader.ReadInt();
m_SpawnArea = new Rectangle2D(new Point2D(X - oldRange, Y - oldRange), new Point2D(X + oldRange, Y + oldRange));
}
m_Kills = reader.ReadInt();
goto case 0;
}
case 0:
{
if (version < 1)
m_SpawnArea = new Rectangle2D(new Point2D(X - 24, Y - 24), new Point2D(X + 24, Y + 24)); //Default was 24
bool active = reader.ReadBool();
m_Type = (ChampionSpawnType)reader.ReadInt();
m_Creatures = reader.ReadStrongMobileList();
m_RedSkulls = reader.ReadStrongItemList();
m_WhiteSkulls = reader.ReadStrongItemList();
m_Platform = reader.ReadItem<ChampionPlatform>();
m_Altar = reader.ReadItem<ChampionAltar>();
m_ExpireDelay = reader.ReadTimeSpan();
m_ExpireTime = reader.ReadDeltaTime();
m_Champion = reader.ReadMobile();
m_RestartDelay = reader.ReadTimeSpan();
if (reader.ReadBool())
{
m_RestartTime = reader.ReadDeltaTime();
BeginRestart(m_RestartTime - DateTime.UtcNow);
}
if (version < 4)
{
m_Idol = new IdolOfTheChampion(this);
m_Idol.MoveToWorld(new Point3D(X, Y, Z - 15), Map);
}
if (m_Platform == null || m_Altar == null || m_Idol == null)
Delete();
else if (active)
Start(true);
break;
}
}
foreach (BaseCreature bc in m_Creatures.OfType<BaseCreature>())
{
bc.IsChampionSpawn = true;
}
Timer.DelayCall(TimeSpan.Zero, new TimerCallback(UpdateRegion));
}
public void SendGump(Mobile mob)
{
mob.SendGump(new ChampionSpawnInfoGump(this));
}
private class ChampionSpawnInfoGump : Gump
{
private class Damager
{
public Mobile Mobile;
public int Damage;
public Damager(Mobile mob, int dmg)
{
Mobile = mob;
Damage = dmg;
}
}
private const int gBoarder = 20;
private const int gRowHeight = 25;
private const int gFontHue = 0;
private static readonly int[] gWidths = { 20, 160, 160, 20 };
private static readonly int[] gTab;
private static readonly int gWidth;
static ChampionSpawnInfoGump()
{
gWidth = gWidths.Sum();
int tab = 0;
gTab = new int[gWidths.Length];
for (int i = 0; i < gWidths.Length; ++i)
{
gTab[i] = tab;
tab += gWidths[i];
}
}
private ChampionSpawn m_Spawn;
public ChampionSpawnInfoGump(ChampionSpawn spawn)
: base(40, 40)
{
m_Spawn = spawn;
AddBackground(0, 0, gWidth, gBoarder * 2 + gRowHeight * (8 + spawn.m_DamageEntries.Count), 0x13BE);
int top = gBoarder;
AddLabel(gBoarder, top, gFontHue, "Champion Spawn Info Gump");
top += gRowHeight;
AddLabel(gTab[1], top, gFontHue, "Kills");
AddLabel(gTab[2], top, gFontHue, spawn.Kills.ToString());
top += gRowHeight;
AddLabel(gTab[1], top, gFontHue, "Max Kills");
AddLabel(gTab[2], top, gFontHue, spawn.MaxKills.ToString());
top += gRowHeight;
AddLabel(gTab[1], top, gFontHue, "Level");
AddLabel(gTab[2], top, gFontHue, spawn.Level.ToString());
top += gRowHeight;
AddLabel(gTab[1], top, gFontHue, "Rank");
AddLabel(gTab[2], top, gFontHue, spawn.Rank.ToString());
top += gRowHeight;
AddLabel(gTab[1], top, gFontHue, "Active");
AddLabel(gTab[2], top, gFontHue, spawn.Active.ToString());
top += gRowHeight;
AddLabel(gTab[1], top, gFontHue, "Auto Restart");
AddLabel(gTab[2], top, gFontHue, spawn.AutoRestart.ToString());
top += gRowHeight;
List<Damager> damagers = new List<Damager>();
foreach (Mobile mob in spawn.m_DamageEntries.Keys)
{
damagers.Add(new Damager(mob, spawn.m_DamageEntries[mob]));
}
damagers = damagers.OrderByDescending(x => x.Damage).ToList<Damager>();
foreach (Damager damager in damagers)
{
AddLabelCropped(gTab[1], top, 100, gRowHeight, gFontHue, damager.Mobile.RawName);
AddLabelCropped(gTab[2], top, 80, gRowHeight, gFontHue, damager.Damage.ToString());
top += gRowHeight;
}
AddButton(gWidth - (gBoarder + 30), top, 0xFA5, 0xFA7, 1, GumpButtonType.Reply, 0);
AddLabel(gWidth - (gBoarder + 100), top, gFontHue, "Refresh");
}
public override void OnResponse(Network.NetState sender, RelayInfo info)
{
switch (info.ButtonID)
{
case 1:
m_Spawn.SendGump(sender.Mobile);
break;
}
}
}
}
public class ChampionSpawnRegion : BaseRegion
{
public static void Initialize()
{
EventSink.Logout += OnLogout;
EventSink.Login += OnLogin;
}
public override bool YoungProtected
{
get
{
return false;
}
}
private readonly ChampionSpawn m_Spawn;
public ChampionSpawn ChampionSpawn
{
get
{
return m_Spawn;
}
}
public ChampionSpawnRegion(ChampionSpawn spawn)
: base(null, spawn.Map, Region.Find(spawn.Location, spawn.Map), spawn.SpawnArea)
{
m_Spawn = spawn;
}
public override bool AllowHousing(Mobile from, Point3D p)
{
return false;
}
public override void AlterLightLevel(Mobile m, ref int global, ref int personal)
{
base.AlterLightLevel(m, ref global, ref personal);
global = Math.Max(global, 1 + m_Spawn.Level); //This is a guesstimate. TODO: Verify & get exact values // OSI testing: at 2 red skulls, light = 0x3 ; 1 red = 0x3.; 3 = 8; 9 = 0xD 8 = 0xD 12 = 0x12 10 = 0xD
}
public override bool OnMoveInto(Mobile m, Direction d, Point3D newLocation, Point3D oldLocation)
{
if (m is PlayerMobile && !m.Alive && (m.Corpse == null || m.Corpse.Deleted) && Map == Map.Felucca)
{
return false;
}
return base.OnMoveInto(m, d, newLocation, oldLocation);
}
public static void OnLogout(LogoutEventArgs e)
{
Mobile m = e.Mobile;
if (m is PlayerMobile && m.Region.IsPartOf<ChampionSpawnRegion>() && m.AccessLevel == AccessLevel.Player && m.Map == Map.Felucca)
{
if (m.Alive && m.Backpack != null)
{
var list = new List<Item>(m.Backpack.Items.Where(i => i.LootType == LootType.Cursed));
foreach (var item in list)
{
item.MoveToWorld(m.Location, m.Map);
}
ColUtility.Free(list);
}
Timer.DelayCall(TimeSpan.FromMilliseconds(250), () =>
{
Map map = m.LogoutMap;
Point3D loc = ExorcismSpell.GetNearestShrine(m, ref map);
if (loc != Point3D.Zero)
{
m.LogoutLocation = loc;
m.LogoutMap = map;
}
else
{
m.LogoutLocation = new Point3D(989, 520, -50);
m.LogoutMap = Map.Malas;
}
});
}
}
public static void OnLogin(LoginEventArgs e)
{
Mobile m = e.Mobile;
if (m is PlayerMobile && !m.Alive && (m.Corpse == null || m.Corpse.Deleted) && m.Region.IsPartOf<ChampionSpawnRegion>() && m.Map == Map.Felucca)
{
Map map = m.Map;
Point3D loc = ExorcismSpell.GetNearestShrine(m, ref map);
if (loc != Point3D.Zero)
{
m.MoveToWorld(loc, map);
}
else
{
m.MoveToWorld(new Point3D(989, 520, -50), Map.Malas);
}
}
}
}
public class IdolOfTheChampion : Item
{
private ChampionSpawn m_Spawn;
public ChampionSpawn Spawn
{
get
{
return m_Spawn;
}
}
public override string DefaultName
{
get
{
return "Idol of the Champion";
}
}
public IdolOfTheChampion(ChampionSpawn spawn)
: base(0x1F18)
{
m_Spawn = spawn;
Movable = false;
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
if (m_Spawn != null)
m_Spawn.Delete();
}
public IdolOfTheChampion(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
writer.Write(m_Spawn);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_Spawn = reader.ReadItem() as ChampionSpawn;
if (m_Spawn == null)
Delete();
break;
}
}
}
}
}