268 lines
8.2 KiB
C#
268 lines
8.2 KiB
C#
using System;
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using Server.Engines.Plants;
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using Server.Multis;
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using Server.Targeting;
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using System.Collections.Generic;
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namespace Server.Items
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{
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public enum DyeType
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{
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None,
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WindAzul,
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DullRuby,
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PoppieWhite,
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ZentoOrchid,
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UmbranViolet
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}
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public class SpecialNaturalDye : Item
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{
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private DyeType m_DyeType;
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private int m_UsesRemaining;
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private bool m_BooksOnly;
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[CommandProperty(AccessLevel.GameMaster)]
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public DyeType DyeType
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{
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get { return m_DyeType; }
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set
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{
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DyeType old = m_DyeType;
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m_DyeType = value;
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if (m_DyeType != old)
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ValidateHue();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int UsesRemaining
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{
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get
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{
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return this.m_UsesRemaining;
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}
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set
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{
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this.m_UsesRemaining = value;
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this.InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool BooksOnly
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{
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get
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{
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return this.m_BooksOnly;
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}
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set
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{
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this.m_BooksOnly = value;
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this.InvalidateProperties();
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}
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}
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[Constructable]
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public SpecialNaturalDye(DyeType type)
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: this(type, false)
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{
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}
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[Constructable]
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public SpecialNaturalDye(DyeType type, bool booksonly)
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: base(0x182B)
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{
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Weight = 1.0;
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DyeType = type;
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UsesRemaining = 5;
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BooksOnly = booksonly;
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}
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public void ValidateHue()
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{
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if (HueInfo.ContainsKey(this.DyeType))
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{
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Hue = HueInfo[this.DyeType].Item1;
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}
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}
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public SpecialNaturalDye(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1112136;
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}
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}
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public override bool ForceShowProperties
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{
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get
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{
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return ObjectPropertyList.Enabled;
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}
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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list.Add(1060584, this.m_UsesRemaining.ToString()); // uses remaining: ~1_val~
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if (m_BooksOnly)
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list.Add(1157205); // Spellbook Only Dye
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}
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public override void AddNameProperty(ObjectPropertyList list)
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{
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if (this.DyeType == DyeType.None)
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{
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base.AddNameProperty(list);
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}
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else if (this.Amount > 1)
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{
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list.Add(1113276, "{0}\t{1}", this.Amount, String.Format("#{0}", HueInfo[this.DyeType].Item2)); // ~1_AMOUNT~ ~2_COLOR~ natural dyes
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}
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else
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{
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list.Add(1112137, String.Format("#{0}", HueInfo[this.DyeType].Item2)); // ~1_COLOR~ natural dye
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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writer.Write((int)this.m_DyeType);
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writer.Write((int)this.m_UsesRemaining);
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writer.Write(m_BooksOnly);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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this.m_DyeType = (DyeType)reader.ReadInt();
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this.m_UsesRemaining = reader.ReadInt();
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this.m_BooksOnly = reader.ReadBool();
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}
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public override void OnDoubleClick(Mobile from)
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{
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from.SendLocalizedMessage(1112139); // Select the item you wish to dye.
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from.Target = new InternalTarget(this);
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}
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private class InternalTarget : Target
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{
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private readonly SpecialNaturalDye m_Item;
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public InternalTarget(SpecialNaturalDye item)
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: base(1, false, TargetFlags.None)
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{
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this.m_Item = item;
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}
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protected override void OnTarget(Mobile from, object targeted)
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{
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if (this.m_Item.Deleted)
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return;
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Item item = targeted as Item;
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bool valid = false;
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if (item != null)
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{
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if (m_Item.BooksOnly && !(item is Spellbook))
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{
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valid = false;
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}
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else
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{
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valid = (item is IDyable ||
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item is BaseBook || item is BaseClothing ||
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item is BaseJewel || item is BaseStatuette ||
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item is BaseWeapon || item is Runebook ||
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item is BaseTalisman || item is Spellbook ||
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item.IsArtifact || BasePigmentsOfTokuno.IsValidItem(item));
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if (!valid && item is BaseArmor)
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{
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CraftResourceType restype = CraftResources.GetType(((BaseArmor)item).Resource);
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if ((CraftResourceType.Leather == restype || CraftResourceType.Metal == restype) &&
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ArmorMaterialType.Bone != ((BaseArmor)item).MaterialType)
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{
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valid = true;
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}
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}
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if (!valid && FurnitureAttribute.Check(item))
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{
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if (!from.InRange(this.m_Item.GetWorldLocation(), 1) || !from.InRange(item.GetWorldLocation(), 1))
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{
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from.SendLocalizedMessage(500446); // That is too far away.
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return;
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}
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else
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{
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BaseHouse house = BaseHouse.FindHouseAt(item);
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if (house == null || (!house.IsLockedDown(item) && !house.IsSecure(item)))
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{
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from.SendLocalizedMessage(501022); // Furniture must be locked down to paint it.
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return;
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}
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else if (!house.IsCoOwner(from))
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{
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from.SendLocalizedMessage(501023); // You must be the owner to use this item.
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return;
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}
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else
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valid = true;
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}
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}
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}
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if (valid)
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{
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item.Hue = m_Item.Hue;
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from.PlaySound(0x23E);
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if (--this.m_Item.UsesRemaining > 0)
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this.m_Item.InvalidateProperties();
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else
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this.m_Item.Delete();
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return;
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}
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}
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from.SendLocalizedMessage(1042083); // You cannot dye that.
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}
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}
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public static Dictionary<DyeType, Tuple<int, int>> HueInfo;
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public static void Configure()
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{
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HueInfo = new Dictionary<DyeType, Tuple<int, int>>();
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HueInfo[DyeType.WindAzul] = new Tuple<int, int>(2741, 1157277);
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HueInfo[DyeType.DullRuby] = new Tuple<int, int>(2731, 1157267);
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HueInfo[DyeType.PoppieWhite] = new Tuple<int, int>(2735, 1157271);
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HueInfo[DyeType.ZentoOrchid] = new Tuple<int, int>(2732, 1157268);
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HueInfo[DyeType.UmbranViolet] = new Tuple<int, int>(2740, 1157276);
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}
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}
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} |