65 lines
1.6 KiB
C#
65 lines
1.6 KiB
C#
using System;
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using Server.Items;
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using Server.Targeting;
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using System.Collections;
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namespace Server.Mobiles
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{
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[CorpseName( "a maddening horror corpse" )]
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public class MaddeningHorror1 : BaseCreature
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{
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[Constructable]
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public MaddeningHorror1() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a maddening horror";
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Body = 721;
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SetStr( 285 );
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SetDex( 80 );
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SetInt( 17 );
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SetHits( 330 );
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SetDamage( 15, 27 );
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SetDamageType( ResistanceType.Physical, 20 );
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SetDamageType( ResistanceType.Cold, 40 );
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SetDamageType( ResistanceType.Energy, 40 );
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SetResistance( ResistanceType.Physical, 55 );
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SetResistance( ResistanceType.Fire, 29 );
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SetResistance( ResistanceType.Cold, 50 );
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SetResistance( ResistanceType.Poison, 41 );
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SetResistance( ResistanceType.Energy, 57 );
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SetSkill( SkillName.EvalInt, 125.9 );
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SetSkill( SkillName.Magery, 120.4 );
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SetSkill( SkillName.Meditation, 100.8 );
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SetSkill( SkillName.MagicResist, 185.5 );
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SetSkill( SkillName.Tactics, 94.0 );
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SetSkill( SkillName.Wrestling, 87.4 );
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}
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public override int GetIdleSound() { return 1553; }
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public override int GetAngerSound() { return 1550; }
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public override int GetHurtSound() { return 1552; }
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public override int GetDeathSound() { return 1551; }
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public MaddeningHorror1( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |