75 lines
1.6 KiB
C#
75 lines
1.6 KiB
C#
using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a dreaded wolf's corpse" )]
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public class DreadedWolf : BaseCreature
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{
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[Constructable]
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public DreadedWolf() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "A Dreaded Wolf";
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Body = 0x17;
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BaseSoundID = 229;
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Hue = 832;
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SetStr( 92, 112 );
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SetDex( 62, 77 );
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SetInt( 16, 30 );
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SetHits( 300, 320 );
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SetMana( 0 );
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SetDamage( 14, 19 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 40, 45 );
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SetResistance( ResistanceType.Fire, 25, 40 );
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SetResistance( ResistanceType.Poison, 20, 30 );
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SetResistance( ResistanceType.Cold, 25, 40 );
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SetResistance( ResistanceType.Energy, 20, 30 );
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SetSkill( SkillName.MagicResist, 45.1, 55.0 );
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SetSkill( SkillName.Tactics, 70.3, 90.0 );
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SetSkill( SkillName.Wrestling, 74.3, 90.0 );
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Fame = 6000;
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Karma = -6000;
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VirtualArmor = 20;
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switch ( Utility.Random( 8 ) )
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{
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case 0: PackItem( new LargeEggs() ); break;
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}
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich );
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}
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public override bool AlwaysMurderer{ get{ return true; } }
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public DreadedWolf( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |