44 lines
863 B
C#
44 lines
863 B
C#
using System;
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using Server;
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namespace Server.Items
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{
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public class AlchemyHalf : HalfApron
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{
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public override int ArtifactRarity{ get{ return 13; } }
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[Constructable]
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public AlchemyHalf()
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{
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Name = "The Alchemist";
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Hue = 1162;
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SkillBonuses.SetValues( 0, SkillName.Alchemy, 10.0 );
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Resistances.Physical = 5;
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Resistances.Fire = 5;
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Resistances.Cold = 5;
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Resistances.Poison = 5;
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Resistances.Energy = 5;
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Attributes.CastSpeed = 2;
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Attributes.CastRecovery = 2;
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}
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public AlchemyHalf( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |