Files
abysmal-isle/Scripts/Scripts-master/Items/EvoStuff/SoulBound Evo Weapons/SoulGuardian.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

103 lines
3.0 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "Corpse of the Soul Guardian" )]
public class SoulGuardian : BaseCreature
{
public override bool ShowFameTitle{ get{ return false; } }
[Constructable]
public SoulGuardian() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "Soul Guardian";
Body = 311;
Hue = 0;
BaseSoundID = 1072;
SetStr( 500, 500 );
SetDex( 400, 400 );
SetInt( 200, 250 );
SetHits( 3500, 5000 );
SetDamage( 15, 25 );
SetDamageType( ResistanceType.Physical, 35 );
SetDamageType( ResistanceType.Cold, 35 );
SetDamageType( ResistanceType.Fire, 35 );
SetResistance( ResistanceType.Physical, 40, 50 );
SetResistance( ResistanceType.Energy, 40, 50 );
SetResistance( ResistanceType.Poison, 40, 50 );
SetResistance( ResistanceType.Cold, 40, 50 );
SetResistance( ResistanceType.Fire, 40, 50 );
SetSkill( SkillName.Wrestling, 95.1, 100.0 );
SetSkill( SkillName.Anatomy, 95.1, 100.0 );
SetSkill( SkillName.MagicResist, 95.1, 100.0 );
SetSkill( SkillName.Swords, 95.1, 100.0 );
SetSkill( SkillName.Tactics, 95.1, 100.0 );
SetSkill( SkillName.Parry, 95.1, 100.0 );
SetSkill( SkillName.Focus, 95.1, 100.0 );
Fame = 15000;
Karma = -20000;
VirtualArmor = 40;
//PackGold( 5000, 6000 );
}
public override bool AlwaysAttackable{ get{ return true; } }
public override void GenerateLoot()
{
AddLoot( LootPack.Rich, 1 );
}
public override void OnKilledBy(Mobile mob)
{
PlayerMobile p = mob as PlayerMobile;
if (p == null || p.Map == Map.Internal || p.Map == null || p.Deleted || p.Blessed)
return;
else if (mob is PlayerMobile)
{
switch (Utility.Random(30))
{
case 0: p.AddToBackpack(new SoulChest()); break;
case 1: p.AddToBackpack(new SoulLegs()); break;
case 2: p.AddToBackpack(new SoulArms()); break;
case 3: p.AddToBackpack(new SoulHelmet()); break;
case 4: p.AddToBackpack(new SoulGorget()); break;
case 5: p.AddToBackpack(new SoulGloves()); break;
case 6: p.AddToBackpack(new SoulShield()); break;
case 7: p.AddToBackpack(new SoulBow()); break;
case 8: p.AddToBackpack(new SoulSword()); break;
case 9: p.AddToBackpack(new SoulShroud()); break;
}
}
base.OnKilledBy(mob);
}
public SoulGuardian( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}