47 lines
1.4 KiB
C#
47 lines
1.4 KiB
C#
using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class ShogunBracelet: GoldBracelet
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{
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public override int ArtifactRarity{ get{ return 110; } }
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[Constructable]
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public ShogunBracelet()
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{
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Weight = 3;
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Name = "Shogun Bracelet";
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Hue = 2959;
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Attributes.AttackChance = 25;
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Attributes.BonusDex = 10;
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Attributes.CastRecovery = 4;
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Attributes.CastSpeed = 2;
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Attributes.DefendChance = 40;
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Attributes.LowerManaCost = 20;
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Attributes.LowerRegCost = 25;
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Attributes.SpellDamage = 30;
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Attributes.BonusStr = 10;
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}
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public ShogunBracelet( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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