Files
abysmal-isle/Scripts/Scripts-master/Items/Deeds/HitFireAreaIncreaseDeed.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

125 lines
3.2 KiB
C#

//Add HitFireArea to an item
using System;
using Server.Network;
using Server.Prompts;
using Server.Items;
using Server.Targeting;
using Server;
namespace Server.Items
{
public class HitFireAreaIncreaseTarget : Target
{
private HitFireAreaIncreaseDeed m_Deed;
public HitFireAreaIncreaseTarget( HitFireAreaIncreaseDeed deed ) : base( 1, false, TargetFlags.None )
{
m_Deed = deed;
}
protected override void OnTarget( Mobile from, object target )
{
int HitFireAreaAdd = 1; //Amount of Hit Fire Area to be added
int HitFireAreaCap = 100; //Limit of Hit Fire Area that an item can have
//Change to false if you don't want it to be used on any of these items
bool allowWeapon = true;
bool allowArmor = false;
bool allowJewel = false;
bool allowClothing = false;
bool allowSpellbook = true;
bool allowTalisman = false;
bool allowQuiver = false;
if ( target is BaseWeapon && allowWeapon)
{
Item item = (Item)target;
if( item.RootParent != from )
{
from.SendMessage( "You cannot add Hit Fire Area to that item there!" );
}
else
{
HitFireAreaAdd = HitFireAreaToAdd(((BaseWeapon)item).WeaponAttributes.HitFireArea, HitFireAreaAdd, HitFireAreaCap, from);
if( HitFireAreaAdd > 0 )
{
((BaseWeapon)item).WeaponAttributes.HitFireArea += HitFireAreaAdd;
m_Deed.Delete();
}
}
}
else
{
from.SendMessage( "You cannot use this deed on that!" );
}
}
public int HitFireAreaToAdd(int itemHitFireArea, int HitFireAreaAdd ,int HitFireAreaCap, Mobile from)
{
int ret = 0;
if(itemHitFireArea < HitFireAreaCap)
{
if( (itemHitFireArea + HitFireAreaAdd ) > HitFireAreaCap )
{
ret = HitFireAreaAdd - ( (itemHitFireArea + HitFireAreaAdd ) - HitFireAreaCap );
from.SendMessage("You increase the Hit Fire Area on the item and it has now reached it's max. +"+ret+" Hit Fire Area has been added.");
}
else{
from.SendMessage( "You increase the Hit Fire Area on the item. +"+HitFireAreaAdd+" Hit Fire Area has been added." );
ret = HitFireAreaAdd;
}
}
else
{
from.SendMessage( "That item has reached the maximum amount of Hit Fire Area." );
}
return ret;
}
}
public class HitFireAreaIncreaseDeed : Item
{
[Constructable]
public HitFireAreaIncreaseDeed() : base( 0x14F0 )
{
Weight = 1.0;
Name = "+1 Hit Fire Area Increase Deed";
LootType = LootType.Blessed;
}
public HitFireAreaIncreaseDeed( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
LootType = LootType.Blessed;
int version = reader.ReadInt();
}
public override bool DisplayLootType{ get{ return false; } }
public override void OnDoubleClick( Mobile from )
{
if ( !IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else
{
from.SendMessage("Which item would you like to increase Hit Fire Area?" );
from.Target = new HitFireAreaIncreaseTarget( this );
}
}
}
}