51 lines
1.1 KiB
C#
51 lines
1.1 KiB
C#
using System;
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using Server;
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namespace Server.Items
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{
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public class SantaTunic : LeatherChest
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{
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public override int ArtifactRarity{ get{ return 4; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public SantaTunic()
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{ Weight = 6.0;
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Name = "Santa Tunic";
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Hue = 33;
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ArmorAttributes.SelfRepair=1;
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Attributes.SpellDamage=5;
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Attributes.LowerRegCost=10;
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Attributes.DefendChance=7;
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PhysicalBonus = 4;
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FireBonus = 8;
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ColdBonus = 8;
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PoisonBonus =5;
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EnergyBonus = 4;
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}
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public SantaTunic( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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