45 lines
943 B
C#
45 lines
943 B
C#
using System;
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using Server;
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namespace Server.Items
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{
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public class ShroudOfBale : HoodedShroudOfShadows
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{
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public override int ArtifactRarity{ get{ return 13; } }
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public override int BasePhysicalResistance{ get{ return 35; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public ShroudOfBale()
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{
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Name = "-Shroud Of Bale-";
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Hue = 1910;
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Attributes.BonusHits = 10;
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Attributes.Luck = 150;
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Attributes.ReflectPhysical = 5;
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Attributes.SpellDamage = Attributes.RegenHits = Utility.Random(100);
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}
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public ShroudOfBale( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |