77 lines
2.0 KiB
C#
77 lines
2.0 KiB
C#
using System;
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using Server;
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namespace Server.Items
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{
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public class EternalFlame : MetalShield
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{
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public override int BaseFireResistance{ get{ return 15; } }
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public override int ArtifactRarity{ get{ return 15; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public EternalFlame()
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{
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Name = "Eternal Flame";
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ItemID = 2597;
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Hue = Utility.RandomList( 1355, 1356, 1357, 1358, 1359, 1360, 1161, 1260 );
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StrRequirement = 45;
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Attributes.SpellChanneling = 1;
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Attributes.NightSight = 1;
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Attributes.AttackChance = 5;
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Attributes.DefendChance = 10;
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Attributes.ReflectPhysical = 15;
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Attributes.Luck = 150;
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ArmorAttributes.SelfRepair = 3;
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Attributes.NightSight = 1;
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}
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public EternalFlame(Serial serial) : base( serial )
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{
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( !IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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else
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{
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if ( this.ItemID == 2597 )
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{
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this.ItemID = 2594;
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}
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else if ( this.ItemID == 2594 )
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{
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this.ItemID = 2597;
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}
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else if (this.ItemID != 2597 || this.ItemID != 2594 )
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{
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from.SendMessage("There was a problem lighting your lantern. Please contact a staff member");
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}
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else
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{
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from.SendMessage( "Your lantern is broken. Please contact a staff member to repair it!" );
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}
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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} // End Class
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} // End Namespace
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