42 lines
1.3 KiB
C#
42 lines
1.3 KiB
C#
using System;
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using Server;
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namespace Server.Items
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{
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public class ZhouYuBow : Yumi
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{
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public override int ArtifactRarity{ get{ return 10; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public ZhouYuBow()
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{
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Hue = 1892;
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Name = "Zhou Yu's Bow";
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Weight = 4.0;
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WeaponAttributes.HitLightning = 65;
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Attributes.SpellChanneling = 1;
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Attributes.WeaponDamage = 40;
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}
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public ZhouYuBow( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |